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Thread: Implant Comparison Guide: Hit vs. Crit vs. Damage

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    Guardian of Alterra Physiologic's Avatar
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    In your equations the multiplier for crit should be 1.33, not 0.33. 1.33 would mean 33% extra damage already added to your normal attack, because 0.33 is technically 1/3rd your normal attack (which is not your predefined way to calculate crit). Also, since you're using a total of n=100 hits per equation to define what hit% is, you'll need to subtract how many times you crit from how many times you hit, since a crit roll is not independent of your hit roll.

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    Quote Originally Posted by Physiologic View Post
    In your equations the multiplier for crit should be 1.33, not 0.33. 1.33 would mean 33% extra damage already added to your normal attack, because 0.33 is technically 1/3rd your normal attack (which is not your predefined way to calculate crit). Also, since you're using a total of n=100 hits per equation to define what hit% is, you'll need to subtract how many times you crit from how many times you hit, since a crit roll is not independent of your hit roll.
    His crit bonus damage is fine. He already takes the base damage in the first step and then for every crit, he adds the extra 33%. I posted the results adjusted for number of crits based on the amount of landed hits above. if he used 1 1/3, he'd be adding the base 2x.

    That is assuming that crits work like neoneo posted ughh you posted...

    Peacemaster 30 engi/Slavery 26 com/Skecor 25 OP

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    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by peacemaster View Post
    His crit bonus damage is fine. He already takes the base damage in the first step and then for every crit, he adds the extra 33%. I posted the results adjusted for number of crits based on the amount of landed hits above. if he used 1 1/3, he'd be adding the base 2x.

    That is assuming that crits work like neoneo posted ughh you posted...
    Ah ok, that makes more sense! Minus your last sentence... o_O

    I wonder how these implants work against major bosses like the Guardian, who have such a tremendous amount of enemy armor it's not even funny - literally, every single normal hit/crit/skill damage is a single-digit number. This is where you'll most likely be pulling high amounts of hits (50-100x) but since there is such a huge reduction in damage, I'm not sure an implant really matters at that point. Maybe the hit% implant, but again we would be pulling off damages such as 5,8,3 which is only a small dent in the Guardian's overall health.

    Anyway - great analysis kamikazees!

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