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Tbh this is a sad joke, spent multi millions and time swapping from warrior to rogue cause u did nothing for more than a season fixing the issues and now what? Head back to warrior or spend the same multi millions to gear a Mage only to be nerfed in a months time? Guess I should just give up
Rogues let's find another game quit al for good haha lol
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Hmmm i checked my rogue at lvl6-8 twinking zone and the dmg was cut by alot... Not only that but since in those lvls EVERYONE uses almost full diamond jewles my hits are like hitting a rock with a disposable plastic knife. Not raging just letting you guys know the situation down at those lvls.
Oh and btw speaking of EXESSIVE and OVERPOWERED dmg u guys should take a look at the galen proc at those lvls its insane...
Ty STS and GL
This is too much, rouges have completly lost their role as single target damage dealer! Since this was a "unnoticed" "unintented" bug for 3 years, and considering all the recent "nerfs/fixes" most of AL needs to be revised, since so many aspects of this game is "scaled/balanced" in relation to the "old Aimed Shot Damage output.
#RougesUnit #GiveUsOurClassPurposeBack #BuffRougeSkillsNOW!
And to support my thoughts i have a classic "Before and After picture"
A max damage which used to be 5074 in my case, which now is 2816! 2816 its nothing!
Before the nerf/fix
After the nerf/fix
I dont see where our raised floor is in the two pictures above!
I will be waiting for a compensation to the loss of my class main goal, single target damage! The glass cannons definitely no longer were cannons!
So we just tested the crit of a rogue at lvl 15 vs me(tank) and i can say that rogues surely are paper now. They dont deal any damage nor have any armor left to even survive.
PS:this is what we noticed at 15
A possible solution: If this fix will remain, just implement a scaled system like that the aimed shot gets 'nerfed' by 10% for every 10th level(10% are just used for better explanation)
Or do it like:
Lvl 1-10:10% 'nerf'
Lvl 11-30:20% 'nerf'
Lvl 31-60: 30% 'nerf'
Lvl 61-100: 40% 'nerf'
This would have less consequences for the gameplay
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If that's the case they should've fixed this a damn long time ago, we endured the damage nerf on pvp before we accepted the armor nerf also but this aimed shot nerf is damn too much like the game is literally whispering to me (just quit bro it's done all over) haha just sayin.
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There shouldn't be any PvP adjustments needed, as the average damage of a Rogue from Aimed Shot should be the same. The end effect of this adjustment is that Rogues should perform as well as before, with more consistent damage and a more mangeable Aimed Shot on our end in terms of balance. We'll always keep an eye out though.
I really hope for a swift resolution here. Making a large percentage of the game population unhappy and practically useless seems like a sub optimal way to go.
I just don't understand why would you go through with a nerf/fix without making full allowance for all the ramifications of the changes applied. I do not understand why would you leave so many people hanging?
Kind regards.
P.S. Based on before and now skill damage about 30% of the average damage of aimed is missing atm. So it is basically a 30% nerf... zzz
Last edited by Jazzi; 07-14-2016 at 06:44 PM.
Is there any way that you could share all the data garnered from the PVP scaling that resulted in the nerf? I'd like to test he same things with the current weapons/AS nerf for comparison and post my findings in comparison to the previous PVP balance.
What I'd like to know -
Average skill damage for each skill in PVP with no damage nerf/the original nerf/and the current nerf, so I can compare the new aimed shot damage.
Average stats for every class, then and now.
The high end stats that this nerf is scaled off of.
And anything else that could be helpful to seeing how this "adjustment" effects the current PVP structure.
Last edited by Visiting; 07-14-2016 at 06:35 PM.
¯\_(ツ)_/¯
If I want 'easy to play', balanced classes without specific archetypal abilities -- I would just go play Dark Legends.
I agree... Why would you touch the very skill that makes Rogues who they are? I'd like to see an explanation. Re-quoting Vroom's message is not an explanation. I might as well just stay in towns and look pretty coz clearly, Damage is no longer in the dictionary of a Rogue Class.
Vroom, the thing is that 3k to 6k damage is not the same as 2k to 7k damage. The damage range is still lower, even if the low range damage is higher. The low range damage never really killed in the first place anyways. So, being that rogues are glass cannons we either need to hit as hard as before or there needs to be armor granted back.
Although, I'm still more than willing to give developer changes a shot, but the way I am seeing it is that this is still a nerf to rogues across the board. Previously, rogues would use aimed shot until one gave a large enough hit to kill. We were never really interested in the low range damage.
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