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    Senior Member epicrrr's Avatar
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    Default 3 new class that can be made without new model/items/wireframe

    Ok in line with Guild Battleground, ive been thinking of ways to diversify our gameplay.

    The idea is to assign 3 new classes - 1 new mage, rog and warrior. I know its tedious to create new models and stuff so we will do with what we have. Also with the current item progression this will be workable. Dagger user rogue will be a new class, Gun user sorcs will be a new class, and the shied/sword wielding warrior will be a new class. In line with this. 1 or 2 skills will be NEW to facilitate this change.

    Heres whats going to happen:

    Rogues - Bow user aimshots specialty (this will be the current rogue no change needed)
    Assassin - Dagger user,(Aimshot and Trap skill will be changed)

    Sorcerer - Staff user (nothing will be changed)
    Sniper/Gunner - Gun users (Curse and Heal skill will be changed)

    Warrior - Sword/Maul/Claymores user (nothing will be changed)
    Paladin/Crusader - Shield and Sword user (Juggernaut and Vengefull blood or Rally Cry will be changed)

    Why only 2 skills to be changed? Easier to isolate issues for balancing, a total overhaul will be crazy.

    New class description and gameplay:

    Assassin - This will focus on trap laying - stuns - paralyze - debuffs; such as reducing armor, hit rate and damage. To disorient enemy team while delivering a high crit damage melee attack(previous aimshot) (fix crit rate 27%).

    Sniper/Gunner - This will focus on increased range of attacks and skill set and damage buff increase (Mark target skill set same like curse but those affected the sniper will deal increased damaged) .

    Paladin/Crusader - A pure tank version(dmg reduc) and support warrior which will focus increase survivability rate of team mates (Extending of Second Wind upgrade from juggernaut to partymembers/team?).

    To facilitate the class change: Maybe an npc which grant quests (item to be crafted/collected or number of enemies to kill). Maps will vary by level incremental 5 10 15 20 30 to support low level and end game players. You can take this quest anytime, also a revert quest.



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    what you guys think?
    Last edited by epicrrr; 08-04-2016 at 10:53 AM.
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