Yea, that is what I was thinking but wasn't too sure. I am usually busy watching hp bars and whatnot and can't see the damage.
Not quite. If you are hitting for 5 or 6 and suddenly crit hits in high double digits as physiologic says (say 60), then that would with 3% crit and 78% hit be round 557.7. If with 6% it'd be around 686, where as any +damage implant wouldn't make much of a difference as the armor would eat it up.
But I am quite sure that crits get reduced by armor so for now for the guardian, your best bet is +hit and a bag of popcorn
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