Page 1 of 2 12 LastLast
Results 1 to 20 of 27

  Click here to go to the first Dev post in this thread.   Thread: Rogues don't pack up yet.

  1. #1
    Senior Member
    Join Date
    Nov 2014
    Location
    The Ministry
    Posts
    2,052
    Thanks Thanks Given 
    561
    Thanks Thanks Received 
    702
    Thanked in
    385 Posts

    Default Rogues don't pack up yet.

    So, rogue aimed shot has been "nerfed", but once again, it's a fix.

    Based on a thorough description from Vroom, the problem with aimed shot was it's inconsistency, with a weak shot from it being incredibly weak, and a strong shot from it being incredibly powerful.

    What StS is attempting to do is raise the minimum and lower the maximum for a more consistent skill. For example now it deals 3k-7k damage but they wanna get it to about 5k every time.

    P.S. The auto attack of bows was buffed in this patch as well.
    Ign - Coolguymage

  2. The Following User Says Thank You to Befs For This Useful Post:


  3. #2
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    5K every time is still a nerf to a class that was already weak in PvP. The entire reason to play rogue was the huge nuke damage - that was the only thing that made it worth the hundreds of deaths.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  4. The Following User Says Thank You to Zeus For This Useful Post:


  5. #3
    Senior Member
    Join Date
    Nov 2014
    Location
    The Ministry
    Posts
    2,052
    Thanks Thanks Given 
    561
    Thanks Thanks Received 
    702
    Thanked in
    385 Posts

    Default

    Quote Originally Posted by Zeus View Post
    5K every time is still a nerf to a class that was already weak in PvP. The entire reason to play rogue was the huge nuke damage - that was the only thing that made it worth the hundreds of deaths.
    Was just relaying an explanation from a dev.
    Ign - Coolguymage

  6. #4
    Banned Plqgue's Avatar
    Join Date
    Apr 2016
    Posts
    1,112
    Thanks Thanks Given 
    74
    Thanks Thanks Received 
    210
    Thanked in
    139 Posts

    Default

    Quote Originally Posted by Zeus View Post
    5K every time is still a nerf to a class that was already weak in PvP. The entire reason to play rogue was the huge nuke damage - that was the only thing that made it worth the hundreds of deaths.
    Remember what you said earlier bro it's not a Nerf it's a fix...well it's not a Nerf it's a fix

  7. #5
    Senior Member Tatman's Avatar
    Join Date
    Jan 2015
    Posts
    899
    Thanks Thanks Given 
    288
    Thanks Thanks Received 
    502
    Thanked in
    236 Posts

    Default

    So, basically I read this as "there was nothing wrong, but we didn't like that it was inconsistent".

    As for the bow auto attack buff - that's another example of "great" balancing. Nerf skill damage (daggers advantage), buff auto attack damage (bow advantage). Great balancing, don't you think?

  8. #6
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Plqgue View Post
    Remember what you said earlier bro it's not a Nerf it's a fix...well it's not a Nerf it's a fix
    You have to undo all the other balances that were given in respect to aim hitting so hard then. That involves giving up the multiple shield buffs to sorcerer, that involves giving up the multiple juggernaut buffs to warrior.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  9. The Following 3 Users Say Thank You to Zeus For This Useful Post:


  10. #7
    Banned Plqgue's Avatar
    Join Date
    Apr 2016
    Posts
    1,112
    Thanks Thanks Given 
    74
    Thanks Thanks Received 
    210
    Thanked in
    139 Posts

    Default

    Quote Originally Posted by Zeus View Post
    You have to undo all the other balances that were given in respect to aim hitting so hard then. That involves giving up the multiple shield buffs to sorcerer, that involves giving up the multiple juggernaut buffs to warrior.
    Lol what I see is
    "You nerfed me now everyone else must be nerfed"

  11. The Following 3 Users Say Thank You to Plqgue For This Useful Post:


  12. #8
    Senior Member
    Join Date
    Nov 2014
    Location
    The Ministry
    Posts
    2,052
    Thanks Thanks Given 
    561
    Thanks Thanks Received 
    702
    Thanked in
    385 Posts

    Default

    Quote Originally Posted by Tatman View Post
    So, basically I read this as "there was nothing wrong, but we didn't like that it was inconsistent".

    As for the bow auto attack buff - that's another example of "great" balancing. Nerf skill damage (daggers advantage), buff auto attack damage (bow advantage). Great balancing, don't you think?
    Aimed shot hasn't been rebalanced yet, and I do not support leaving rogues in the state they're in.
    Ign - Coolguymage

  13. #9
    Senior Member Visiting's Avatar
    Join Date
    Dec 2013
    Location
    Potato Palace
    Posts
    3,204
    Thanks Thanks Given 
    917
    Thanks Thanks Received 
    853
    Thanked in
    541 Posts

    Default

    Quote Originally Posted by Befs View Post
    Aimed shot hasn't been rebalanced yet, and I do not support leaving rogues in the state they're in.
    They nerfed the skill with no actual plans to adjust it, they simply said "we're gonna see what this does to the game, have fu."
    ¯\_(ツ)_/¯

  14. #10
    Member Lunarpvp's Avatar
    Join Date
    May 2016
    Posts
    247
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    8
    Thanked in
    6 Posts

    Default

    Okay it was fun while it lasted being a rogue. XD Hasta La Vista
    Respect Is Earned, Money isn't

  15. #11
    Senior Member Tatman's Avatar
    Join Date
    Jan 2015
    Posts
    899
    Thanks Thanks Given 
    288
    Thanks Thanks Received 
    502
    Thanked in
    236 Posts

    Default

    Quote Originally Posted by Befs View Post
    Aimed shot hasn't been rebalanced yet, and I do not support leaving rogues in the state they're in.
    Yeah, my post was directed to the devs, not to you. But this is what I got from it - "It wasn't broken, it's just that we didn't like it and we will rework it".

  16. #12
    Senior Member
    Join Date
    Nov 2014
    Location
    The Ministry
    Posts
    2,052
    Thanks Thanks Given 
    561
    Thanks Thanks Received 
    702
    Thanked in
    385 Posts

    Default

    Quote Originally Posted by Visiting View Post
    They nerfed the skill with no actual plans to adjust it, they simply said "we're gonna see what this does to the game, have fu."
    Well they're testing rn with actual in game players

    Also the fix will come next week.
    Ign - Coolguymage

  17. #13
    Member Lunarpvp's Avatar
    Join Date
    May 2016
    Posts
    247
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    8
    Thanked in
    6 Posts

    Default

    Well than its simple...dont pvp until the dev's fix their mess rogues.
    Respect Is Earned, Money isn't

  18.   Click here to go to the next Dev post in this thread.   #14
    Spacetime Studios Dev Justg's Avatar
    Join Date
    Feb 2010
    Posts
    5,018
    Thanks Thanks Given 
    238
    Thanks Thanks Received 
    11,003
    Thanked in
    2,037 Posts

    Default

    Easy folks, we're looking at data now.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  19. #15
    Senior Member ilhanna's Avatar
    Join Date
    Jul 2014
    Location
    Dendarii Mountains
    Posts
    1,838
    Thanks Thanks Given 
    958
    Thanks Thanks Received 
    1,346
    Thanked in
    589 Posts

    Default

    Quote Originally Posted by Befs View Post
    Well they're testing rn with actual in game players

    Also the fix will come next week.
    Why are you being their mouthpiece?

  20. #16
    Senior Member
    Join Date
    Nov 2014
    Location
    The Ministry
    Posts
    2,052
    Thanks Thanks Given 
    561
    Thanks Thanks Received 
    702
    Thanked in
    385 Posts

    Default

    Quote Originally Posted by ilhanna View Post
    Why are you being their mouthpiece?
    Because I was standing next to *developer* and got an explanation and didn't want people raging

    Not responding anymore bc I'm digging myself into a hole here.
    Ign - Coolguymage

  21. #17
    Senior Member Tatman's Avatar
    Join Date
    Jan 2015
    Posts
    899
    Thanks Thanks Given 
    288
    Thanks Thanks Received 
    502
    Thanked in
    236 Posts

    Default

    Quote Originally Posted by Lunarpvp View Post
    Well than its simple...dont pvp until the dev's fix their mess rogues.
    Don't pve either. If Zeus is right (and I totally trust him about numbers), we should be a joke vs elite mobs too.

  22. The Following User Says Thank You to Tatman For This Useful Post:


  23. #18
    Member Lunarpvp's Avatar
    Join Date
    May 2016
    Posts
    247
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    8
    Thanked in
    6 Posts

    Default

    Quote Originally Posted by Justg View Post
    Easy folks, we're looking at data now.
    Should have done it earlier Gary. Shame, shame, shame
    Respect Is Earned, Money isn't

  24. #19
    Banned runagain's Avatar
    Join Date
    Dec 2015
    Location
    The Netherlands
    Posts
    1,480
    Thanks Thanks Given 
    203
    Thanks Thanks Received 
    324
    Thanked in
    172 Posts

    Default

    Quote Originally Posted by Zeus View Post
    You have to undo all the other balances that were given in respect to aim hitting so hard then. That involves giving up the multiple shield buffs to sorcerer, that involves giving up the multiple juggernaut buffs to warrior.
    True, rogue is nothing without damage. They have to make it back like 41 cap, less bs procs and more skill... everyone can play tanks now. just stay ina corner and stack some lava and pull them towards u... ez isnt it? XD

  25.   Click here to go to the next Dev post in this thread.   #20
    Spacetime Studios Dev Justg's Avatar
    Join Date
    Feb 2010
    Posts
    5,018
    Thanks Thanks Given 
    238
    Thanks Thanks Received 
    11,003
    Thanked in
    2,037 Posts

    Default

    Quote Originally Posted by Lunarpvp View Post
    Should have done it earlier Gary. Shame, shame, shame
    Test or Dev environment is one thing, Live is completely another. And you should know by now I have no shame :P
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

Similar Threads

  1. Legend plat pack vs conquer plat pack.
    By HeyitsTubs in forum PL General Discussion
    Replies: 3
    Last Post: 12-02-2014, 08:10 PM
  2. warrior 4 item pack or rhino 4 item pack?
    By copyrite in forum PL Player vs. Player
    Replies: 9
    Last Post: 05-30-2013, 02:11 AM
  3. warrior 4 item pack or rhino 4 item pack?
    By copyrite in forum PL New Players
    Replies: 1
    Last Post: 05-17-2013, 11:49 AM
  4. new emote pack:the LOLZ pack
    By Schnitzel in forum PL Suggestions and Feedback
    Replies: 12
    Last Post: 01-05-2013, 09:22 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •