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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by Zeus View Post
    A) Maximum of one hour clashes. Anymore than that is just asking for arthritis. Take it from a person who has to participate in multiple hour clashes.
    One of the initial thoughts of the Battleground design is that it would feel more like a war between 2 guilds, and less like a specific battle. Our expectations of a 6 hour Battleground for example would be that the guilds might fight a 10v10 at the start, then have 3v3 battles going on while players are eating or going to school/work, then have no competitors in the Arena because everyone is busy, and maybe pick back up to a 10v10 once everyone comes home for the night. This would allow the fighting to be spread throughout the day and allow players to pop in for 5 or 10 minutes to help their guild.

    That said, would the community prefer the Battlegrounds to feel more like one very specific battle rather than a war?
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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by VROOMIGoRealFast View Post
    One of the initial thoughts of the Battleground design is that it would feel more like a war between 2 guilds, and less like a specific battle. Our expectations of a 6 hour Battleground for example would be that the guilds might fight a 10v10 at the start, then have 3v3 battles going on while players are eating or going to school/work, then have no competitors in the Arena because everyone is busy, and maybe pick back up to a 10v10 once everyone comes home for the night. This would allow the fighting to be spread throughout the day and allow players to pop in for 5 or 10 minutes to help their guild.

    That said, would the community prefer the Battlegrounds to feel more like one very specific battle rather than a war?
    One specific battle rather than a war would be better, IMO but that's just my opinion.

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    Senior Member Ireliaa's Avatar
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    Quote Originally Posted by VROOMIGoRealFast View Post
    One of the initial thoughts of the Battleground design is that it would feel more like a war between 2 guilds, and less like a specific battle. Our expectations of a 6 hour Battleground for example would be that the guilds might fight a 10v10 at the start, then have 3v3 battles going on while players are eating or going to school/work, then have no competitors in the Arena because everyone is busy, and maybe pick back up to a 10v10 once everyone comes home for the night. This would allow the fighting to be spread throughout the day and allow players to pop in for 5 or 10 minutes to help their guild.

    That said, would the community prefer the Battlegrounds to feel more like one very specific battle rather than a war?
    wow thats a long long time, how the guilds are gonna handle this when players have enermous timezone differences, this may require to prepare 10 man to build a team for hours to be dominant over other. Its like Active guild > Strong member guild, why you dont want it as skirmish for maybe 1h matches

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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by Ireliaa View Post
    wow thats a long long time, how the guilds are gonna handle this when players have enermous timezone differences, this may require to prepare 10 man to build a team for hours to be dominant over other. Its like Active guild > Strong member guild, why you dont want it as skirmish for maybe 1h matches
    We have nothing against small skirmishes! Our initial thought was to give players choices of smaller Battlegrounds (1 hour or less) and all the way up to very long Battlegrounds (12 hours for example) so that guilds who have members from various timezones can still let their members participate in the overall Battleground.

    It may be important to note that we plan for Battlegrounds to more closely resemble the current PvP TDM as opposed to Duels. Once the Battleground has been accepted, the Arena opens. The Arena will initially be empty, players from each guild will have to join the Arena to begin fighting. The Arena will remain open for the entire duration of the Battleground, and will allow players to come and go as they please. Guilds will not be penalized if they do not have 10 members inside of the Arena, so there is no penalty for having your guild take a break, or waiting until you have 10 members online to enter. That level of coordination would be up to the competing guilds.
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    Quote Originally Posted by VROOMIGoRealFast View Post
    We have nothing against small skirmishes! Our initial thought was to give players choices of smaller Battlegrounds (1 hour or less) and all the way up to very long Battlegrounds (12 hours for example) so that guilds who have members from various timezones can still let their members participate in the overall Battleground.

    It may be important to note that we plan for Battlegrounds to more closely resemble the current PvP TDM as opposed to Duels. Once the Battleground has been accepted, the Arena opens. The Arena will initially be empty, players from each guild will have to join the Arena to begin fighting. The Arena will remain open for the entire duration of the Battleground, and will allow players to come and go as they please. Guilds will not be penalized if they do not have 10 members inside of the Arena, so there is no penalty for having your guild take a break, or waiting until you have 10 members online to enter. That level of coordination would be up to the competing guilds.
    Im worried about the lvl issues that will take place in bg because im a lvl 14 tank in a 13-14 pvp guild but our enemy uses 15 players to win which is unfair for us 14s that spent millions on gears but ofc 15 gears are cheap abd over powered for us 14 so I just imagine the 15 guilds using 10 lvl 15 vs 10 lvl 13 and 14s simply because 15s get to use fortified jewels on there gear but lvl 14s can just use standard jewels on gear so thats a huge difference and its just 1 lvl away it may seem like a dumb suggestion to some of you but if your a 14 and pvp on a daily bases you will see how I feel atleast can you make a 14s vs only 14s and 15s vs 15s only all same lvl so it can be equal for us (twinks) thanks for reading -Ripn

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    Quote Originally Posted by VROOMIGoRealFast View Post
    One of the initial thoughts of the Battleground design is that it would feel more like a war between 2 guilds, and less like a specific battle. Our expectations of a 6 hour Battleground for example would be that the guilds might fight a 10v10 at the start, then have 3v3 battles going on while players are eating or going to school/work, then have no competitors in the Arena because everyone is busy, and maybe pick back up to a 10v10 once everyone comes home for the night. This would allow the fighting to be spread throughout the day and allow players to pop in for 5 or 10 minutes to help their guild.

    That said, would the community prefer the Battlegrounds to feel more like one very specific battle rather than a war?
    Maybe if more players then time in arena is longer? Or we can pick up time that we are playing? I was thinking more like 5v5 will be 30 mins. 10vs10 60 mins.

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