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  Click here to go to the first Dev post in this thread.   Thread: Sneak Peek: Guild Battlegrounds!

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    Dev Justg's Avatar
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    Default Sneak Peek: Guild Battlegrounds!

    We know sometimes you would just like to get out and mix it up with a rival guild, and 5 on 5 team deathmatch just doesn't do it for you. This is why we are building an entirely new system: Guild Battlegrounds!

    Here is how it is currently designed:

    Challenge:

    A guild leader can challenge another guild to a time-limited battle through the Guild Info page. When a request is successfully sent, a system message will be displayed to all members of the challenged guild who are officers and are online: "<X> Guild has challenged you to a Battleground"

    The Challenging Guild can choose the duration and minimum and maximum levels. Challenging a guild to a battle will have a nominal gold fee associated with it.
    A challenge can also include a Wager. Wagering will have a scaling nominal platinum cost associated with it.

    Acceptance:

    Battleground Challenges will be seen in the Guild Battleground tab.

    The only person who can accept a challenge is the Guild Leader. If there is a wager associated with the challenge, they must have the requisite amount of gold and platinum on their character.

    When the challenge is accepted, we will create a specific battleground Arena. We don't yet know how large they can be, but our intent is for them to at least be 10v10. The size limits will be determined by device and game performance. We are considering spawning off instances for parallel battles if a map fills up.

    Rules:

    Each kill within the Battleground Zone counts as a point towards your team. At the end of the time duration, the team with the most kills is declared the winner. In the event the score is even, the Battleground is considered a tie.

    When a winner is declared, a system Message is sent to the server

    “<X> has defeated <Y> in a Guild Battleground!”
    “<X> and <Y> have fought to a tie in a Guild Battleground!”

    If a winner is chosen, the value of the wager will be sent to the Leader of the winning guild.

    UPDATE 8/11/16

    - Matches will be 15 mins (to allow for server shutdowns and prevent matches fromending in the middle of one)
    - Matches will be up to 10 vs 10
    - There will be a Max number of players option
    - There will be no class restrictions
    - We will have a tradable token system that is purchased w plat for wagering
    - Red Room/ Blue Room ala CTF to start the match, all must be present to start
    - 0 participants after start is a forfeit
    - Players will respawn in random location after death
    Last edited by Justg; 08-11-2016 at 11:08 AM. Reason: More questions!
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    Wow,i dont pvp but this sounds like a lot of fun for those who do.I will spread the word to my guildies.

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    Love this idea <3




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    Senior Member princessraia's Avatar
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    oohhh ive been waiting for this, this looks fun

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    Quote Originally Posted by Justg View Post
    We know sometimes you would just like to get out and mix it up with a rival guild, and 5 on 5 team deathmatch just doesn't do it for you. This is why we are building an entirely new system: Guild Battlegrounds!

    Here is how it is currently designed:

    Challenge:

    A guild leader can challenge another guild to a time-limited battle through the Guild Info page. When a request is successfully sent, a system message will be displayed to all members of the challenged guild who are officers and are online: "<X> Guild has challenged you to a Battleground"

    The Challenging Guild can choose the duration and minimum and maximum levels. Challenging a guild to a battle will have a nominal gold fee associated with it.
    A challenge can also include a Wager. Wagering will have a scaling nominal platinum cost associated with it.

    Acceptance:

    Battleground Challenges will be seen in the Guild Battleground tab.

    The only person who can accept a challenge is the Guild Leader. If there is a wager associated with the challenge, they must have the requisite amount of gold and platinum on their character.

    When the challenge is accepted, we will create a specific battleground Arena. We don't yet know how large they can be, but our intent is for them to at least be 10v10. The size limits will be determined by device and game performance. We are considering spawning off instances for parallel battles if a map fills up.

    Rules:

    Each kill within the Battleground Zone counts as a point towards your team. At the end of the time duration, the team with the most kills is declared the winner. In the event the score is even, the Battleground is considered a tie.

    When a winner is declared, a system Message is sent to the server

    <X> has defeated <Y> in a Guild Battleground!
    <X> and <Y> have fought to a tie in a Guild Battleground!

    If a winner is chosen, the value of the wager will be sent to the Leader of the winning guild.

    Some questions for you:

    - How much time would you folks like to skirmish for? 15 minutes? 1 hour? 24 hours?
    - How large would you like these instances to be? 10v10? As big as possible? Variable?
    - If an Arena is full with 10 players on each side, would you prefer a second Arena be created where more players can join to fight, or to keep all fighting to the single Arena?
    - What other questions and concerns do you have?
    Justg I believe the answer is simple.
    Let the guilds decide the type :1)how many min or hours they want play,2),how much players to use.3)also u can put an other type first team reaches certain amount of kill win. Let the guilds decide and have around 10 option to pick on each from the three types I said

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    Forum Adept aneshsinghblu's Avatar
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    will we the members of the guild have a way to give the master plat to help in the wager

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    omg i am exited XD it sounds like COD wager matches,looking forward to this new feature
    IT"S NOT OVER TILL IT IS OVER

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    Battleground be like
    5 mages
    5 tanks

    Gracias from rogues

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    Senior Member epicrrr's Avatar
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    Quote Originally Posted by Justg View Post
    Some questions for you:

    1- How much time would you folks like to skirmish for? 15 minutes? 1 hour? 24 hours?
    2- How large would you like these instances to be? 10v10? As big as possible? Variable?
    3- If an Arena is full with 10 players on each side, would you prefer a second Arena be created where more players can join to fight, or to keep all fighting to the single Arena?
    4- What other questions and concerns do you have?
    1. Give us 3 options 30 mins, 1 hour, 1 hour 30 mins

    2. 7v7 or 8v8

    3. All in one arena, hopefully a siege type where we protect base that has 3 stage, on the 3rd stage is something to destroy protected by something that hits hard.

    4.
    *How GL choose who participate?
    *Wagering, all on GL or taken individually?
    *Will there be class nerf and buffs?
    *Any pet limitation?
    *Will effects and animation be reduced?
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    Whoot! Waited for this for a long time!!



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    Senior Member ilhanna's Avatar
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    Is this the full extent of guild enhancement we can expect to get? No PvE or general guild management upgraded feature? Will it be possible to turn off guild challenge feature like we can with duel challenge?
    Last edited by ilhanna; 08-03-2016 at 02:46 PM.

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    This is very exciting and cool. I need to digest it first, then I'll give some good feedback.

    Member Arlorian Realtors Association

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    Senior Member Niixed's Avatar
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    Quote Originally Posted by ilhanna View Post
    Is this the full extent of guild enhancement we can expect to get? No PvE or general guild management upgraded feature? Will it be possible to turn off guild challenge feature like we can with duel challenge?
    This is a great question... is it possible that other improvements will be part of this new system?

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  16.   Click here to go to the next Dev post in this thread.   #14
    Dev Justg's Avatar
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    Quote Originally Posted by ilhanna View Post
    Is this the full extent of guild enhancement we can expect to get? No PvE or general guild management upgraded feature? Will it be possible to turn off guild challenge feature like we can with duel challenge?
    Quote Originally Posted by Niixed View Post
    This is a great question... is it possible that other improvements will be part of this new system?
    This system is so large we wanted to get it out first. We have other ideas for enhancements as well but they will follow Battlegrounds.
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    Forum Legend Zeus's Avatar
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    OMFG, this is amazing! The only thing is, can you guys add class restriction to this? The reason being is that despite the efforts made towards helping rogues out in PvP, they still get replaced by sorcerers and warriors in PvP. I feel like in an isolated area like guild battlegrounds, class restrictions would have its place.

    1 hour skirmish sounds great. It gives enough time for there to be complex strategies and team play.
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    Forum Adept Breakingbadxx's Avatar
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    Implement a class restriction or prepare to deal with drama threads.

    As great as this addition is (and trust me, its awesome), leaving room for class stacking won't end well.

    10 warriors with the glintstone mythic set (x3 additional axes thrown) vs ? = guess the winner.

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    Senior Member resurrected's Avatar
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    Damn! It's cool!
    Imo there should be 15 mins time. Short clash and if they want they can clash again.
    10vs10 would be cool with class restrictions. Whole area even 5v5 should have it.

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    Quote Originally Posted by resurrected View Post
    Damn! It's cool!
    Imo there should be 15 mins time. Short clash and if they want they can clash again.
    10vs10 would be cool with class restrictions. Whole area even 5v5 should have it.
    I agree, since this is organized PvP, there should be class restrictions so that all classes can participate without feeling like another class can replace them. It would also discourage stacking and cheap tactics that may be used to lessen the experience of this amazing system.

    Props to STG, buying platinum this weekend to support it!
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    Forum Adept Breakingbadxx's Avatar
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    1). A maximum of 1 hour skirmishes are great (the time can be adjusted by 5 minutes up to a maximum of 1 hour).

    2). 9 vs 9 (3 members of each class) or 15 vs 15 (5 members of each class).

    3). All fighting should be kept in a single arena.
    Last edited by Breakingbadxx; 08-03-2016 at 03:31 PM.

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    Am i the only one who thinks it is a tad unfair for the guild leader to get all of rewards? They should at least get the chance to split it with guildies if they want, right?

    Also, when is this coming out? Tomorrow? Next week? Next month? 3 years from now?

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