Results 1 to 6 of 6

Thread: Ouch The Hurt.... A Lot :-/

  1. #1
    Senior Member
    Join Date
    Apr 2011
    Location
    Los Angeles
    Posts
    838
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    16
    Thanked in
    14 Posts

    Default Ouch That Hurt.... A Lot :-/

    Huge problem in Nuri's Haunted Symphony... Whole team no matter mana shield or lv61 glyph getting one shotted/ Grave Stoned over and over plus super laggy for many diff phone types (I'm on iPhone 3Gs) but yeah I was joining many games of this lv and every1 was saying lag in each game and all of us in each game kept getting one shotted out of noware (witch I got muted for saying "shotted" lol) so yeah we died so many times just boom full health then dead :-/

    Please fix or help Ty :-)
    Last edited by CodyBearr; 09-10-2011 at 12:06 AM.

  2. #2
    Junior Member WolfShaman's Avatar
    Join Date
    Dec 2010
    Location
    Rhode Island USA
    Posts
    41
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    This issue is also notable in Balefort Sewers. One hit insta-kills from no discernable enemy. Also, Auto-target does not track to closest enemy. Ex.: I have two enemies in front of me. One goes down. Auto target then targets a tango in the corner who is nowhere near me. Tango in front hits me, death resulting.
    Further complicating matters is enemies camping at the respawn/revive point. I can't tell you how many times myself and party have been killed in this manner. Whether this is a "expansion growing pain" or the devs simply seeking to bleed more money out of us remains to be seen. Finally, checkpoints would be nice. Respawning at checkpoints is universal at this point in gaming. Why do we suffer "the long walk" from the start point and watch as the party dies or gets all the treasure?

  3. #3
    Junior Member WolfShaman's Avatar
    Join Date
    Dec 2010
    Location
    Rhode Island USA
    Posts
    41
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default Unacceptable Mortality Rate

    This issue is also notable in Balefort Sewers. One hit insta-kills from no discernable enemy. Also, Auto-target does not track to closest enemy. Ex.: I have two enemies in front of me. One goes down. Auto target then targets a tango in the corner who is nowhere near me. Tango in front hits me, death resulting.
    Further complicating matters is enemies camping at the respawn/revive point. I can't tell you how many times myself and party have been killed in this manner. Whether this is a "expansion growing pain" or the devs simply seeking to bleed more money out of us remains to be seen. Finally, checkpoints would be nice. Respawning at checkpoints is universal at this point in gaming. Why do we suffer "the long walk" from the start point and watch as the party dies or gets all the treasure?

  4. #4
    Blogger SUPAPRODIGY's Avatar
    Join Date
    Apr 2011
    Location
    RADIATION ZONES
    Posts
    1,745
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    17
    Thanked in
    14 Posts

    Default

    Quote Originally Posted by WolfShaman View Post
    This issue is also notable in Balefort Sewers. One hit insta-kills from no discernable enemy. Also, Auto-target does not track to closest enemy. Ex.: I have two enemies in front of me. One goes down. Auto target then targets a tango in the corner who is nowhere near me. Tango in front hits me, death resulting.
    Further complicating matters is enemies camping at the respawn/revive point. I can't tell you how many times myself and party have been killed in this manner. Whether this is a "expansion growing pain" or the devs simply seeking to bleed more money out of us remains to be seen. Finally, checkpoints would be nice. Respawning at checkpoints is universal at this point in gaming. Why do we suffer "the long walk" from the start point and watch as the party dies or gets all the treasure?
    You double posted. Yeah theres alot of bugs.

    SupaProdigy level 32 operative SpaceReaper level 12 .Beastrocity lvl 63
    Supaprodigy level 56 bird Toquickforu level 60 Paladin! Top Shot Mafia. Empty-Space

  5. #5
    Member OmincrossMX's Avatar
    Join Date
    Sep 2011
    Location
    Greece, Athens
    Posts
    201
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    4
    Thanked in
    2 Posts

    Default help

    Guys i am talking from the space studio app... why cant upload a pic on my profile or a create a forum?
    PS3: BigGuns072
    You talking to a Vateran Bravo squad Sniper,
    or just a guy who likes to pretend to be one

  6. #6
    Junior Member WolfShaman's Avatar
    Join Date
    Dec 2010
    Location
    Rhode Island USA
    Posts
    41
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    My apologies for the double posting. I lost my internet connection.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •