Doesn't the 50% dmg reduction for mage sheild halve all damage? Seems prety balanced to me since the developers said they were only halving health and damage.

For example if you get hit by 1k dmg when you had a sheild up, you would take 500 dmg (b4 pvp nerf)

So now if you get hit with 1k dmg its now 500 due to nerf and then 50% reduction from sheild gives it 250 dmg taken.

It seems like sheild is doing what is supposed to, why not buff rogues instead?

Is this correct or am i missing something here?