Thanks for your comment! It's not so clearcut, is it? I mean, the Hit % Implant is an all-around good implant. The Crit % Implant gets better and better as enemy armor is increased, and the Damage Implant is great for lower armored foes, but drops off at higher armor. It's interesting to see that the damage figures of these Implants occurs near an armor level where the character is reduced to 20% damage.
I really wish I did not have to make assumptions so we would know for sure which Implants are good for what. After all, perfect data can yield perfect results. But imperfection... what if there is an 80% effective Hit cap? What if crits are reduced by armor, or actually do a different % of damage? Hopefully some smart person will figure it out! Until then, this guide is something to go by at least.
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