Originally Posted by
WolfShaman
This issue is also notable in Balefort Sewers. One hit insta-kills from no discernable enemy. Also, Auto-target does not track to closest enemy. Ex.: I have two enemies in front of me. One goes down. Auto target then targets a tango in the corner who is nowhere near me. Tango in front hits me, death resulting.
Further complicating matters is enemies camping at the respawn/revive point. I can't tell you how many times myself and party have been killed in this manner. Whether this is a "expansion growing pain" or the devs simply seeking to bleed more money out of us remains to be seen. Finally, checkpoints would be nice. Respawning at checkpoints is universal at this point in gaming. Why do we suffer "the long walk" from the start point and watch as the party dies or gets all the treasure?
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