We are mid-way in development on this, so the timing is great for feedback.
What duration clashes are you guys interested in?
THIS IS INCREDIBLE!!!! yes yes yes yes yes wagering system!! Best thing i've read in a long time. So sick. Just give customization options. Maybe 3 team sizes. 3 match lengths. Perhaps if you do class restriction can be numbers divisible by 3. if not then idk. Will have to try 10 v 10 and see how it is. Sounds like it will be a massacre. Awesome!!! I need to think about it to come up with some suggestions. But super exciting guys!
A) Maximum of one hour clashes. Anymore than that is just asking for arthritis. Take it from a person who has to participate in multiple hour clashes.
B) Class Restrictions. In a closed environment like this, it's absolutely necessary. Otherwise, sorcerer and warrior stacks are essentially going to win everything and there's no room for a rogue.
C) Weapon sets specifically for this type of battle. Sell them as platinum packs and they are the only gear that can be used in the arena.
D) Leaderboards so people can know who the leading guild is in this aspect of the game.
E) All fight in one arena. 10v10 sounds epic!
This will put everyone on an even playing field and generate a lot of income for you guys as well.
Last edited by Zeus; 08-03-2016 at 03:40 PM.
Can we use the classic "Forest Fight!" from PL? Fast paced gameplay there with this many players would be absolutely insane!
Would be great with a class restriction
nice guild with most tanks mages wins
balance the classes first and solve the stack issue then you can go forward to 10 vs 10 pvp, otherwise its gonna be mage-warr fest
In AL there is no class role everyone is dps therefore there is no class restriction in any pvp
you are avoiding problems and trying to come up with new stuff without solving the core issues
class restriction requests indicates there is something wrong with balance
On the non-technical front I'm chary about the whole system notice that comes with this feature. I can only see it as potentials for more drama on top of the rest of pvp drama baggage. From guild management perspectives the fact that only officers are allowed to enter the fray might lead to more drama regarding promotion and rogue officers kicking entire guild unchecked. I know it's not something STS can control, just that there's potentials for that. I know the feature is going to be released anyway despite my misgivings, so any way to minimize the drama would be great.
How big the new client will be when this feature is released?
That does bring up another good point of feedback though:
Who from the guild do you think should be allowed to participate in a Battleground?
I wont mind for having a another app / login screen or something for guild wars and keeping remaining pve app light.... Already my game closes on minimizing more then 5secs...
10v10 will surely benefit pc users...there will be a timer before war starts...teams can easily switch to smooth fast guildclash app (while chats will be same on both apps)
Just a idea...
I wish another wager mechanism can be added that's for the general public instead of just the guilds. I wouldn't mind putting up a few gold just for some fun. For example, once the battle has been announced the general public gets 5 mins to place their bets with a NPC.
That said, would the community prefer the Battlegrounds to feel more like one very specific battle rather than a war?