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  Click here to go to the first Dev post in this thread.   Thread: Rogue Buff

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    Member Lunarpvp's Avatar
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    Default Rogue Buff

    Rogues Could Possibly chance to gain an invulnerability for 2 seconds as DODGE increases.
    EX: Level 46 Rogue: 40% Dodge =40% Chance to Gain invulnerability= 4 seconds

    Level 50 Rogue: 56% Dodge=56% Chance= 6 seconds
    ETC. Hope you get my point.
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    Senior Member yubaraj's Avatar
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    Quote Originally Posted by Lunarpvp View Post
    Rogues Could Possibly chance to gain an invulnerability for 2 seconds as DODGE increases.
    EX: Level 46 Rogue: 40% Dodge =40% Chance to Gain invulnerability= 4 seconds

    Level 50 Rogue: 56% Dodge=56% Chance= 6 seconds
    ETC. Hope you get my point.
    I hope you get your buff. Good luck.

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    Member Lunarpvp's Avatar
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    Lol me too, mages have a shield, tanks have jugg, we deserve something more...dont we?
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    Senior Member Vrazicak's Avatar
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    4 seconds invulnerability= 4 combos= rip mage
    6 seconds invulnerability= 6 combos= rip 2 mages

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    Default

    no no no no... look
    Quote Originally Posted by Valkiryas View Post
    Hey! Arloriarns!

    Today I was wondering why in endgame mages are so strong, so I decided to do a little experiment taking my little mage " Evernes " as evidence ( I started a new mage), actually my level mage is level 35, so I decided to using a map according to my mage's level ( Final map Shuyal ) , using the wolf as test.


    Damage Test ( NO SHIELD )

    Attachment 154051



    Damage Test ( SHIELD ON )

    Attachment 154052

    This is an average percentage after several tests , since the damage to the wolf was variable but the average is "140" and damage with shield active is "45", that is around 95 Damage less from same attack


    Ok, after this, let's see why Arcane Shield it's that strong compared to Juggernaut.




    Shield's First Upgrade ( 55% Damage Reduction )

    Attachment 154053



    Shield's Second Upgrade ( 15% Damage Reduction ADDED )

    Attachment 154054



    Shield's Mastery ( 15% Damage Reduction ADDED AGAIN )

    Attachment 154055


    Using the shield with all updates and others, this shield can absorb a huge amount of damage in PvP , one of the main reasons why mages are so strong in PvP even against warriors, about 70 % of wolf's damage was absorbed by the shield, now this must be added that the shield is mainly based on STR and INT , and my gear is composed of Assault and Force mainly, in endgame all mages have a huge amount of STR and INT , that makes it very durable against any class.


    A great suggestion could be this One
    MAGES SHIELD: Lasts for about 15 seconds according to that... I thought it was 7 lol, anyways a second difference in the mages favor isnt bad....tryna even it out
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    Senior Member Vrazicak's Avatar
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    okay let me explain it to your blind eyes, rogue combo does 50% damage with shield on if rogue crits at aimed shot, and in possibly the best situation mage can crit like 2k on nekro shield rogue, considering all that, your whole freaken combo is cooled down after 2 seconds while mage needs to wait 3 seconds just for bolt, and 4 for fireball.

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    Enough time for you to sufficiently crit and kill.
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    how is 3k dmg per 4 seconds good? if you do 9k dmg per 4 seconds

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    Im not great with statistics...wanna see someone more knowledgeable talk about this. (NO offense)
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    Not offended at all I know this post is just trolling anyway, rogues are still way op

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    Quote Originally Posted by Lunarpvp View Post
    no no no no... look

    MAGES SHIELD: Lasts for about 15 seconds according to that... I thought it was 7 lol, anyways a second difference in the mages favor isnt bad....tryna even it out
    We only have two seconds of invulnerability .... You're asking for almost ten seconds of no damage to a rogue

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    Quote Originally Posted by Lunarpvp View Post
    Lol me too, mages have a shield, tanks have jugg, we deserve something more...dont we?
    Lol me too, rogues have a stacking crit and a crit buff, tanks have dmg and crit buff, we (mages) deserve something more...dont we?

    Btw the only class don't have offensive active buff is mages fyi.

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    Senior Member Fredystern's Avatar
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    Well how about mage got invulnerable for each 1k mana? What do you think? OP mage? Well OP rog too if sts buff rogue for each 10dodge = 1s invulnerable :/ please think of pvp balance before posting

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    Quote Originally Posted by Plqgue View Post
    We only have two seconds of invulnerability .... You're asking for almost ten seconds of no damage to a rogue
    6 seconds 10 is like fighting a tank...anyway i see the flaws in this thank you
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    Rogues shouldn't have invulnerability - only some damage reduction.
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    Rogues already got a lot crit, damage, dps, dodge, health, armor, mana...
    Still want more?

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    Quote Originally Posted by Sweetsatured View Post
    Rogues already got a lot crit, damage, dps, dodge, health, armor, mana...
    Still want more?

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    Yes because our stats are not enough good in pvp , warriors die very hard.

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    Quote Originally Posted by Sweetsatured View Post
    Rogues already got a lot crit, damage, dps, dodge, health, armor, mana...
    Still want more?

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    Health? Armor? Really? Hahaha

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    Quote Originally Posted by Alwarez View Post
    Health? Armor? Really? Hahaha
    Yeah, what about OP rogues with 6k+ hp and 2k+ armor? Also rogues got the fastest cooldown skills in the game

    Byby...

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    Quote Originally Posted by Sweetsatured View Post
    Yeah, what about OP rogues with 6k+ hp and 2k+ armor? Also rogues got the fastest cooldown skills in the game

    Byby...
    And OP mages have high stats too. The point is not gear, but the fact that there is an imbalance. Bye bye!

    Sorcerers actually have higher HP than rogues, for your information. Rogues have the fastest cooldown skills in the game because they are the DPS class. As a result though, they cannot take more than 1-2 hits without dying.
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