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    Member ThisGuy0502's Avatar
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    Default Achievements?!

    I was playing star legends and it was getting kinda boring since I already have both of my characters at lvl 26. So I was on uncharted ruins and I said to my self what if the devs made this game more fun and less boring. What if they added achievements! Here's an example of one, pass the map uncharted ruins without dying once. Then they could give some type of gamer score, similar to xbox but not exactly the same. We could also compare others achievements and help each others get achievements. This would make the game more exciting and more competetive. This would prove that you are an elite gamer if you get all the achievements. So plz does everyone agree with me or this is just stupid. Please leave comments below

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    Banned Archey's Avatar
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    I like this idea and once you get enoigh "gamerscore" you can unlock stuff for gear/weps
    Last edited by Archey; 09-05-2011 at 09:28 AM.

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    Member ThisGuy0502's Avatar
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    Quote Originally Posted by Archey:404294
    I like this idea and once you get enoigh "gamerscore" you can unlock stuff for gear/weps
    Great idea! That would make it even for challenging and more fun...

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    This idea is full of win. It revitalized WoW when they did it there. I think they should do it on PL too.

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    Nice one buddy, this would be awesome.. this has always been around but just takes one to mention it.. but unsure how devs would implement this to the game.. but if possible you got a thumbs up from the bod.

    Still trying to comprehend how 2k+ can die from Barrels O.o

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    Yea they should do it on pocket legends

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    Quote Originally Posted by Archey:404294
    I like this idea and once you get enoigh "gamerscore" you can unlock stuff for gear/weps
    I wouldnt do special weps but i think special vanities would definitely be doable

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    Yea only vanity rewards for silly achievements. This will also bring around achievement whoures... The people who bail on groups if you dont help the with achievement "x".

    In the end this would be as pointless as the leaderboard...

    Maybe this should first be tried on pl. For sl Id rather them pump new levels and content then put an achievement system in. atleast for now.

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    Luminary Poster BodMaster's Avatar
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    Quote Originally Posted by Numb View Post
    Yea only vanity rewards for silly achievements. This will also bring around achievement whoures... The people who bail on groups if you dont help the with achievement "x".

    In the end this would be as pointless as the leaderboard...

    Maybe this should first be tried on pl. For sl Id rather them pump new levels and content then put an achievement system in. atleast for now.
    See where your coming from but I don't agree with trialing in PL first, achievements belong in SL kinda environment.. and doubt this would be put into place anytime soon if at all.. this would just go in the list of things to do for the devs.. mind that list is pretty big for PL and SL already

    Still trying to comprehend how 2k+ can die from Barrels O.o

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    Thanks for your guys support. It was just a great idea that poped up intomy head lol, i mean it was probably in other ppls minds also. So i hope the devs consider this thought. This would make the games ratings maybe go up . I would think that this would come in in the next content update or at least when the full game is complete. And yes i do agree with, that the achievements is more for sl environment but it would be cool to do in pl also.

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    Senior Member Carth's Avatar
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    This is a good idea but this could cause some problems. Depending on what the achievements require us to do, this feature could 'up' the game or ruin it.

    An achievement we wouldn't want is one that requires us to kill a specific boss without dying. People would most likely run off if the situation got bad for them. That isn't team play.

    Now something that would be fine is an achievement that requires you to kill a specific boss with a full group and all players in the vicinity, alive. You can die but if you run back in time or someone revives you, everyone will still be eligible to receive the achievement. If just one player is dead or is too far away from the defeated boss, then your group doesn't obtain the achievement. This would require players to use teamwork.

    Simple achievements are great, too. For example, revive a total of 50 players. Another one would be to deal a total amount of 9000 damage to enemys. I would name it, "Over 9000!"

    See how these work out? Achievements are fine as long as they are obtainable from using teamwork, playing, and enjoying the game.
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    Quote Originally Posted by Carth:404563
    This is a good idea but this could cause some problems. Depending on what the achievements require us to do, this feature could 'up' the game or ruin it.

    An achievement we wouldn't want is one that requires us to kill a specific boss without dying. People would most likely run off if the situation got bad for them. That isn't team play.

    Now something that would be fine is an achievement that requires you to kill a specific boss with a full group and all players in the vicinity, alive. You can die but if you run back in time or someone revives you, everyone will still be eligible to receive the achievement. If just one player is dead or is too far away from the defeated boss, then your group doesn't obtain the achievement. This would require players to use teamwork.

    Simple achievements are great, too. For example, revive a total of 50 players. Another one would be to deal a total amount of 9000 damage to enemys. I would name it, "Over 9000!"

    See how these work out? Achievements are fine as long as they are obtainable from using teamwork, playing, and enjoying the game.
    I like what your thinking, but when you say "if it goes bad for them they might just go run off" i dont really know what you mean. I was saying like if you die during the level of the boss, u failed to get that achievement. But i wouldnt just leave cause i failed to get that achievement, i would stay to the end to try to get a different achievement.

    P.S. i love the "over 9000" thats so legit lol

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    I actually suggested this about a year ago for PL. It was never implemented :P
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    Senior Member Cahaun's Avatar
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    It's over 9000!!!!!

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    Quote Originally Posted by Carth View Post
    This is a good idea but this could cause some problems. Depending on what the achievements require us to do, this feature could 'up' the game or ruin it.

    An achievement we wouldn't want is one that requires us to kill a specific boss without dying. People would most likely run off if the situation got bad for them. That isn't team play.

    Now something that would be fine is an achievement that requires you to kill a specific boss with a full group and all players in the vicinity, alive. You can die but if you run back in time or someone revives you, everyone will still be eligible to receive the achievement. If just one player is dead or is too far away from the defeated boss, then your group doesn't obtain the achievement. This would require players to use teamwork.

    Simple achievements are great, too. For example, revive a total of 50 players. Another one would be to deal a total amount of 9000 damage to enemys. I would name it, "Over 9000!"

    See how these work out? Achievements are fine as long as they are obtainable from using teamwork, playing, and enjoying the game.

    I get what your saying but i guess if there was rev ones,they would have to changed for character type so that would be kinda hard and unfair

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    Banned Nick41324's Avatar
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    What about trophies you can show off?
    (if nobody has mentioned this yet)

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    Senior Member Carth's Avatar
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    Quote Originally Posted by ThisGuy0502:404614

    I like what your thinking, but when you say "if it goes bad for them they might just go run off" i dont really know what you mean. I was saying like if you die during the level of the boss, u failed to get that achievement. But i wouldnt just leave cause i failed to get that achievement, i would stay to the end to try to get a different achievement.

    P.S. i love the "over 9000" thats so legit lol
    Like let's say a player is trying to get an achievement that requires them to defeat Miner without dying. If the player is being attacked by Miner and is very low on health, he might just run out of the area and have the Miner reset just so he doesn't lose his chance on earning the achievement.

    Same with Guardian. A player would run away from it when low on health so they didn't have to do the whole instance over again.

    I'm not saying everyone would do this but of course some will. I would be irritated if someone in my party did this.

    EDIT: Uzikrabd, the revive 50 total players would only be unlocked by engineers. I just threw out a class-specific achievement as an example.
    Last edited by Carth; 09-05-2011 at 06:35 PM.
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    Quote Originally Posted by Carth:404872
    Quote Originally Posted by ThisGuy0502:404614

    I like what your thinking, but when you say "if it goes bad for them they might just go run off" i dont really know what you mean. I was saying like if you die during the level of the boss, u failed to get that achievement. But i wouldnt just leave cause i failed to get that achievement, i would stay to the end to try to get a different achievement.

    P.S. i love the "over 9000" thats so legit lol
    Like let's say a player is trying to get an achievement that requires them to defeat Miner without dying. If the player is being attacked by Miner and is very low on health, he might just run out of the area and have the Miner reset just so he doesn't lose his chance on earning the achievement.

    Same with Guardian. A player would run away from it when low on health so they didn't have to do the whole instance over again.

    I'm not saying everyone would do this but of course some will. I would be irritated if someone in my party did this.

    EDIT: Uzikrabd, the revive 50 total players would only be unlocked by engineers. I just threw out a class-specific achievement as an example.
    Oh i see now. This would be definitly a problem for miner but for guardian i dont think there would be a problem... i have never saw anyone run out of the area for guardian but plenty of times for miner... hmmm i dont know what can resovle this situation if it does occur... i guess we will just have to deal with it :/ i mean if you have any other ideas :\...

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    Senior Member Carth's Avatar
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    Someone running from Guardian rarely happens (There was one time when someone pulled that stunt in my group) so there's nothing to worry about. I'm pretty sure having that achievement would be fine with Guardian only.

    I really hope a developer considers this achievement idea of yours and shares it with the rest of the team (STS). Hitting the cap and having to wait a couple of weeks for new content is annoying. With achievements, there would be something to do to pass the time.
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    Thanks everyone for putting your thoughts in. I really hope that sts will consider our thoughts into this. And carth is right, no ones likes waiting for the next content update to come out so this achievement thing will boost players to play star legends more

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