It would be awesome, but would it be just armor and helm? When factoring in already using slaying amulet, this would be an increase of about 400 HP. 400 HP, while great isn't really going to solve the difference. I was thinking...what if on top of this y'all strengthen the HoT heal of packs? That way if I know I'm going to lose my stun immunity, I can drop packs and eat them. If someone stuns me in this time, I have some heal from the packs to help carry me through to next Nekro shield.
Here are my stats:
Now, with planar pendant I can get the increases in HP you are talking about. From what I've seen, that alone wasn't enough to help overcome a rogue's inherent disadvantage in clash. So, this is why I think a little bit more would be needed. However, we are getting there if this reduced mana burn is implemented.
Bookmarks