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  Click here to go to the first Dev post in this thread.   Thread: PVP Updates: We're going live! PART 3

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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Default PVP Updates: We're going live! PART 3

    Hello again Arlorians!

    Again we'd like to thank players for their feedback and discussions on the previous PvP posts. After much deliberation, Design team has decided on the first change that will be going live:

    1) The "Spinning Freedom" upgrade of Razor Shield will now also apply on un-charged Razor Shield. The description will also be updated to reflect that Spinning Freedom grants immunity to stuns and freezes.
    2) The Charged version of Razor Shield will now last an additional 3 seconds, which will stack with the "Increased Duration" upgrade.



    Why this change?
    We are carefully making this change as a first, small adjustment. This change is meant to help increase the survivability of Rogues while having minimum impact on the overall game. We're intentionally moving forward with small improvements and then monitoring their effectiveness before taking more action.

    Please note that Spinning Freedom already grants immunity to stuns and freezes, it just wasn't listed on the ability upgrade description so we're adding it for clarity.

    This change will be coming to an Arcane Legends near you this week!

    Can't Touch This (While Razor Shield is active)
    -STSVroom
    Last edited by VROOMIGoRealFast; 07-27-2016 at 01:48 PM.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Senior Member Otahaanak's Avatar
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    Glad to see only 1 change at a time.



    IGN: Cryformana, Drizzitty
    IGN:

    Rogue: Drizzitty
    Mage: Cryformana

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    ok, but rogue use it? I know nekro is standard, no one will want to miss an attack skill to use this skill. So the complaints of 10% damage reduction this skill in exchange for armor loss.

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    Quote Originally Posted by VROOMIGoRealFast View Post
    Hello again Arlorians!

    Again we'd like to thank players for their feedback and discussions on the previous PvP posts. After much deliberation, Design team has decided on the first change that will be going live:

    1) The "Spinning Freedom" upgrade of Razor Shield will now also apply on un-charged Razor Shield. The description will also be updated to reflect that Spinning Freedom grants immunity to stuns and freezes.


    Why this change?
    We are carefully making this change as a first, small adjustment. This change is meant to help increase the survivability of Rogues while having minimum impact on the overall game. We're intentionally moving forward with small improvements and then monitoring their effectiveness before taking more action.

    Please note that Spinning Freedom already grants immunity to stuns and freezes, it just wasn't listed on the ability upgrade description so we're adding it for clarity.

    This change will be coming to an Arcane Legends near you this week!

    Can't Touch This (While Razor Shield is active)
    -STSVroom
    Sorry not trying to be rude but is this suppose to be a change? Most pvpers know that this upgrade ignores stun i believe

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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by intrepd View Post
    Sorry not trying to be rude but is this suppose to be a change? Most pvpers know that this upgrade ignores stun i believe
    For those who already know the effect, the change is that it will apply to uncharged Razor Shield, not just Charged like it does currently.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Quote Originally Posted by VROOMIGoRealFast View Post
    For those who already know the effect, the change is that it will apply to uncharged Razor Shield, not just Charged like it does currently.

    This is more useful in pve, as I said before rogues use nekro.

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    shadow piercer, noxus bolt, aimed shot and combat medic. These are the default skill to rogue should change these. Maybe changes in masteries to do better for pvp.


    Good old days of rogue

    Last edited by soon; 07-26-2016 at 05:16 PM.

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    Quote Originally Posted by VROOMIGoRealFast View Post
    For those who already know the effect, the change is that it will apply to uncharged Razor Shield, not just Charged like it does currently.
    Ty vroom this will help but we usually have time to charge razors, not trying to sound rude but will there be another changes?

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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by intrepd View Post
    Ty vroom this will help but we usually have time to charge razors, not trying to sound rude but will there be another changes?
    This is it for now, but after this is released we'll continue to monitor and get feedback and then make any additional adjustments as needed.
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    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Quote Originally Posted by intrepd View Post
    Sorry not trying to be rude but is this suppose to be a change? Most pvpers know that this upgrade ignores stun i believe
    I'm still curious about ur ign

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    Quote Originally Posted by sevenpain View Post
    I'm still curious about ur ign
    Sorry i don't like to give my IGN.

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    Glad to see yal are taking it slow

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    Vroom. Hope next update. We can have upgrade on pierce or the masteries of aim and pierce? Thanks

    Sent from my 8050E using Tapatalk

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    Tbh rogues will never appreciate if they are not given 300% . They are already one shooting Mage now they want to one shot warrior too. Or they want mages shield which is absurd. They are not realizing how unbalanced game will be for others.

    Anyways back to the topic. This update will surely save their 2-3 seconds which will ensure not getting stunned by lava pool or mage's fire skill. Also note that Mage has to charge their fire to stun so certainly it will give edge to rogues on clash and also doin vs with warrior.

    I am pretty sure it will certainly give some survivability to rogues.

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    Quote Originally Posted by yubaraj View Post
    Tbh rogues will never appreciate if they are not given 300% . They are already one shooting Mage now they want to one shot warrior too. Or they want mages shield which is absurd. They are not realizing how unbalanced game will be for others.

    Anyways back to the topic. This update will surely save their 2-3 seconds which will ensure not getting stunned by lava pool or mage's fire skill. Also note that Mage has to charge their fire to stun so certainly it will give edge to rogues on clash and also doin vs with warrior.

    I am pretty sure it will certainly give some survivability to rogues.
    This update it's not what we were looking for, doesn't add any survivality in PvP, any skilled rogue knows that always should first charge razor and then aimed, is senseless to use this skill uncharge in the middle of the battle in PvP or PvE, no one single rogue will feels the diference.

    ING: Valkiryas - Alassien

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    So what's the difference now between charged and uncharged razor shield? What do we gain from charging the skill?
    Why do we fall? So that we can rise again.

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    Quote Originally Posted by Safiras View Post
    So what's the difference now between charged and uncharged razor shield? What do we gain from charging the skill?
    3 extra seconds of razor
    ---------------------- Kyshata ----------------------

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    Trying very hard to understand how this increases rogue survivability in any way.

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    Quote Originally Posted by Breakingbadxx View Post
    Trying very hard to understand how this increases rogue survivability in any way.
    Right word here is: nothing

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    Quote Originally Posted by Breakingbadxx View Post
    Trying very hard to understand how this increases rogue survivability in any way.
    It's a step in the right direction, but I agree... this doesn't help very much. If Razor shield were to reduce damage by 50% then that would be something noteworthy. I don't think vroom has tried to pvp as a rogue, else he'd see how utterly useless we are in comparison to tanks/mages.

    And to Saf's point, the only reason I charged Razor was for the stun immunity, so what incentive do I have to charge this skill....?

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