Quote Originally Posted by Breakingbadxx View Post
Let me add some mage stats:
*6,400 health
*1,900 armor
*1,300 damage
*Instant full health heal + significant dot heal for a few seconds.
*Ability to rotate between a 70% damage reduction shield and a 40% damage reduction shield at will.
*2 seconds of invulnerability.

A shield with a 15 second duration and 27 seconds cooldown means a 12 second downtime which a 8 second nekro shield kindly reduces to a 4 second downtime. 4 seconds of no shields is compensated by a heal that almost acts as an extra shield.

Juggernaut is incomparable due to its 15 seconds duration and 40 second cooldown (with the mastery). That's a 25 downtime. What do we rotate here and for 25 seconds? We don't, we just die after those 15 seconds.

Mages appear to be much too tanky in terms of a dps or support class.

Warriors are tanks.

Rogues are dps.

What is the purpose of the mage class exactly? To be warriors with more damage?
Actually, in pvp my lifegiver only heals about 40% of my total hp. That's a lot, but definitely manageable by my opponents.