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  Click here to go to the first Dev post in this thread.   Thread: Requesting the return of PvP Updates: Proposed Balance Changes (7/21/16)

  1. #21
    Banned Plqgue's Avatar
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    Quote Originally Posted by Breakingbadxx View Post
    You used the comment "rogue legends" with the intent to cause drama and probably get this thread locked. Refrain from using such comments.
    It was rogue legends for three years it's not a false statement it's true mages were getting one shot killed through shield and rogues were nearly impossible to kill. Now you want it to go right back to this....

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    Forum Adept Breakingbadxx's Avatar
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    Quote Originally Posted by Plqgue View Post
    It was rogue legends for three years it's not a false statement it's true mages were getting one shot killed through shield and rogues were nearly impossible to kill. Now you want it to go right back to this....
    The arcane shield is absorbing 2x the damage its supposed to. Its a fix, not a nerf

    You should also know, cannons can penetrate shields.

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Plqgue View Post
    It was rogue legends for three years it's not a false statement it's true mages were getting one shot killed through shield and rogues were nearly impossible to kill. Now you want it to go right back to this....
    It wasn't.

    S1 not Rogue Legends. Rogues were the weakest class and then they had Aimed Shot reworked to give them a purpose.
    S2 was Warrior Legends
    S3 was Rogue Legends due to Arcane Hooks
    S4 was all classes balanced. However, if you really want to argue it then it was Warrior Legends due to Arcane Maul.
    S5 was Rogue Legends
    S6 was beginning of Sorcerer Legends
    S7 was Sorcerer Legends
    S8 is Sorcerer Legends

    I just want to set it straight. S6 was beginning of the multitude of Sorcerer buffs. There is a time frame for you to reference now. AL started in November 2012. It is now August 2016. Your post says they've ruled the game for 3 years, but this is not true. Have they had some seasons were they were all powerful? Sure, but so have the other classes. Thank you for your time.

    P.S: If you noticed, sorcerers have had 3 seasons which is far more than any other class. In fact, they've been responsible for getting warriors nerfed multiple times in things like the bulwark curse.
    Last edited by Zeus; 08-07-2016 at 11:41 AM.
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    Forum Adept Breakingbadxx's Avatar
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    I'll reiterate, I am asking for a fix on a skill that is currently absorbing 2x the damage it is supposed to.

    The rogue class had their combat medic skill fixed after it was healing 2x what it was supposed to.

    I also don't mind the change for the warrior class if this is in the name of balance (which it is).

    - I am a warrior.
    Last edited by Breakingbadxx; 08-07-2016 at 11:36 AM.

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    Guardian of Alterra Zeus's Avatar
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    I wonder, is there push notifications to sorcerers for rogue buffs? It sure seems like it.
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    Vroom should've used appropriate numbers in his example, no rogue skill at endgame hits for 1000 damage.


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  7. #27
    Forum Adept Breakingbadxx's Avatar
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    Quote Originally Posted by Anyona View Post
    Vroom should've used appropriate numbers in his example, no rogue skill at endgame hits for 1000 damage.


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    It was just a simplified example.

    It still shows a ridiculous amount of damage reduction though.

    1000 damage (reduced to) 225 damage. Wew.

    This is actually when NOT TAKING PLAYER ARMOR INTO ACCOUNT. The damage is reduced even further when armor is accounted for.

    No wonder we stack mages.

    Clearly needs fixing.
    Last edited by Breakingbadxx; 08-07-2016 at 12:06 PM.

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    Quote Originally Posted by Zeus View Post
    It wasn't.

    S1 not Rogue Legends. Rogues were the weakest class and then they had Aimed Shot reworked to give them a purpose.
    S2 was Warrior Legends
    S3 was Rogue Legends due to Arcane Hooks
    S4 was all classes balanced. However, if you really want to argue it then it was Warrior Legends due to Arcane Maul.
    S5 was Rogue Legends
    S6 was beginning of Sorcerer Legends
    S7 was Sorcerer Legends
    S8 is Sorcerer Legends

    I just want to set it straight. S6 was beginning of the multitude of Sorcerer buffs. There is a time frame for you to reference now. AL started in November 2012. It is now August 2016. Your post says they've ruled the game for 3 years, but this is not true. Have they had some seasons were they were all powerful? Sure, but so have the other classes. Thank you for your time.

    P.S: If you noticed, sorcerers have had 3 seasons which is far more than any other class. In fact, they've been responsible for getting warriors nerfed multiple times in things like the bulwark curse.
    S 1 and 2 were like weeks s3 ya rogues S4 i dont remember any tank in the game beating pro rogues like (ipredator, love and many others) and s5 which was when rogues were glitched and played as gods it lasted the same length as all the seasons combined....when rogues had their season they were gods..mages today arent gods! any decent rogue would beat any decent mage anyday!
    Last edited by ( DAMAGE ); 08-07-2016 at 12:24 PM.

  9. #29
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    Quote Originally Posted by ( DAMAGE ) View Post
    S 1 and 2 were like weeks s3 ya rogues S4 i dont remember any tank in the game beating pro rogues like (ipredator, love and many others) and s5 which was when rogues were glitched and played as gods it lasted the same length as all the seasons combined....when rogues had their season they were gods..mages today arent gods! any decent rogue would beat any decent mage anyday!
    Venom beat iPredator, so did a few others. Nothing beat the arcane maul.

    How are sorcerers today not gods? They kind of are in the sense that they've made the DPS class (rogue) useless.

    S1 and S2 were about 2 months long each.
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    Quote Originally Posted by Zeus View Post
    Venom beat iPredator, so did a few others. Nothing beat the arcane maul.

    How are sorcerers today not gods? They kind of are in the sense that they've made the DPS class (rogue) useless.

    S1 and S2 were about 2 months long each.
    thats the exact problem it has to be fixed wisely..
    mages make no place for rogues in a clash but u have to remember that nerfing as breakingbad is suggesting simply will make rogues invincible at soloing yes it will balance clashes but it will again make rogues unbeatable in a 1 v 1

  11. #31
    Forum Adept Breakingbadxx's Avatar
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    Quote Originally Posted by ( DAMAGE ) View Post
    thats the exact problem it has to be fixed wisely..
    mages make no place for rogues in a clash but u have to remember that nerfing as breakingbad is suggesting simply will make rogues invincible at soloing yes it will balance clashes but it will again make rogues unbeatable in a 1 v 1
    Asking for a skill absorbing 2x the damage it should to be fixed is not asking for a nerf.

    OK, how about this:

    *Revert the lvl 46 arcane sword to the way it was when it was released.

    *Revert the combat medic skill to healing 2x as much as it should.

    *Revert elondrian bulwark to 100% chance to apply curse + return the original damage reflection of the curse it applied.

    *Revert aimed shot to its original inconsistent "spiky" damage.

    *Return the rogue classes armor that made them too "tanky".

    These are all examples of things not working as intended and got fixed.

    The mage community will learn to get over their shield fix as the rest of us have all gotten over our fixes.
    Last edited by Breakingbadxx; 08-07-2016 at 12:45 PM.

  12. #32
    Senior Member yubaraj's Avatar
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    The only problem I see is the lvl 46 arcane sword in clash.

    Mage should be the only class who can stun.

    Btw don't forget that rogue is single target damage dealer why rogues should replace mage class in clash.

    If you see current scenario, rogue wins vs with mage. Rogue win vs with warrior. Rogue is still op class.

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    Forum Adept Breakingbadxx's Avatar
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    Quote Originally Posted by yubaraj View Post
    The only problem I see is the lvl 46 arcane sword in clash.

    Mage should be the only class who can stun.

    Btw don't forget that rogue is single target damage dealer why rogues should replace mage class in clash.

    If you see current scenario, rogue wins vs with mage. Rogue win vs with warrior. Rogue is still op class.
    It's already been nerfed.

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    Quote Originally Posted by Breakingbadxx View Post
    Asking for a skill absorbing 2x the damage it should to be fixed is not asking for a nerf.

    OK, how about this:

    *Revert the lvl 46 arcane sword to the way it was when it was released.

    *Revert the combat medic skill to healing 2x as much as it should.

    *Revert elondrian bulwark to 100% chance to apply curse + return the original damage reflection of the curse it applied.

    *Revert aimed shot to its original inconsistent "spiky" damage.

    *Return the rogue classes armor that made them too "tanky".

    These are all examples of things not working as intended and got fixed.

    The mage community will learn to get over it as we all have.
    Rogue aimed shot wasnt actually nerfed bro it hits as average now 5500 to 6000 dont forget
    and despite what u stated above...1 class should not dominate on equal bases the other 2 classes in a 1 vs 1 no matter what!
    The only way to fix it MAYBE is nerfing the mages damage and nothing else! nerfing the shield fixes nothing! it will only make the mages the most useless class!

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    Forum Adept Breakingbadxx's Avatar
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    Quote Originally Posted by ( DAMAGE ) View Post
    Rogue aimed shot wasnt actually nerfed bro it hits as average now 5500 to 6000 dont forget
    and despite what u stated above...1 class should not dominate on equal bases the other 2 classes in a 1 vs 1 no matter what!
    The only way to fix it MAYBE is nerfing the mages damage and nothing else! nerfing the shield fixes nothing! it will only make the mages the most useless class!
    1). Where did I mention that the aimed shot was nerfed?

    2). The developers suggested the arcane shield fix and explained why they suggested such. It all makes sense and should be implemented.

    3). I will not deviate from the developers original intentions.

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    Senior Member Valkiryas's Avatar
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    Well in fact the arcane shield can absorb 55% by 4/5 (There's an upgrade were the description says " Now Arcane shield can absorb more damage" I am not sure if that upgrade can make the original "55%" more stronger) and the mastery adds 15% more to 55, that mean 70% Reduction.

    And I am not taking in count the fact of the fast CD from shield ( There's around 9 seconds to use again the shield ), and if the "upgrade" from Arcane shield is added to the 70% Damage reduction then there's a hughe problem here, without taking in count the Armor itself from the mage.

    An example:

    If an aimed shot can do 1000 damage then the reduction will be for 70% that's 300 by aimed and if we take in count the armor then there's almost no damage.

    And if we take in count the damage output by an endgame mage then isn't a surprise to see a mage killing an fully geared rogue/warrior

    ING: Valkiryas - Alassien

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    Quote Originally Posted by Breakingbadxx View Post
    It was just a simplified example.

    1000 damage (reduced to) 225 damage. Wew.
    How?

    Anyways, due to recent korruption fix , isn't warrior stack better than mage now?

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    Quote Originally Posted by Valkiryas View Post
    Well in fact the arcane shield can absorb 55% by 4/5 (There's an upgrade were the description says " Now Arcane shield can absorb more damage" I am not sure if that upgrade can make the original "55%" more stronger) and the mastery adds 15% more to 55, that mean 70% Reduction.

    And I am not taking in count the fact of the fast CD from shield ( There's around 9 seconds to use again the shield ), and if the "upgrade" from Arcane shield is added to the 70% Damage reduction then there's a hughe problem here, without taking in count the Armor itself from the mage.

    An example:

    If an aimed shot can do 1000 damage then the reduction will be for 70% that's 300 by aimed and if we take in count the armor then there's almost no damage.

    And if we take in count the damage output by an endgame mage then isn't a surprise to see a mage killing an fully geared rogue/warrior
    Are you loosing vs with mage?

  19. #39
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    Quote Originally Posted by yubaraj View Post
    How?

    Anyways, due to recent korruption fix , isn't warrior stack better than mage now?
    1). Look at Vrooms explanation.

    2). A tank stack has always been beatable with a class diverse team. A mage stack is currently impossible to beat without the identical setup or pure luck.

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    Senior Member Valkiryas's Avatar
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    Quote Originally Posted by yubaraj View Post
    Are you loosing vs with mage?
    In a vs with a fully geared mage is almost imposible ( I killed lots of mages in 1v1 anyway ) but when mage stack it's a nightmare for any class

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