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  Click here to go to the first Dev post in this thread.   Thread: Sneak Peek: Guild Battlegrounds!

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  1. #1
    Senior Member Lawpvp's Avatar
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    Timers as well as team members should be variable. Ideally we would be able to set them to whatever we want within a certain range (ex: 4-10 players, 15 min - 4 hours). If this would be to make applicable then perhaps give us a few options for each. (Ex: 30 min. 1 hr, 2 hr, 3v3, 6v6, 9v9).

    I personally think the gm and officers should choose who is allowed in from the guild, aswell as being able to accept a challenge(by putting up their own gold if they are not the gm). If they can kick people, y not accept a challenge?

    However I am against platinum being used for wagers. Seeing as how the current plan is for only the gm to be able to accept challenges, this could become a significant plat burden upon the gm. Especially if a guild participates in multiple challenges per day. While i realize many of the latest updates to the game have $ incentives through plat spending (housing, pet animacy), pvp has always been free to enter and should remain so. Paying platinum just to accept a challenge from a guild is not something I will ever find myself doing.

    As for the challenges themselves, someone has mentioned the ability to counter propose a challenge with regards to the gold reward, player number and time. I think this would be a great feature should it be implemented. I also think there needs to be a limit on how much 1 guild can challenge another to avoid spam, maybe only 1 active challenge at a time regardless if its accepted and ongoing or sitting idle.

    Personally I would love to see a 1v1 option for the guild challenges. Put up your best individual fighters against an entire enemy guild to see if any of them can beat you. Also swap players between your own team to make it a guild oriented battle.

    Thats all I've got for now

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Lawpvp View Post
    Timers as well as team members should be variable. Ideally we would be able to set them to whatever we want within a certain range (ex: 4-10 players, 15 min - 4 hours). If this would be to make applicable then perhaps give us a few options for each. (Ex: 30 min. 1 hr, 2 hr, 3v3, 6v6, 9v9).

    I personally think the gm and officers should choose who is allowed in from the guild, aswell as being able to accept a challenge(by putting up their own gold if they are not the gm). If they can kick people, y not accept a challenge?

    However I am against platinum being used for wagers. Seeing as how the current plan is for only the gm to be able to accept challenges, this could become a significant plat burden upon the gm. Especially if a guild participates in multiple challenges per day. While i realize many of the latest updates to the game have $ incentives through plat spending (housing, pet animacy), pvp has always been free to enter and should remain so. Paying platinum just to accept a challenge from a guild is not something I will ever find myself doing.

    As for the challenges themselves, someone has mentioned the ability to counter propose a challenge with regards to the gold reward, player number and time. I think this would be a great feature should it be implemented. I also think there needs to be a limit on how much 1 guild can challenge another to avoid spam, maybe only 1 active challenge at a time regardless if its accepted and ongoing or sitting idle.

    Personally I would love to see a 1v1 option for the guild challenges. Put up your best individual fighters against an entire enemy guild to see if any of them can beat you. Also swap players between your own team to make it a guild oriented battle.

    Thats all I've got for now
    The system would be free to enter, but if you want to place bets, then you would need to pay.
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    THIS IS INCREDIBLE!!!! yes yes yes yes yes wagering system!! Best thing i've read in a long time. So sick. Just give customization options. Maybe 3 team sizes. 3 match lengths. Perhaps if you do class restriction can be numbers divisible by 3. if not then idk. Will have to try 10 v 10 and see how it is. Sounds like it will be a massacre. Awesome!!! I need to think about it to come up with some suggestions. But super exciting guys!


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    Sounds great!

    Can we use the classic "Forest Fight!" from PL? Fast paced gameplay there with this many players would be absolutely insane!
    Ign - Coolguymage

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    Would be great with a class restriction

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    Senior Member Ireliaa's Avatar
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    nice guild with most tanks mages wins

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Ireliaa View Post
    nice guild with most tanks mages wins
    If there's class restriction, this won't happen. I trust developers that they'll make a spot for rogues too.
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    balance the classes first and solve the stack issue then you can go forward to 10 vs 10 pvp, otherwise its gonna be mage-warr fest

    In AL there is no class role everyone is dps therefore there is no class restriction in any pvp

    you are avoiding problems and trying to come up with new stuff without solving the core issues

    class restriction requests indicates there is something wrong with balance

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    Senior Member ilhanna's Avatar
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    On the non-technical front I'm chary about the whole system notice that comes with this feature. I can only see it as potentials for more drama on top of the rest of pvp drama baggage. From guild management perspectives the fact that only officers are allowed to enter the fray might lead to more drama regarding promotion and rogue officers kicking entire guild unchecked. I know it's not something STS can control, just that there's potentials for that. I know the feature is going to be released anyway despite my misgivings, so any way to minimize the drama would be great.

    How big the new client will be when this feature is released?

  10.   Click here to go to the next Dev post in this thread.   #10
    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by ilhanna View Post
    On the non-technical front I'm chary about the whole system notice that comes with this feature. I can only see it as potentials for more drama on top of the rest of pvp drama baggage. From guild management perspectives the fact that only officers are allowed to enter the fray might lead to more drama regarding promotion and rogue officers kicking entire guild unchecked. I know it's not something STS can control, just that there's potentials for that. I know the feature is going to be released anyway despite my misgivings, so any way to minimize the drama would be great.

    How big the new client will be when this feature is released?
    It is currently not the plan to only allow officers to join the Arena. Currently, any member of either guild can join the Arena once the Battleground has started.
    That does bring up another good point of feedback though:

    Who from the guild do you think should be allowed to participate in a Battleground?
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    Senior Member epicrrr's Avatar
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    Quote Originally Posted by VROOMIGoRealFast View Post
    It is currently not the plan to only allow officers to join the Arena. Currently, any member of either guild can join the Arena once the Battleground has started.
    That does bring up another good point of feedback though:

    Who from the guild do you think should be allowed to participate in a Battleground?
    a special mark or icon whom the GL will assign kinda another promotion member>recruiter > veteran(will appear as a mark/icon), so only those that are marked will be eligible.
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    Quote Originally Posted by VROOMIGoRealFast View Post
    It is currently not the plan to only allow officers to join the Arena. Currently, any member of either guild can join the Arena once the Battleground has started.
    That does bring up another good point of feedback though:

    Who from the guild do you think should be allowed to participate in a Battleground?
    guild leader should pick the participants from guild list to avoid random joiners since wager etc involved, simple as it is.

    btw why do you guys ignore the concerns about class stacking, in 10 vs 10 its gonna be highly abuseable

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    Senior Member resurrected's Avatar
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    Quote Originally Posted by VROOMIGoRealFast View Post
    It is currently not the plan to only allow officers to join the Arena. Currently, any member of either guild can join the Arena once the Battleground has started.
    That does bring up another good point of feedback though:

    Who from the guild do you think should be allowed to participate in a Battleground?
    Master should confirm before someone enter battleground. If player X want join then it pop up in GM notification bar and he can allow or deny him to enter.

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    I wont mind for having a another app / login screen or something for guild wars and keeping remaining pve app light.... Already my game closes on minimizing more then 5secs...
    10v10 will surely benefit pc users...there will be a timer before war starts...teams can easily switch to smooth fast guildclash app (while chats will be same on both apps)
    Just a idea...
    Way to get...Let it let..

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    I wish another wager mechanism can be added that's for the general public instead of just the guilds. I wouldn't mind putting up a few gold just for some fun. For example, once the battle has been announced the general public gets 5 mins to place their bets with a NPC.

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    Senior Member Ardbeg's Avatar
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    Great! I will buy a new popcorn machine tomorrow. I will need it when our usual suspects start using the wagering system.

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    This sounds very nice StS!
    you are killin it guys! i am very amazed how you guys get more fun ideas
    ..
    ok so i am little bit confused
    if the battleground started and all the players in the arena
    and 1 player disconnect or had to go..how the battle will continue?
    lets say they are 10-10, And one player left
    it goes 10v9? or 1 player get eliminated ?
    if he get eliminated, i see the same class from opposite get removed
    ..


    I was thinking this could be pve idea ( but yes after the pvp plan is done)
    wanna hear it?

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    10 v 10 should not be the smallest size. Some guilds, including mine, rarely have 10 players on at any given point in time, and the 10 who would actually take part in the combat are almost never on simultaneously.

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    Senior Member Serancha's Avatar
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    Quote Originally Posted by Kingofninjas View Post
    10 v 10 should not be the smallest size. Some guilds, including mine, rarely have 10 players on at any given point in time, and the 10 who would actually take part in the combat are almost never on simultaneously.
    I agree. There should be some limitation on it so that we don't end up with a bunch of merged guilds just joining up so they can outnumber and overpower any smaller guilds.
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    A few suggestions:

    1) I like the "war" idea as well. So perhaps the time options should be 15 minutes, 1 hour, 8 hours, 24 hours. The guild who makes the challenge can choose the time and then the other guild has the option to accept, or they could make a counter offer. Guild X could challenge guild Y to a 24 hour battle, but guild Y could decide that is too long and make a counter challenge back to guild X for a 1 hour battle.

    2) I think 5v5 is what it should be, then if the first room fills up then a second room opens. Otherwise you are going to end up with lopsided fights too often. If guild X has 10 players waiting in the battle, and guild Y only has 5 players online, then there is no way for this fight to proceed as guild Y would be slaughtered. Keep in mind there are many smaller guilds out there that would be hard pressed to ever have 10 members online at the same time. So they would then be excluded from this battleground process if the only option is 10v10.

    Another option is to not allow new players from one side to enter until there are an equal number of players from the other side present. For example, Guild X cannot have a 4th player enter until Guild Y has 3 players already in the battle. Then you can never be outnumbered by more than 1. Then a 10v10 battle would be fine.

    3) I think officers should be able to accept a challenge. Sometimes the guild leader may not be online, or may be on vacation, etc. Officers have the responsibility of being able to kick guild members, so I think they should be trusted to accept a guild challenge.

    4) This is just my opinion, but how about a 5v5 CTF guild battle with no time limit where the winning team is the one who scores 5 flags first? I think that would be tons of fun, and would actually give people a reason to finally play CTF as it was intended!
    Last edited by Energizeric; 08-03-2016 at 05:50 PM.

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