Is Nekro's sheild already adjusted to give 20% damage reduction in level 56 pvp or? If it's not it should be! If mages shield and warrior jugg can be reduced by half so can Nekro's shield.
Is Nekro's sheild already adjusted to give 20% damage reduction in level 56 pvp or? If it's not it should be! If mages shield and warrior jugg can be reduced by half so can Nekro's shield.
If you use Nerfstone to Nekro and max his jelousy, then that Nekro will evolve into Nerfed-Nekro.
Of course this thread is here to mock all these nerf mages thread, but at the serious note, if mages shield gets nerfed, so should Nekro's shield be nerfed.
#makeALpositiveagain
If Mage shield will be nerfed , nekro must also loose 50% of its strength , it ridiculous if that pet will offer a shield twice as strong as a mage shield.
Ign : Derp - endgame main / Gouiwaa : will be a twink once twinking is back / Derpynuts : lvl1 , my troll account
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Nerfing shields is not the way to go, which is why the first time around I disagreed. However, sorcerers seem to be blocking any idea of any remotely useful buff for rogues to help them in a team based PvP environment so can you blame people for lashing out the way they are?
Keep in mind, when sorcerers were getting their buffs...they did not have to deal with this level of ludicrous behavior from other classes.
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Because other classes knew sorcerers were so desperately weak and needed nerf! :P I would agree with rogues getting buff clash wise as long as juggernaut and shield stay untouched, but any further damage buff to rogue would again ruin any other classes chance in verse with rogue.
That's true , and also I didn't count in the mastery , mages shield with maxed out mastery offers 70% damage reduction , so at lvl56 it will be scaled to 35% + longer duration , while nekro gives 40% and it's applied to the whole team ( also consider the fact that a shield with maxed out mastery will cost 14 skill points and takes up one skill slot )
Last edited by Gouiwaa9000; 08-08-2016 at 02:51 PM.
Ign : Derp - endgame main / Gouiwaa : will be a twink once twinking is back / Derpynuts : lvl1 , my troll account
Just thinked up , it will be alot easier if non of the two shields will be nerfed XD
Ign : Derp - endgame main / Gouiwaa : will be a twink once twinking is back / Derpynuts : lvl1 , my troll account
I dont get why no one cosider adding damage reduction on razors, that will make rogues less glass and less cannon while switching nox to razors, so its not going to ruin versus because rogues will not use razors in vs they will be using nox instead since they want to deal as high damage but in clashes they cant survive switching nox to razors will give them a bit damage reduction and they will lose damage from nox as well, doesnt that seem fair?
I really dont understand the whole buff n nerf cycle. Buff this and nerf that. Just keep it as it is and give the rogues their armor back. Its not rocket science.
Nerfing nekro shield will be more of a rogue nerf than a mage nerf. Mages already have a strong shield, nekro is only the secondary shield for when our main shield is on cd. Rogues rely on nekro as their main (and usually only) shield. Making it easier for even mages to break it will only hurt rogues.
You didnt get it. If mages shield and tanks judg. will be scaled to lvl56 pvp ( -50% of its damage reduction ) same thing should happen to everything that offers damage reduction for all classes and pets , including nekro.
But as stated above , nerfing shields is not the way to go.
Ign : Derp - endgame main / Gouiwaa : will be a twink once twinking is back / Derpynuts : lvl1 , my troll account
So you think we mage will got a main shield that weaker than second shield?
Lets say 60% damage reduce shield need 3 combo to break, if only 30% we die before 3combo :/ thats why damage reduction on all pet and skill should got 50% nerf too. That what i got from this thread pvp should still balanced
If our main shield is nerf than rogue main shield should got nerf too
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