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I was thinking that how a clash without rogue, i think its took alot of time. In my brackets nearly all clash always use 1-2 rogue instead of mage, in my brackets mage only a supporter as they should do.
In my opinion if they stack mage at same time they got unlimited mana, but try to counter it using 2 war 1 rog 1 mage squad, its much better than 1 war 3 mage, me myself only use 3 mage 1 war if clash againts 4 warr, since there was alot of heal in them rogue aim wont hurt so much so i think wwe need stun
I usually run with 2 mage(i was one of them) and 2 rog since it was the fastest way to kill an enemy in clash without war
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Am i the only one who thinks it is a tad unfair for the guild leader to get all of rewards? They should at least get the chance to split it with guildies if they want, right?
Also, when is this coming out? Tomorrow? Next week? Next month? 3 years from now?
AL is somehow getting better and better. Thank you G!
- How much time would you folks like to skirmish for? 15 minutes? 1 hour? 24 hours?
A match should last 3 rounds, 15s mins each round.
- How large would you like these instances to be? 10v10? As big as possible? Variable?
6 vs 6
- If an Arena is full with 10 players on each side, would you prefer a second Arena be created where more players can join to fight, or to keep all fighting to the single Arena?
Second Arena
- What other questions and concerns do you have?
My suggestion is to implement class restriction ( not more than 2 of each class in a 6vs6 guild war). Reward/score for wins should be shared by all the guild members involved in that clash. Wins should be based on whichever guild scored most kills in the limited time-span.
- What members of the guild should be allowed to participate in the Battleground?
Any regardless of role.
Last edited by Zynzyn; 08-04-2016 at 01:29 PM.
Love the idea of a guild battle been waiting for this for a long time but I don't agree on paying plat to wager a small gold fee im a guild master so I can understand but what if u dont buy plat or the free plat offers dont work for u? What if u had no plat could u pay extra gold instead of the plat fee? I buy plat maybe once a month and I use all if it to merch items or deeds
We are mid-way in development on this, so the timing is great for feedback.
What duration clashes are you guys interested in?
My points are:
A) Maximum of one hour clashes. Anymore than that is just asking for arthritis. Take it from a person who has to participate in multiple hour clashes.
B) Class Restrictions. In a closed environment like this, it's absolutely necessary. Otherwise, sorcerer and warrior stacks are essentially going to win everything and there's no room for a rogue.
C) Weapon sets specifically for this type of battle. Sell them as platinum packs and they are the only gear that can be used in the arena.
D) Leaderboards so people can know who the leading guild is in this aspect of the game.
E) All fight in one arena. 10v10 sounds epic!
This will put everyone on an even playing field and generate a lot of income for you guys as well.
Last edited by Zeus; 08-03-2016 at 03:40 PM.
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One of the initial thoughts of the Battleground design is that it would feel more like a war between 2 guilds, and less like a specific battle. Our expectations of a 6 hour Battleground for example would be that the guilds might fight a 10v10 at the start, then have 3v3 battles going on while players are eating or going to school/work, then have no competitors in the Arena because everyone is busy, and maybe pick back up to a 10v10 once everyone comes home for the night. This would allow the fighting to be spread throughout the day and allow players to pop in for 5 or 10 minutes to help their guild.
That said, would the community prefer the Battlegrounds to feel more like one very specific battle rather than a war?
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wow thats a long long time, how the guilds are gonna handle this when players have enermous timezone differences, this may require to prepare 10 man to build a team for hours to be dominant over other. Its like Active guild > Strong member guild, why you dont want it as skirmish for maybe 1h matches
We have nothing against small skirmishes! Our initial thought was to give players choices of smaller Battlegrounds (1 hour or less) and all the way up to very long Battlegrounds (12 hours for example) so that guilds who have members from various timezones can still let their members participate in the overall Battleground.
It may be important to note that we plan for Battlegrounds to more closely resemble the current PvP TDM as opposed to Duels. Once the Battleground has been accepted, the Arena opens. The Arena will initially be empty, players from each guild will have to join the Arena to begin fighting. The Arena will remain open for the entire duration of the Battleground, and will allow players to come and go as they please. Guilds will not be penalized if they do not have 10 members inside of the Arena, so there is no penalty for having your guild take a break, or waiting until you have 10 members online to enter. That level of coordination would be up to the competing guilds.
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