Page 1 of 3 123 LastLast
Results 1 to 20 of 42

Thread: Yeah, you know it's happened to you too in Nuri's....

  1. #1
    Senior Member Moogerfooger's Avatar
    Join Date
    Jan 2011
    Posts
    2,156
    Thanks
    100
    Thanked 129 Times in 74 Posts

    Default Yeah, you know it's happened to you too in Nuri's....

    If you've played Nuri's at all, you have probably been introduced to the seemingly crazy one-hit kill from regular mobs, regardless if you were wearing an elixir or not. Most predominantly on Haunted Symphony, but scattered elsewhere throughout the campaign as well. I have seen some of the very best bears that I know of go down instantly, and good luck if you are a bird or int mage. Boomclickpow you're dead.

    I have noticed two procs, "Death Shot!" and "Tomb-Stoned!" in the area where it happens. It almost always happens when there is a group of 3-5 mobs, usually the skeletons and the purple mage mobs. Now, "Death Shot" is probably pretty obvious what it does (massive damage, although not positive if it necessarily is insta-kill by itself), but does anyone KNOW what "Tomb-stoned!" is, or have any logical theories?

    I know that when I approach a group of these mobs, I target the skeletons first...it seems to lessen occurrences of the insta-kill. I do not think it is a "double hit" like someone suggested, so to speak, but I think maybe the purple mage mobs have some massive debuff that I have never been able to catch on my avatar screen, perhaps "Tomb-stoned" and the skeletons fire the "Death Shot!". Or the skeletons do both, and they are slightly different somehow.

    Or since there is so much going on with a full party in the midst of 3-5 mobs and everyone is firing skills and it's difficult to see what came from where, is it possible that one of these is a new equipment proc for us?

    Any theories? Pls discuss.

    p.s. Also, while goofing off on my bear and mage, two separate times I have had people say "don't kill teh Painto clonez, it makez him stwonger rawr!". Uh, all the groups I ran with, we smoke the clones first, as it "seemed" to make him easier to take out. I know that just going straight after Painto and ignoring the clones, it "seemed" to take longer with the same group. Is this another "Teh Keeper stealz your mana shields!!!" unfounded rumor?
    Last edited by Moogerfooger; 09-06-2011 at 09:35 PM.
    Moogerfooger - Dex Bird | Moogerfoogerz - Dual Bear |Brutalityz - loser mage

  2. #2
    Senior Member Coltona's Avatar
    Join Date
    Sep 2010
    Location
    IN THE CLOUDS
    Posts
    1,986
    Thanks
    37
    Thanked 54 Times in 46 Posts

    Default

    Happened to my dex/str bear earlier, first time i've seen it. Said *tomb-stoned* above my head lol i think it's the devs way of telling us we just got *pwned*. Rhymes right?

  3. #3
    Senior Member Moogerfooger's Avatar
    Join Date
    Jan 2011
    Posts
    2,156
    Thanks
    100
    Thanked 129 Times in 74 Posts

    Default

    Quote Originally Posted by Coltongadkins View Post
    Happened to my dex/str bear earlier, first time i've seen it. Said *tomb-stoned* above my head lol i think it's the devs way of telling us we just got *pwned*. Rhymes right?
    Lol. I didn't think of that. It woulda been even funnier if it said "Tomb-Stwned!"
    Moogerfooger - Dex Bird | Moogerfoogerz - Dual Bear |Brutalityz - loser mage

  4. #4
    Luminary Poster StompArtist's Avatar
    Join Date
    Dec 2010
    Location
    Senior Home
    Posts
    5,068
    Thanks
    1,782
    Thanked 1,037 Times in 683 Posts

    Default

    Rev for plat!

  5. #5
    Senior Member NECROREAPER's Avatar
    Join Date
    Dec 2010
    Location
    AEO Pumpkin Patch
    Posts
    2,350
    Thanks
    273
    Thanked 542 Times in 301 Posts

    Default

    I believe that it's an unfounded rumor moog, and the clones heal him if you take too long to kill them. The clones heal panto during the "everybody dance" cut scene.

    As far as getting "GRAVE-STONED" (which is the term you meant) goes, I know of it all too well, as I've been grave stoned at least 50 times now :/
    It seems that it's a skeleton spell and that it does massive damage initially and then does a constant rapid drain for a period of time. I've survived the initial hit from the spell but I can't hit the HP pots fast enough to keep up with the drain, nor have I stayed alive long enough to see how long the drain lasts for, however I do feel like a massive drain is present in the event that the first blast doesn't kill you.

    Either way, it's incredibly annoying and it's always in the same spots in maps, like symphony right before the first bridge with the radio on it. 90% of the time I get a grave stoned kill there :/

    -------PROUD MEMBER OF AEO-------

  6. #6
    Senior Member Moogerfooger's Avatar
    Join Date
    Jan 2011
    Posts
    2,156
    Thanks
    100
    Thanked 129 Times in 74 Posts

    Default

    Yup, that is one of the spots fo' sho. It happens fast, so fast that it almost seems like insta-kill. I have also seen "death shot" repeatedly.

    Try stunning/targeting the skeletons as you approach..seems to help cut the numbers of them down. I don't mind it (although it is annoying), but it is crazy that it can slam right through even the Thrasher elixir.
    Moogerfooger - Dex Bird | Moogerfoogerz - Dual Bear |Brutalityz - loser mage

  7. #7
    Luminary Poster Ellyidol's Avatar
    Join Date
    Sep 2010
    Location
    Tyria
    Posts
    7,272
    Thanks
    19
    Thanked 181 Times in 90 Posts
    Blog Entries
    10

    Default

    Grave-Stoned I think?

    I know, I love those things happening to me. My guess is the 'Grave-stoned' debuff comes from the zombies, and yes, the 'Death Shot' from those skeleton archers. I notice one other debuff to, an 'Ouch That Hurt' kinda thing.

    My guess is that duration of aggro causes it. When doing quick runs, Beckon - Stomp followed by bird/mage combo, they usually don't have time to do anything at all, even if they are right on top of me. However, if I get too far ahead and Beckon - Stomp them and they manage to get out of stun-lock and target me, that's when I notice all this debuffing happens.

    It's weird, really. I know one of the debuffs has a pushback, one has a decently long stun, and one can actually slow. Cow-slow.

    And yes, notice it in map 1 only. Map 2 has that different mage 'Hahaha' thing it does that has huge damage too.

  8. #8
    Senior Member Blind's Avatar
    Join Date
    Mar 2011
    Posts
    965
    Thanks
    200
    Thanked 188 Times in 111 Posts

    Default

    To me grave-stoned is when a zombie throws a stone in your head
    Blindrogue - Pure dex archer and a ctf player since 56

  9. #9
    Tournament & Ladder Leader CrimsonTider's Avatar
    Join Date
    Apr 2011
    Location
    TN
    Posts
    3,656
    Thanks
    735
    Thanked 975 Times in 592 Posts
    Blog Entries
    2

    Default

    Like Necro, I've found no solution for this. Full fortified with 4x combo pot and BOOM dead. Kinda like the mana drain: beckon for a round up and notice no stomp available for combo. LOL
    CrimsonTider ~ 71 Bear :: Crim ~ 71 Birdie

  10. #10
    Senior Member Moogerfooger's Avatar
    Join Date
    Jan 2011
    Posts
    2,156
    Thanks
    100
    Thanked 129 Times in 74 Posts

    Default

    Grave-stoned, tomb-stoned, same difference but thanks guys, I noticed it first on my ironman overnight run to 61 and I was cracked out on coffee, pixie stix, cream cheese and I had an IV bag of Red Bull and apparently my vision was impaired

    I noticed the "Hahaha" thing, but hadn't figured out what it could be. One of the mystery attacks/buffs can knock you clear across the screen, like you mentioned.
    Moogerfooger - Dex Bird | Moogerfoogerz - Dual Bear |Brutalityz - loser mage

  11. #11
    Luminary Poster Ellyidol's Avatar
    Join Date
    Sep 2010
    Location
    Tyria
    Posts
    7,272
    Thanks
    19
    Thanked 181 Times in 90 Posts
    Blog Entries
    10

    Default

    My advice, keep moving. I know for one that the zombies move cow-slow as well, so elixir or not, our character move speeds should be more than theirs. However, sometimes you just can't help getting caught by a stun/slow/barrage of attacks, so good luck

    I notice the 'Hahaha' thing when I go too far ahead of the group too, especially in a group of mages. They just stand there and do a Dance emote and all this 'Hahaha' stuff come out of them, my impression is that it casts some sort of really strong Stomp. It pushes me against the wall and does quite a bit of damage, more so if there are more of those mages.

    Funny campaign

  12. #12
    Senior Member Moogerfooger's Avatar
    Join Date
    Jan 2011
    Posts
    2,156
    Thanks
    100
    Thanked 129 Times in 74 Posts

    Default

    Quote Originally Posted by CrimsonTider View Post
    beckon for a round up and notice no stomp available for combo. LOL
    I know, right? i will be whacking buttons for Cruel Blast and it doesn't happen, so I do it again, nothing...I am like "what the....oh wait I iz dead"
    Moogerfooger - Dex Bird | Moogerfoogerz - Dual Bear |Brutalityz - loser mage

  13. #13
    Tournament & Ladder Leader CrimsonTider's Avatar
    Join Date
    Apr 2011
    Location
    TN
    Posts
    3,656
    Thanks
    735
    Thanked 975 Times in 592 Posts
    Blog Entries
    2

    Default

    @ Moog - lmao!

    And as Elly said earlier today during our runs: Mooooooooo!
    CrimsonTider ~ 71 Bear :: Crim ~ 71 Birdie

  14. #14
    Banned Otukura's Avatar
    Join Date
    Jan 2011
    Location
    California
    Posts
    7,030
    Thanks
    629
    Thanked 597 Times in 424 Posts

    Default

    Hm. Thread may have changed my views

    Used to think Grave-Stoned was the slow and drain. Death shot was medium damage and a repulse. And when they were both close together you got a ouch that hurts and high damage.

  15. #15
    Senior Member Whirlzap's Avatar
    Join Date
    Mar 2011
    Location
    Infinity
    Posts
    4,382
    Thanks
    9
    Thanked 462 Times in 263 Posts
    Blog Entries
    34

    Default

    You just got grave-pwned and death blotted.
    Yay. Rev for plat^^

    At first you can think it is a glitch but from some frequent occurances I think it is the zombies that are actually doing this.
    My theory:
    After some research, MR. ZOMBNERD, the a ZOMBELITE found out that players were massively murduring Zombies! With little puffy ears, ursans and the stuffy beaks, birdys and the smexy elf ears.
    It was time to avenge Forest Haven. Bring out the ZOMBOOMSTERS! he says. And so they march to Nuri's Hallow.
    In forever search to destroy all players. And the call crys out, ZOMBIELITES, let's make them ZOMB!
    Z OH MY BONES!
    This is the way it was ALWAYS meant to be.

  16. #16
    Senior Member Moogerfooger's Avatar
    Join Date
    Jan 2011
    Posts
    2,156
    Thanks
    100
    Thanked 129 Times in 74 Posts

    Default

    Quote Originally Posted by Otukura View Post
    Hm. Thread may have changed my views

    Used to think Grave-Stoned was the slow and drain. Death shot was medium damage and a repulse. And when they were both close together you got a ouch that hurts and high damage.
    Yeah, that was my feeling, that somehow the two independently may not be fatal, but as a mob combo can be pretty brutal. Maybe Grave-stoned is the debuff and if one is under the debuff, the Death shot - which may not be fatal normally - triggers and insta-kill or rapidrapidrapid kill.

    But it is really hard to tell with everything happening so fast in those spots if one is a drain that suddenly ramps up, or how death shot may just be a normal medium attack like you said, with a chance for a supercrit.

    And Whirlz, you might be right that the zombies have something to do with it...but I have definitely noticed that if I manually target the skeletons and get rid of them pretty quickly as we run up to the group of mobs, that much less instakillzing is going on. Maybe the Gravestoned is from the zombies, I dunno. Which would in a funny way, kinda make sense
    Last edited by Moogerfooger; 09-06-2011 at 11:24 PM.
    Moogerfooger - Dex Bird | Moogerfoogerz - Dual Bear |Brutalityz - loser mage

  17. #17
    Senior Member WhoIsThis's Avatar
    Join Date
    Nov 2010
    Location
    Ontario, Canada
    Posts
    1,807
    Thanks
    39
    Thanked 364 Times in 85 Posts
    Blog Entries
    2

    Default

    It would appear that engaging at a range seems to mitigate it.

    The majority of these deaths appear to occur when the enemy is within 5m of you.
    PL: Attackelf - Level 66 Int Mage, Attackavian - Level 65 Dex Bird
    Team Mechanics Guide

  18. #18
    Senior Member Corpser's Avatar
    Join Date
    Nov 2010
    Location
    WA
    Posts
    1,466
    Thanks
    88
    Thanked 53 Times in 36 Posts

    Default

    Quote Originally Posted by WhoIsThis View Post
    It would appear that engaging at a range seems to mitigate it.

    The majority of these deaths appear to occur when the enemy is within 5m of you.
    and another blow to the humble str bear

  19. #19
    Senior Member Ixillicus's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    1,254
    Thanks
    82
    Thanked 130 Times in 88 Posts

    Default

    The maps, it seems like so many of the enemies just have jacked up HP and a bunch of fancy new procs to make them harder. I personally find that all of these procs tend to cause the game to lag, especially in certain parts of the haunted symphony. Like near the start when you're clearing the big open area.

  20. #20
    Forum Adept Doubletime's Avatar
    Join Date
    Feb 2011
    Location
    In the front dealing dps
    Posts
    476
    Thanks
    12
    Thanked 17 Times in 7 Posts

    Default

    We were talking about this yesterday in Chatbox. It seemed the one-shot deaths were when individual toons drew group aggro on both the skeletons and mages. So -- my "theory" is that there is a single debuff that either stacks or each mob has a seperate debuff (like break armor/weakness) that stacks and that opens you up for the kill shot. I haven't noticed the health drain, but I will look for it now.

    So in those spots where the one-shots occur I try to make sure I am with the group and that several of us are drawing aggro at the same time.

Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •