We know sometimes you would just like to get out and mix it up with a rival guild, and 5 on 5 team deathmatch just doesn't do it for you. This is why we are building an entirely new system: Guild Battlegrounds!
Here is how it is currently designed:
Challenge:
A guild leader can challenge another guild to a time-limited battle through the Guild Info page. When a request is successfully sent, a system message will be displayed to all members of the challenged guild who are officers and are online: "<X> Guild has challenged you to a Battleground"
The Challenging Guild can choose the duration and minimum and maximum levels. Challenging a guild to a battle will have a nominal gold fee associated with it.
A challenge can also include a Wager. Wagering will have a scaling nominal platinum cost associated with it.
Acceptance:
Battleground Challenges will be seen in the Guild Battleground tab.
The only person who can accept a challenge is the Guild Leader. If there is a wager associated with the challenge, they must have the requisite amount of gold and platinum on their character.
When the challenge is accepted, we will create a specific battleground Arena. We don't yet know how large they can be, but our intent is for them to at least be 10v10. The size limits will be determined by device and game performance. We are considering spawning off instances for parallel battles if a map fills up.
Rules:
Each kill within the Battleground Zone counts as a point towards your team. At the end of the time duration, the team with the most kills is declared the winner. In the event the score is even, the Battleground is considered a tie.
When a winner is declared, a system Message is sent to the server
“<X> has defeated <Y> in a Guild Battleground!”
“<X> and <Y> have fought to a tie in a Guild Battleground!”
If a winner is chosen, the value of the wager will be sent to the Leader of the winning guild.
Some questions for you:
- How much time would you folks like to skirmish for? 15 minutes? 1 hour? 24 hours?
- How large would you like these instances to be? 10v10? As big as possible? Variable?
- If an Arena is full with 10 players on each side, would you prefer a second Arena be created where more players can join to fight, or to keep all fighting to the single Arena?
- What other questions and concerns do you have?
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