Page 3 of 4 FirstFirst 1234 LastLast
Results 41 to 60 of 67

  Click here to go to the first Dev post in this thread.   Thread: Warrior progression curve

  1. #41
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Plqgue View Post
    He's asking for a pve damage buff to make warriors useful in maps ...... just like you were asking for armor and such taking away from your classes role of a glass cannon in pvp because you aren't useful that's how tanks feel in pve
    Warriors are useful in PvE maps. Aegis tank, anyone?
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  2. #42
    Banned Plqgue's Avatar
    Join Date
    Apr 2016
    Posts
    1,112
    Thanks Thanks Given 
    74
    Thanks Thanks Received 
    210
    Thanked in
    139 Posts

    Default

    Quote Originally Posted by Zeus View Post
    Warriors are useful in PvE maps. Aegis tank, anyone?
    Lol one weapon doesn't make an entire class useful ...as I said I try to include a tank in all my teams but they are shunned because of them not being able to keep up and deal damage accordingly

  3. #43
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Plqgue View Post
    Lol one weapon doesn't make an entire class useful ...as I said I try to include a tank in all my teams but they are shunned because of them not being able to keep up and deal damage accordingly
    Even without aegis, tanks are required in new elite maps. If the difficulty decreases so that a tank is no longer required then the DPS classes usually end up making sure there's nothing left of value to farm in those maps.

    Just look at the leaderboard. Half of the times are with warriors in it so obviously they have a use.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  4. #44
    Senior Member resurrected's Avatar
    Join Date
    Feb 2016
    Location
    Guild Hall
    Posts
    2,859
    Thanks Thanks Given 
    279
    Thanks Thanks Received 
    378
    Thanked in
    270 Posts

    Default

    Tank is for holding aggro and keeping party alive. I don't see point in buffing damage of warrior. If this happen, rogues and mages won't be needed. I seen already tanks with 1.2k damage 11k hp. Isn't it insane enough? Every class have their role in game. Deal with it or swap class. Don't get me rude here but it's just true. If tank know what do to it gonna be more helpful than you think. And if you think tanks have too less damage then ask Oez for show you his time in solo run of planar tombs 2 and 3. You'll be surprised.

  5. The Following 2 Users Say Thank You to resurrected For This Useful Post:


  6. #45
    Member
    Join Date
    Aug 2012
    Posts
    82
    Thanks Thanks Given 
    29
    Thanks Thanks Received 
    14
    Thanked in
    7 Posts

    Default

    No need really to get rude but understand that a tank can also have damage say 1100 with health 6 to 7000, what is wrong with that if he wants to play an event map just like others.
    Also regarding your second point let that decorated tank of yours use the new arcane weapons use a legendary pet and solo planar tomb 2 and tell his times.
    Also the discussion here is not about running tombs2 it is about running normal, easier event maps.
    Also we not asking for buffs! We just want option to change to a damage class on sarcificing health and armor.
    We want skills with capable of dealing more damage.
    Python

  7. #46
    Member abe's Avatar
    Join Date
    Apr 2013
    Posts
    94
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    12
    Thanked in
    8 Posts

    Default

    Not true nekro and dragon blades work nicely
    Ign:solovv
    Class:rouge

  8. #47
    Senior Member Magemagix's Avatar
    Join Date
    Jun 2015
    Posts
    922
    Thanks Thanks Given 
    34
    Thanks Thanks Received 
    70
    Thanked in
    50 Posts

    Default

    Quote Originally Posted by control View Post
    No need really to get rude but understand that a tank can also have damage say 1100 with health 6 to 7000, what is wrong with that if he wants to play an event map just like others.
    Also regarding your second point let that decorated tank of yours use the new arcane weapons use a legendary pet and solo planar tomb 2 and tell his times.
    Also the discussion here is not about running tombs2 it is about running normal, easier event maps.
    Also we not asking for buffs! We just want option to change to a damage class on sarcificing health and armor.
    We want skills with capable of dealing more damage.
    Python
    That can be easily done, jst delete ur tank nd switch to rogue or mage. Tank r supposed to deal less dmg nd keep more aggro. Thats how this game was originally built nd u want to change it .-.

    Tanks already have OP stats atm as resurrected said. Seen alot of them with 9.5k+ hp 1.1k dmg nd 5.7k+ armor.

    Maybe low lvl graveyard map dont need tank much atm. Bt as new dungeon r released tank will be needed alot similar to underhul elite jadis map. So have patience

  9. #48
    Forum Adept
    Join Date
    Jun 2013
    Posts
    396
    Thanks Thanks Given 
    98
    Thanks Thanks Received 
    233
    Thanked in
    90 Posts

    Default

    Quote Originally Posted by Zeus View Post
    Warriors are useful in PvE maps. Aegis tank, anyone?
    This is the exact thinking that will make warriors useless once the aegis damage proc output gets outdated as better more high powered weapons come out for dps classes. It kinda sucks to be honest as a warrior to not find any new weapons useful for pve and keep on depending on the old tired aegis for pve. If I did not use aegis and magma combined to be honest I am very useless in PVE currently in the new content especially with the caliber of dps players i run with. Zeus you know who they are and frankly they don't really need me if they have one good mage and all rogues in the party. Those runs are faster without me even with my mythic aegis usage. Curse mage mobs in new maps one hit all members of party regardless (including me with 6000 armor) so i ain't protecting anyone. The armor increase for mages and rogues with the new gear are pretty aggressive which makes them very tankable against most mobs and bosses. In fact mages have found a revival in usefulness in the new expansion because the new gear has advanced their damage to a point that there AOE skills along with the new high damage weapons have made there mob clearance faster than warrior with aegis. In addition their shield and along with their higher armor has allowed them to be the tank for the party.

    Currently the aegis damage output curve has already leveled off making us barely useful for killing mobs in running maps. Once newer weapons come out that have very high damage output for the dps class (rogues and mages) then the aegis will be left in the dust. Then what are warriors to use to be useful in pve? Our skills and buffs aren't needed in pve. What will we do then? Yes you may say well warriors will have new weapons with higher damage as well. But look how much the new weapons (legendary) for warriors which have much higher damage does nothing for the warrior in pve. Why? because the warrior skill mechanics and natural skill damage output pales in comparison to mages and rogues. Therefore, even with new high damage weapons (legendary claymore weapons) we are still useless and depend on our mythic aegis proc.

    Everyone harps on a tank should be tanking and must understand their role. I get that. I totally understand that. I totally agree with that. But there is nothing to tank in the new content. Nothing.......So why do they need us once mythic aegis is outdated?

    I am not asking for increasing the damage of warriors but asking for there to be a reason for us warriors to be needed. Make it necessary for our tankyness to be required in parties. Make rogues and mages die left and right if they don't have us in a party. Currently this is not the case.
    Last edited by Midievalmodel; 10-27-2016 at 04:50 PM.

  10. The Following 2 Users Say Thank You to Midievalmodel For This Useful Post:


  11. #49
    Banned Plqgue's Avatar
    Join Date
    Apr 2016
    Posts
    1,112
    Thanks Thanks Given 
    74
    Thanks Thanks Received 
    210
    Thanked in
    139 Posts

    Default

    Quote Originally Posted by Midievalmodel View Post
    This is the exact thinking that will make warriors useless once the aegis damage proc output gets outdated as better more high powered weapons come out for dps classes. It kinda sucks to be honest as a warrior to not find any new weapons useful for pve and keep on depending on the old tired aegis for pve. If I did not use aegis and magma combined to be honest I am very useless in PVE currently in the new content especially with the caliber of dps players i run with. Zeus you know who they are and frankly they don't really need me if they have one good mage and all rogues in the party. Those runs are faster without me even with my mythic aegis usage. Curse mage mobs in new maps one hit all members of party regardless (including me with 6000 armor) so i ain't protecting anyone. The armor increase for mages and rogues with the new gear are pretty aggressive which makes them very tankable against most mobs and bosses. In fact mages have found a revival in usefulness in the new expansion because the new gear has advanced their damage to a point that there AOE skills along with the new high damage weapons have made there mob clearance faster than warrior with aegis. In addition their shield and along with their higher armor has allowed them to be the tank for the party.

    Currently the aegis damage output curve has already leveled off making us barely useful for killing mobs in running maps. Once newer weapons come out that have very high damage output for the dps class (rogues and mages) then the aegis will be left in the dust. Then what are warriors to use to be useful in pve? Our skills and buffs aren't needed in pve. What will we do then? Yes you may say well warriors will have new weapons with higher damage as well. But look how much the new weapons (legendary) for warriors which have much higher damage does nothing for the warrior in pve. Why? because the warrior skill mechanics and natural skill damage output pales in comparison to mages and rogues. Therefore, even with new high damage weapons (legendary claymore weapons) we are still useless and depend on our mythic aegis proc.

    Everyone harps on a tank should be tanking and must understand their role. I get that. I totally understand that. I totally agree with that. But there is nothing to tank in the new content. Nothing.......So why do they need us once mythic aegis is outdated?

    I am not asking for increasing the damage of warriors but asking for there to be a reason for us warriors to be needed. Make it necessary for our tankyness to be required in parties. Make rogues and mages die left and right if they don't have us in a party. Currently this is not the case.
    Shush up and heal me xD

    I don't wanna die every five seconds ....

  12. #50
    Senior Member
    Join Date
    Jun 2015
    Posts
    521
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    173
    Thanked in
    98 Posts

    Default

    I like playing a tank, I haven't tried any other classes. I do not get left out of parties. I enjoy running right into the middle of the biggest mob possible, dropping all the aggro skills that I can, watching mages drop nuclear warheads on top of me, and rogues sniping the living daylights out of baddies!

    I'm running with 11k health, 6k armor and 1200 dps and that's with dragon sword. More importantly I'm having fun and I'm hoping I'm a good guild mate, party member, and it's obvious that I'm trying to have fun.

    Of course I want better stats, the best gear, and one-hit kills, who doesn't!? It's not the end of the world though.

    Can't we all just get along?! 😜

  13. #51
    Member
    Join Date
    Jan 2015
    Posts
    97
    Thanks Thanks Given 
    23
    Thanks Thanks Received 
    12
    Thanked in
    10 Posts

    Default

    Quote Originally Posted by Ucamaeben View Post
    I like playing a tank, I haven't tried any other classes. I do not get left out of parties. I enjoy running right into the middle of the biggest mob possible, dropping all the aggro skills that I can, watching mages drop nuclear warheads on top of me, and rogues sniping the living daylights out of baddies!

    I'm running with 11k health, 6k armor and 1200 dps and that's with dragon sword. More importantly I'm having fun and I'm hoping I'm a good guild mate, party member, and it's obvious that I'm trying to have fun.

    Of course I want better stats, the best gear, and one-hit kills, who doesn't!? It's not the end of the world though.

    Can't we all just get along?! ��
    True is, i prefer running with a tank. All maps if can. And yes, some tanks know their Jobs. With this tanks running is fine. All dmg is nothing if the Team not work together and every one do his job. The best tanks i know have not the best dmg in game. But they keep me alive when we fight and thats what i really like. If i can choose ucamaeban vor tank with more dmg i will ever choose ucam. Cause know what he doing. And all guildies are happy to have him in Team when cry for help. Btw, we often run with two tanks and its no Problem. I cant nothing say about pvp but in maps a Team should work together. Then is no need for more buffs. Imo tanks now good geared and have enough dmg.

  14. #52
    Senior Member Ardbeg's Avatar
    Join Date
    Jan 2013
    Posts
    2,061
    Thanks Thanks Given 
    877
    Thanks Thanks Received 
    1,192
    Thanked in
    459 Posts

    Default Warrior progression curve

    I think we are a bit too early in the expansion to judge. We did not dive too deep in the dungeons yet, and so far skilled teams can manage to run without tanks. I have my doubts this will stay this way once the mobs get scaled up. And remember: everyone *will* need balance tokens and bosses will drop up to 9 in deepest level.
    My hipe is of course that in the course we will get rid of the aegis as a sole justification for tanks in parties.
    For those wanting to run event or boss focussed maps, try the duskbringer claymore with haste set and vengeful blood. Sts actually did something good for tanks here.
    That being said: Give us something dang hard to tank deep down in the mausoleum!


    These are my stats with the dusk claymore with active vengeful blood skill and house buffs, but no lix or other pet buffs active. And 30% of damage are still missing because of the display bug. To all Warriors that want more damage: come out of the closet and be the squishy you always wanted to be!

    Last edited by Ardbeg; 10-28-2016 at 04:16 PM.

  15. #53
    Forum Adept Luciano Lobo's Avatar
    Join Date
    Jan 2014
    Posts
    337
    Thanks Thanks Given 
    37
    Thanks Thanks Received 
    26
    Thanked in
    22 Posts

    Default

    Quote Originally Posted by Ardbeg View Post
    I think we are a bit too early in the expansion to judge. We did not dive too deep in the dungeons yet, and so far skilled teams can manage to run without tanks. I have my doubts this will stay this way once the mobs get scaled up. And remember: everyone *will* need balance tokens and bosses will drop up to 9 in deepest level.
    My hipe is of course that in the course we will get rid of the aegis as a sole justification for tanks in parties.
    For those wanting to run event or boss focussed maps, try the duskbringer claymore with haste set and vengeful blood. Sts actually did something good for tanks here.
    That being said: Give us something dang hard to tank deep down in the mausoleum!


    These are my stats with the dusk claymore with active vengeful blood skill and house buffs, but no lix or other pet buffs active. And 30% of damage are still missing because of the display bug. To all Warriors that want more damage: come out of the closet and be the squishy you always wanted to be!

    4000 armor? No ty. The damage of the warrior does not reflect in real play. Rogues and mages will always do huge amounts of damage no matter the weapon they are using. The only thing that change is the play style. Warriors don't make faster kills with a two-handed weapon. Try running solo elite planar tombs with your two-handed weapon and your sword and shield. You will not see any difference in time, you might die even more with a two-handed weapon. So the damage in the character screen is just a cosmetic number. Even in the boss fight it doesn't do a lot more damage than a sword and shield. An this apply for every map. Developers should take a look into this.

    Sent from my SM-T810 using Tapatalk

  16. #54
    Senior Member Ardbeg's Avatar
    Join Date
    Jan 2013
    Posts
    2,061
    Thanks Thanks Given 
    877
    Thanks Thanks Received 
    1,192
    Thanked in
    459 Posts

    Default

    Quote Originally Posted by Luciano Lobo View Post
    4000 armor? No ty. The damage of the warrior does not reflect in real play. Rogues and mages will always do huge amounts of damage no matter the weapon they are using. The only thing that change is the play style. Warriors don't make faster kills with a two-handed weapon. Try running solo elite planar tombs with your two-handed weapon and your sword and shield. You will not see any difference in time, you might die even more with a two-handed weapon. So the damage in the character screen is just a cosmetic number. Even in the boss fight it doesn't do a lot more damage than a sword and shield. An this apply for every map. Developers should take a look into this.

    Sent from my SM-T810 using Tapatalk
    It is a tradeoff of course. And it is not a cosmetic number as the skill damage of skyward smash shows. It is intended to make the warrior more rogueish in certain situations (like events) by swapping armor for damage. The damage is real. The armor loss also. Choices!

  17.   This is the last Dev post in this thread.   #55
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Default

    Quote Originally Posted by Midievalmodel View Post
    ...

    I am not asking for increasing the damage of warriors but asking for there to be a reason for us warriors to be needed. Make it necessary for our tankyness to be required in parties. Make rogues and mages die left and right if they don't have us in a party. Currently this is not the case.
    Ardbeg is correct in that the deeper levels of the Mausoleum is where this is designed to become relevant. Think of the currently accessible Mausoleum levels as 'normal mode", and floors 4+ as starting to get into "elite mode". Until that is avaialble, the addition of a tradeoff weapon allows Warriors to still farm their rank within the Order and solo mroe reasonably as they do so until a time comes when they are needed again as a tank.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  18. #56
    Forum Adept Luciano Lobo's Avatar
    Join Date
    Jan 2014
    Posts
    337
    Thanks Thanks Given 
    37
    Thanks Thanks Received 
    26
    Thanked in
    22 Posts

    Default

    Is more damage of course but with the longest cooldows of the warriors skills it doesn't reflect a huge damage output in real play unfortunately. So in the end the high damage is a waste in comparison with the huge armor of the warrior class. I think developers are managing this with the use of helpful procs on mythic/arcane weapons only wich we will have to see in play in the near future.

  19. #57
    Senior Member Ardbeg's Avatar
    Join Date
    Jan 2013
    Posts
    2,061
    Thanks Thanks Given 
    877
    Thanks Thanks Received 
    1,192
    Thanked in
    459 Posts

    Default

    Quote Originally Posted by Luciano Lobo View Post
    Is more damage of course but with the longest cooldows of the warriors skills it doesn't reflect a huge damage output in real play unfortunately. So in the end the high damage is a waste in comparison with the huge armor of the warrior class. I think developers are managing this with the use of helpful procs on mythic/arcane weapons only wich we will have to see in play in the near future.
    From my experience it is a huge difference on bosses but can t reach the aegis on mobs. As it should be. I use ss, axe, vb and hor and i can tear apart bosses with this setup for a huge impact of time (pet mm with magma aa). The overall time might not be impacted, but boss time is indeed.

  20. #58
    Forum Adept Luciano Lobo's Avatar
    Join Date
    Jan 2014
    Posts
    337
    Thanks Thanks Given 
    37
    Thanks Thanks Received 
    26
    Thanked in
    22 Posts

    Default

    You should consider the overall time only. On easy/event bosses might be but on hard elite/mausoleum bosses I doubt it completely and will make a few seconds difference not minutes difference another reason why most of the tanks won't feel the change of weapon. Also you should add the harder playability you will have with your two-handed weapon on this maps and bosses with your low armor. In these cases the damage is made by the other classes most of the time leaving the roll of healer/"tanking" to warriors. I often see warrior chaging weapons on the course of the map and tbh does't change anything. You don't feel it when you play. The only real feel is the durability always. With the dusk aegis proc the mages curse mobs dont kill you in one or two hits wich is good. I just hope a real change in the feel way when you play with this new content. Now we will have explicit roles as attacker and defender.

  21. #59
    Senior Member Ardbeg's Avatar
    Join Date
    Jan 2013
    Posts
    2,061
    Thanks Thanks Given 
    877
    Thanks Thanks Received 
    1,192
    Thanked in
    459 Posts

    Default

    Quote Originally Posted by Luciano Lobo View Post
    You should consider the overall time only. On easy/event bosses might be but on hard elite/mausoleum bosses I doubt it completely and will make a few seconds difference not minutes difference another reason why most of the tanks won't feel the change of weapon. Also you should add the harder playability you will have with your two-handed weapon on this maps and bosses with your low armor. In these cases the damage is made by the other classes most of the time leaving the roll of healer/"tanking" to warriors. I often see warrior chaging weapons on the course of the map and tbh does't change anything. You don't feel it when you play. The only real feel is the durability always. With the dusk aegis proc the mages curse mobs dont kill you in one or two hits wich is good. I just hope a real change in the feel way when you play with this new content. Now we will have explicit roles as attacker and defender.
    The claymore is for bosses, and the aegis (myth) is for mobs. I love the new aegis, but aside from a pure luck setup it is not needed in current stage imho. I agree with you, the overall time is what counts, so why stretch it by limiting to only one weapon? Especially since the claymore is dang cheap. So far the maps are not very hard, and the mage course can be avoided with team work (no matter wether with or without tank or which weapons are used). All i am saying is, it is not too bad, tanks have options to go a bit more rogueish, and maps are not scaled to make tanks necessary yet. Everything else depends on playstyle and party. Where i disagree is that the damage of the dusk claymore doesn't make a difference on bosses.

  22. #60
    Senior Member
    Join Date
    Jul 2013
    Posts
    718
    Thanks Thanks Given 
    122
    Thanks Thanks Received 
    83
    Thanked in
    47 Posts

    Default

    its suks when 3 warriors meet at mausoleum.boss fights is like scratching the surface of a rock with bare hands. Umbal mass vs warrior is never ending.
    Last edited by supersyan; 10-28-2016 at 08:53 PM.

Similar Threads

  1. Why is there no progression with new arcane warrior weapons
    By Midievalmodel in forum AL General Discussion
    Replies: 7
    Last Post: 06-30-2016, 06:10 PM
  2. warrior weapon progression/itemisation
    By acewasabi in forum AL General Discussion
    Replies: 1
    Last Post: 06-05-2016, 12:52 AM
  3. Replies: 10
    Last Post: 04-30-2016, 06:23 PM
  4. [Progression] New legendary weapons to warrior
    By soon in forum AL General Discussion
    Replies: 4
    Last Post: 04-22-2016, 06:28 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •