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  Click here to go to the first Dev post in this thread.   Thread: [Design Blog] Updates to Aimed Shot

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    we tested aimed shot just 3 hours ago on a level 56 tank with 3.1k armor
    charged crit aimed shot did 3.6k damage...well we did like 6 tries all were in between 3.2/3.6k
    how does it do more max damage than what said on ur tablet?
    and b4 aimed shot fix it used to crit 6/7k on 56 tanks!

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    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by ( DAMAGE ) View Post
    we tested aimed shot just 3 hours ago on a level 56 tank with 3.1k armor
    charged crit aimed shot did 3.6k damage...well we did like 6 tries all were in between 3.2/3.6k
    how does it do more max damage than what said on ur tablet?
    and b4 aimed shot fix it used to crit 6/7k on 56 tanks!
    We just made the bounce with the fix.
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    Senior Member arcanefid's Avatar
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    Quote Originally Posted by ( DAMAGE ) View Post
    we tested aimed shot just 3 hours ago on a level 56 tank with 3.1k armor
    charged crit aimed shot did 3.6k damage...well we did like 6 tries all were in between 3.2/3.6k
    how does it do more max damage than what said on ur tablet?
    and b4 aimed shot fix it used to crit 6/7k on 56 tanks!
    I think hitting for 6/7K damage on tanks is why it had to be nerfed

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    Quote Originally Posted by arcanefid View Post
    I think hitting for 6/7K damage on tanks is why it had to be nerfed
    after this last update it still is hitting tanks 6k+

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    Thank you devs!!!
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    Quote Originally Posted by arcanefid View Post
    I think hitting for 6/7K damage on tanks is why it had to be nerfed
    Omg so theyre like 1-2 lucky max dmg crit hit before the changes? *shivers
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    idk how this works..
    aimed shot atm did 6.5k damage on a level 56 tank!
    is it back to how it was supposed to be 7k shots?
    edit..is ut tablet showing the minimum and maximum damage without the crit?
    like with that 250% on a crit would land a 7.5k shot if im right!
    just need to understand what u guys changed coz it seems just like before maybe even better
    Last edited by ( DAMAGE ); 07-15-2016 at 02:45 PM.

  8.   Click here to go to the next Dev post in this thread.   #8
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    Quote Originally Posted by ( DAMAGE ) View Post
    idk how this works..
    aimed shot atm did 6.5k damage on a level 56 tank!
    is it back to how it was supposed to be 7k shots?
    If you're only looking at the highest damage you're doing firing Aimed Shot, you'll see lower numbers than before. If you take the total damage you deal over a bunch of Aimed Shots, you'll see higher damage.
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    Quote Originally Posted by VROOMIGoRealFast View Post
    If you're only looking at the highest damage you're doing firing Aimed Shot, you'll see lower numbers than before. If you take the total damage you deal over a bunch of Aimed Shots, you'll see higher damage.
    it still is doing 6k+ crits on 56 tanks.....
    just not clear what fix-buff or nerf u did to it since the last to last update
    it just seems better and more over powered!
    Edit :just trying to understand what this fix was! tnx anyways
    Last edited by ( DAMAGE ); 07-15-2016 at 03:11 PM.

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    Quote Originally Posted by ( DAMAGE ) View Post
    idk how this works..
    aimed shot atm did 6.5k damage on a level 56 tank!
    is it back to how it was supposed to be 7k shots?
    edit..is ut tablet showing the minimum and maximum damage without the crit?
    like with that 250% on a crit would land a 7.5k shot if im right!
    just need to understand what u guys changed coz it seems just like before maybe even better
    The table is only showing certain cases , with rogues of different damages , so a rogue with higher damage can do more damage

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    Member AngryLucas's Avatar
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    For the example of the rogue 1, the difference between MaxBefore 3106 and MaxUpcoming 3060 is 46 and between AvBefore 2244 and AvUpcoming 2365 is 121.

    This means that eventually the rogue will deal 46 damage less and on average the rogue will deal 121 more. More average damage for the character with the higher DPS.

    Where is the balance? Thank you.
    Last edited by AngryLucas; 07-15-2016 at 03:04 PM.

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    1 - without upgrade the Aimed mastery?
    2 - The other skill will be changes?

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    The aimed seems to do more consistent damage, but I need some more time to play with it and test in many environments to see if it's any good. I fear that since we are missing our top end damage we will be even more useless in PvP when compared to the other classes, both of which have shields with considerable damage reduction to save them while still dishing out pretty good damage.
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    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by Zeus View Post
    The aimed seems to do more consistent damage, but I need some more time to play with it and test in many environments to see if it's any good. I fear that since we are missing our top end damage we will be even more useless in PvP when compared to the other classes, both of which have shields with considerable damage reduction to save them while still dishing out pretty good damage.
    Please test before speculation. Haven't we had enough drama on this issue?
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    Quote Originally Posted by Justg View Post
    Please test before speculation. Haven't we had enough drama on this issue?
    Yes, I am testing. That's why I didn't say anything bad about it yet! I'm just saying I'm fearful that'll be the case. We will see and I'll update as I get time to test.

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    Pardon me for saying so but isn't it your guyses job to test it before we even see it?

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    Quote Originally Posted by Shadowfaux View Post
    Pardon me for saying so but isn't it your guyses job to test it before we even see it?
    Nothing is the same as a Live environment.
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    Okay so I tested rogue against a warrior and mage scenario and it still does not stand a chance. It was not my team either, considering that my team was compromised of the team that I use for tournaments. The strategies were solid, but nothing works to help a rogue live against a pure warrior and sorcerer team. Therefore, rogues are still an outcast in PvP unless there is a rogue on the other side.

    The spike damage which gave rogues a meager chance before is gone as well. So, we need some sort of adjustment. If developers could take a look what exactly happens to a rogue against a warrior and sorcerer stack...that would be great. Essentially, all the warriors and sorcerers have to do is shield and rush the other team with a rogue in it. There is nothing the rogue can do to win. The sorcerers cannot be slowed, due to the shields, and nobody dies during the rush either because of the multiple shields and multiple heals.
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    Quote Originally Posted by Zeus View Post
    Okay so I tested rogue against a warrior and mage scenario and it still does not stand a chance. It was not my team either, considering that my team was compromised of the team that I use for tournaments. The strategies were solid, but nothing works to help a rogue live against a pure warrior and sorcerer team. Therefore, rogues are still an outcast in PvP unless there is a rogue on the other side.

    The spike damage which gave rogues a meager chance before is gone as well. So, we need some sort of adjustment. If developers could take a look what exactly happens to a rogue against a warrior and sorcerer stack...that would be great. Essentially, all the warriors and sorcerers have to do is shield and rush the other team with a rogue in it. There is nothing the rogue can do to win. The sorcerers cannot be slowed, due to the shields, and nobody dies during the rush either because of the multiple shields and multiple heals.
    did the same had the same result and told about it, not trying to make a drama but we still fall behind considerably

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    hey, don't forget about twinks, don't change things that are viable only for endgame cases/scenarios
    ~I'm dreaming while writing. See the above result~

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