Results 1 to 20 of 31

Thread: Implant Comparison Guide: Hit vs. Crit vs. Damage

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member noneo's Avatar
    Join Date
    Jan 2011
    Location
    A VERY manly location..
    Posts
    678
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    28
    Thanked in
    4 Posts

    Default

    One thing I think may be incorrect is how you calculated your Crit.

    Crit is dependent on the armor of a mob. So if a mob has 50 armor and your average equipped damage is 55.5 (your effective damage will be 5.5 damage to a mob), your crit will only be 5.5*1.33 = 7.315 damage.

    Also, these crit hits, along with your normal hits) will only land your hit% of the time, 3 times, i.e. .78*3 = 2.55 times of crit landing per 100 attempts.

    Lets say you are at 55.5 damage. .78((97*55.5)+(1.33*55.5*3))=221.445+5383.5=5604.9 45 * .78 = 4371.857 (nearly the same, but it doesn’t take into consideration any armor from a mob which will reduce this number).


    And with your crit implant: ((1.33*55.5*6)+(97*55.5)).78 = 4544.58 Which is over 100 points different.

    Additionally, you have to take into consideration enemy armor and dodge. Boss armor is very high it seems in this game, and many people (when fighting guardian) only land hits from 2 - 8 damage even with crits landing. So this is going to drastically reduce the differences in the “real world” environment.

    Another thing you must consider is the scenario of which you are fighting. If you are in group mob combat, the more important factor is going to be your base skill damage, in the words of Royce, “clearing mobs is really more about high sustained damage output over time”, and your DPS comes into play as well.. Skill damage is quite important when you are "on the field" in combat, (I know these numbers make sense on paper, but true combat is what really matters).You want all of your AOE attacks to affect the most amount of mobs in the highest possible fashion. Whereas with a boss, you want more DPS and may want to have a bit more crit so you can chip away at the boss faster.

    Honestly, the skill damage for an Engineer is what really matters most. With the increase in base damage, there is a direct translation to an increase in both skill heals and damage. i.e. if your base damage is up 5 points, then you will heal the entire team more, which is more important than that tiny bit of damage you are chipping away at the guardian.

    Another point is that (in the future) characters will begin to get higher amounts of base hit%, and using past experience with Pocket Legends, hit% is capped at around 85% or so. So if you have 150 hit%, you will still only hit a max of 85% of the time. And as you can see in the diagram, Hit% is the first step in the game engine deciding whether you landed a hit or not.

    Physiologic's awesome hit mechanics picture:
    Lol (Star Legends) - Noneo (Pocket Legends)
    Star Legends - Engineer's Survival Guide!

  2. #2
    Forum Adept kamikazees's Avatar
    Join Date
    Mar 2011
    Posts
    353
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    19
    Thanked in
    10 Posts

    Default

    Quote Originally Posted by noneo View Post
    One thing I think may be incorrect is how you calculated your Crit.
    The math in the guide is correct. There is a lot to address here, though, so I'll go one step at a time.

    Quote Originally Posted by noneo View Post
    Crit is dependent on the armor of a mob. So if a mob has 50 armor and your average equipped damage is 55.5 (your effective damage will be 5.5 damage to a mob), your crit will only be 5.5*1.33 = 7.315 damage.
    This is a PL armor comparison. It assumes damage, including critical hit damage, is reduced by armor at a 1:1 ratio; the guide assumes crit damage is not reduced by armor. If you know for a fact one way or another, please let me know. I have found that a straight PL armor comparison does not work for SL.

    Quote Originally Posted by noneo View Post
    Also, these crit hits, along with your normal hits) will only land your hit% of the time, 3 times, i.e. .78*3 = 2.55 times of crit landing per 100 attempts.
    This is correct. For the reasons explained earlier, however, I chose not to calculate partial critical hits. There is no functional difference.

    Quote Originally Posted by noneo View Post
    And with your crit implant: ((1.33*55.5*6)+(97*55.5)).78 = 4544.58 Which is over 100 points different.
    Please double-check this equation. It appears to figure 97 attacks and 6 critical hits, which is 103 attacks. Correctly calculating 94 attacks and 6 criticals is in-line with the guide.

    Quote Originally Posted by noneo View Post
    Additionally, you have to take into consideration enemy armor and dodge. Boss armor is very high it seems in this game, and many people (when fighting guardian) only land hits from 2 - 8 damage even with crits landing. So this is going to drastically reduce the differences in the “real world” environment.
    I would like to do that, but it is not possible. We don't know the boss stat values and we only know a little about the ratio at which armor reduces damage.

    Quote Originally Posted by noneo View Post
    Another thing you must consider is the scenario of which you are fighting. If you are in group mob combat, the more important factor is going to be your base skill damage,... Whereas with a boss, you want more DPS and may want to have a bit more crit so you can chip away at the boss faster.

    Honestly, the skill damage for an Engineer is what really matters most. With the increase in base damage, there is a direct translation to an increase in both skill heals and damage....
    Excellent points to consider when choosing an implant.

    Quote Originally Posted by noneo View Post
    Another point is that (in the future) characters will begin to get higher amounts of base hit%, and using past experience with Pocket Legends, hit% is capped at around 85% or so. So if you have 150 hit%, you will still only hit a max of 85% of the time. And as you can see in the diagram, Hit% is the first step in the game engine deciding whether you landed a hit or not.
    If only we knew whether there was a hit cap, and if so, at what rate....

    Thanks for your post!

  3. #3
    Senior Member noneo's Avatar
    Join Date
    Jan 2011
    Location
    A VERY manly location..
    Posts
    678
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    28
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by kamikazees View Post
    This is a PL armor comparison. It assumes damage, including critical hit damage, is reduced by armor at a 1:1 ratio; the guide assumes crit damage is not reduced by armor. If you know for a fact one way or another, please let me know. I have found that a straight PL armor comparison does not work for SL.
    I can accept that PL /= SL, however I still believe that crit is effected by enemy armor. Why would the exclude crit from being affected by armor if your weapon damage, and skill damage are all affected by armor?

    Please double-check this equation. It appears to figure 97 attacks and 6 critical hits, which is 103 attacks. Correctly calculating 94 attacks and 6 criticals is in-line with the guide.
    Yes, my equation was wrong, it should have been 94 and 6, which would make the difference even greater when you take into consideration the 78% hit for a crit.

    If only we knew whether there was a hit cap
    There must be a cap, I couldn't imagine STS would create a game where you can hit an enemy every time. But for this, we will have to wait for the next level cap increase, or have someone with a very high hit% do some tests and share the results.

    I will definitely be doing some tests in the near future (once I hit 26), and be sure to let you know my findings.
    Lol (Star Legends) - Noneo (Pocket Legends)
    Star Legends - Engineer's Survival Guide!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •