Results 1 to 18 of 18

Thread: Suggestions: Booting, New Archer Skill, Final Skill, Self Combos

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Register's Avatar
    Join Date
    May 2011
    Location
    Somewhere, listening to music (:
    Posts
    2,559
    Thanks Thanks Given 
    84
    Thanks Thanks Received 
    25
    Thanked in
    18 Posts

    Exclamation Suggestions: Booting, New Archer Skill, Final Skill, Self Combos

    I would like to propose four suggestions. If you disagree with my thoughts, please post below in a civil post. Do not post things like "Hate it.", "Great Idea!", "No". Give a reason. Otherwise your wating time posting.

    Booting
    I would like to see Boot reasons to have AT LEAST 4 characters in them. No more "lol", ".", "soz". At least with the 4 character minimum, these people who use those above boot reasons would have to type "sorry" or something. At some times, I think people literally boot people for fun. One person booted me and one other person yesterday with a reason "Sewers"....Does that mean sorry but you use sewer gear? The host was using sewer gear as well. Did he mean go level in sewers? Well why should I? Theres a new campaign. Of course I wanna play it. And after the two boots, there was only 2 people in the group. The host and some other person. IMO two level 54s, a level 57 (host), and some other 56+ can do much more damage than without the 54s.

    New Archer Skill
    I would like to see a new skill for archers. Meditate should be taken out. I want a skill that blocks aggro. All existing aggro would be under normal circumstances (eg: damage, taunt) but no new aggro can be gained from the user during the duration of the skill. I hate using my combo and IMMEDIATELY dieing. This could even be a 5 second duration skill with a 15 second cool down. At least I can combo in peace. Why this makes sense is that a good and smart bear (Yes, im looking at you) will use taunt right when they come in the room. For every rank increased, it would lower the mana usage. The skill at rank 1 could be like 30. In order to stop the comboing arcer from dieing, the bear would have to cast taunt later. Which would mess up the pull a little. Which would make them a bad bear (yes, im looking at you). Please give Avians this skill. Theres almost no way to combo in sewers (and now Nuri Hallows!) and live. Unless you use an elixir. I have never seen this problem with mages or bears. Please get this implemented. Dont let those zombies eat our squishy feathers.

    New Skill for All Classes
    I would like to see a final skill for every class. It could be unlocked at level 40 or something. It would have to be charged up. Here is the charge up method

    Archer- 1 point per kill
    Bear- 1 point per enemy killed by team that you gained aggro from
    Mage- 1 point per ?? group damage. Only Area of Effect damage would tick.

    And there would be a secondary way to charge up.

    Archer- 1/2 points per enemy killed by team that wasnt killed by you that you did damage to
    Bear- 1/2 point ?? Damage done to bear, not counting armor
    Mage- 1/points per ?? health healed on teammates

    The new skill could be

    Archer- Iron Feather! Increased Armor
    Bear- Skilled Eye! Hightened Hit Percent
    Mage- Graceful Healing! Higher Healing

    All these buffs would last ?? seconds. A lot of players want to see a Charge Skill for the bear. im pretty sure they mean an atacking skill. But I cannot see how the other classes would be able to have an attacking skill. I wanted to focus on the weaknesses of the class. Bears sometimes lack hit percent. Archers are squishy. Mages? I couldnt think of a "weakness" for them. This would have to change for elixir users however. A character with an elxir would be able to gain "points" and use their final skill earlier. maybe reduce it? Or make it so only they could use the secondary way.

    I decided to make up a final attacking skill for each class. Here it goes

    Archer- Piercing Shot! All in one shot, Base Damage x3+Armor debuff
    Bear- Charge! ???+???+Keep Aggro for ?? Seconds
    Mage- Earthquake! Massive AOE Damage+Armor debuff

    I like this better than the buff final skill. Also, this skill would not rank up like normal skills. You would have to actually have it gain xp. Each time you use it effectively, you get xp. There would be a cap to the skill in terms of level or rank.

    Archer- +??% Damage per rank
    Bear- +??% Damage per rank, +?? Aggro Keep Seconds per rank
    Mage- +??% Damage per rank

    Self Combos
    I would like so see Self Combos. Like if an Archer uses both his/her main buffs, it would trigger a combo that could give them a slight damage boost for maybe half the duration of the buffs. If a bear uses Iron Blood and Rage, it would trigger a hit percent boost for half the duration of the buffs. If a mage uses Bov and Bom within close proximity of each other, it would trigger a damage boost. It seems weird to have two classes get damage boost and one get a hit percent boost but it seems bears need it to be a better bear. Or maybe have the mage self combo give armor? Mage baffles me a little.

    Please tell me what you think of my four suggestions!

    If anybody want to contribute suggestions as to Percent for the Final Skills, please post and ill add and credit it in the thread. Thank you!
    Last edited by Register; 09-04-2011 at 05:19 PM.
    ShadowPlat OneMoreDay RegiLess & RegFree
    My Guess: 177

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •