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  Click here to go to the first Dev post in this thread.   Thread: Why did you add the junk jewels (nature water etc)

  1. #21
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    Quote Originally Posted by Carapace View Post
    The reason for a large number of jewels per craft is so that even now, well over a year since introducing Jewels they still have value as a tradeable commodity as well as tangible benefits to player stats due to the time and farming components. The long grind is intentional for the players that want the very best, and we totally expect every player to have different thresholds of what they feel is appropriate for their playstyle and gear. Some will be content getting Excellent Jewels, and others won't rest until they have all Exquisites.

    The spectrum is long and large to accommodate all the possible variances in player behavior by providing a challenge and investment to those that want it. There is also the fact that many jewels enter the economy every day, and the only way to really remove them is by allowing people to craft a large number of lesser jewel types into better jewel types condensing the jewel population as everyone plays.
    Thanks for clarifying it somewhat

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    Quote Originally Posted by princessraia View Post
    sure i can definitely teach u why not u think im joking or bragging? ^^

    honey im not
    Lol jewel elixir farming I'll try it out but that's expensive for ten minutes

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    Does it only work with arc daggers?? Or will rune steel work too?

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    Quote Originally Posted by princessraia View Post
    arc daggs is better for mob control and it 15mins my dear
    Hmm sun's video was 46 I'm going to try it out on my mage since I have arc staff but not arc dags atm

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    Quote Originally Posted by Plqgue View Post
    Hmm sun's video was 46 I'm going to try it out on my mage since I have arc staff but not arc dags atm
    Don't use arcane staff, use a random staff with as low damage as possible.

    Spec all stats into strength, passives into armor and strength.

    Maximum DoT build.
    Ign - Coolguymage

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    Forum Adept Imback Al's Avatar
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    Para>eye>Fury=fin=mind>nature>chaos=diamond>lightn ing>water

    Didn't includ gems since they are easily subdued by excellent, superb, noble, and exquisite jewels.

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    Quote Originally Posted by Befs View Post
    Don't use arcane staff, use a random staff with as low damage as possible.

    Spec all stats into strength, passives into armor and strength.

    Maximum DoT build.
    I was getting a buttload of jewels with arc staff bro with pure str and dot

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    Quote Originally Posted by Imback Al View Post
    Para>eye>Fury=fin=mind>nature>chaos=diamond>lightn ing>water

    Didn't includ gems since they are easily subdued by excellent, superb, noble, and exquisite jewels.
    Lol who is this supposed to be for?? I know what's the best the thread is about the overwhelming amount of jewels needed to craft higher tier

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    Forum Adept Luciano Lobo's Avatar
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    Quote Originally Posted by Carapace View Post
    The reason for a large number of jewels per craft is so that even now, well over a year since introducing Jewels they still have value as a tradeable commodity as well as tangible benefits to player stats due to the time and farming components. The long grind is intentional for the players that want the very best, and we totally expect every player to have different thresholds of what they feel is appropriate for their playstyle and gear. Some will be content getting Excellent Jewels, and others won't rest until they have all Exquisites.

    The spectrum is long and large to accommodate all the possible variances in player behavior by providing a challenge and investment to those that want it. There is also the fact that many jewels enter the economy every day, and the only way to really remove them is by allowing people to craft a large number of lesser jewel types into better jewel types condensing the jewel population as everyone plays. The gold cost to craft said Jewels also maintains a baseline of value for them as a trading commodity and ensures they never bottom out with the time and gold invested.
    Do you plan to release a new jewel tier with every new expansion?

  11. #30
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    Quote Originally Posted by Carapace View Post
    We don't view it as junk, we view it as available options for players to choose from. It's one of the easier jewels to acquire because it grants flat mana. Intelligence jewels also do this, but they also provide Int which scales other stats so its rarity is justified in what it brings to the table.

    We've talked about having the ability to bulk sell jewels but it's a little too much power to give to the end user. If someone did 'Sell All Rare's' in their Crafting Inventory they would lose their Noble jewels as well and be unable to buy them back. Separate issue yes, but worth noting.
    You guys should bundle these jewels in a similar fashion as the energy essences. Like "Damaged Nature x30" to allow players to bulk sell the same tier of the same jewels.

    Edit: Also allow these to be converted into jewel packs so a player can trade a pack of 33 for example, damaged nature jewels all at once.
    Last edited by ΛVΛDΛΚΣDΛVЯΛH; 07-14-2016 at 12:46 AM.

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    Quote Originally Posted by avikk View Post
    None of the tradeable commodities are bundled.
    Would be nice though imagine not having to scroll 4billion nature jewels to find that vial u looted

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