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    Spacetime Studios Dev Justg's Avatar
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    Default Characters at different levels

    Every now and then we will look at the game to see how people are progressing through the level curves. Here is a recent run:

    Rogues are Blue
    Mages are Orange
    Warriors are Green

    Name:  levels.JPG
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    We have our own ideas, but we thought it would be fun to get your impressions as well:

    - Why the spike at 5?
    - Why the drop from 10 to 11?
    - Why the drop from 18 to 19?
    - Is the distribution what you would expect?

    Thanks!

    - g
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    - The spike at 5 may be due to twinking.
    - 10 is more popular of a twink level than 11 is because 10s have to fight L9s and 11s.
    - Can't explain 18-19. I just know L17 is a popular clash war level and people like Lawpvp fight the higher levels (18-19) there.

    It shows that twinking is far more popular than end game. I would expect that more people would want to play endgame than shown.
    Last edited by Zeus; 08-08-2016 at 05:07 PM.
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    My pve skewed personal answers

    1: event runners (scaled boss runs) and twinks

    2: less effective at runs

    3: much less effective

    4: yes, looks like popular twink levels or levels with good gear or something to farm.

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    Level 5 is first level when you can trade, so I would expect lots of "lowest" levels to park here. 10 is another popular level to park at due to equips. Not sure about 18-19. Could be equips or could be people find Dead City or Kraken difficult.

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    Not anymore

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    Yes,There are people pushing Kraken!

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    Level 5 is definitely because of (stash toons) as its the first level you can trade at. I myself have about 20 toons just sitting at level 5. Level 10 spikes mainly because there are many big guilds that pvp at 10. "Tga" "Red Legion" "Elite Twinks" etc. Also most of the drops you see are due to gear availability at those levels. Hency why i feel as good as the icescale set has been for twinks it needs to re-release or something better needs to come as currently the availability of icescale sets at low level determines the best levels to twink. The drop from 18 is because at 18 you will mostly fight 19s or 17s. But at 19 you will mostly fight 20s or 19s. And 18 vs 19 is possible... but 19 vs 20 with the better gear AND the better gems is suicide. Therefore people avoid 19.

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    Am I correct in thinking that this shows that there are more mages than rogues and warriors at endgame?
    Last edited by Breakingbadxx; 08-08-2016 at 06:16 PM.

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    Quote Originally Posted by Breakingbadxx View Post
    Am I correct in thinking that this shows that there are more mages than rogues and warriors at endgame?
    I wonder why.
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    Yep I think you are on the right track

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    Yes id say mages are because mages are the cheapest to use as you save a ton in mana pots and gear is cheaper.

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    Aside from twinking, are there any content-related barriers you can think of?

    Does the grind all of a sudden suck at level 10?

    Does the content get old or too hard at Level 18 like Fyrce said?

    Quote Originally Posted by Fyrce View Post
    Not sure about 18-19. Could be equips or could be people find Dead City or Kraken difficult.
    Our goal is to have a smooth distribution of people throughout, with some twink spikes.

    Awesome commentary, thank you!
    Last edited by Justg; 08-08-2016 at 06:28 PM.
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    Quote Originally Posted by Justg View Post
    Aside from twinking, are there any content-related barriers you can think of?

    Does the grind all of a sudden suck at level 10?
    It can start there, but it's usually latter than that.
    Without free plat and those 10 plat cryo gear crates I would have quit midway to 56.
    This is compounded at end game. Wanna farm? Need good gear, how to get besides km3? Farm elites, what's needed to farm elites? Lots of great gear that doesn't drop. So back to the slave mines.
    Wanna farm that nekro- you need enough high level gear that if you had it, you wouldent have to have nekro.

    If you are not rich endgame is entirely content related barriers.

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    Quote Originally Posted by Justg View Post
    Aside from twinking, are there any content-related barriers you can think of?

    Does the grind all of a sudden suck at level 10?

    Does the content get old or too hard at Level 18 like Fyrce said?



    Our goal is to have a smooth distribution of people throughout, with some twink spikes.

    Awesome commentary, thank you!
    If maps are scaled to the best gear available in a bracket, e.g. lv 26 mythic helm and arcane hooks, the average players are having a hard time doing runs in dungeons, since they focus on levelling up and not spending a lot of money on equipment. They can't afford top pets and good gear is almost non-existant roughly said from lv 20-39. Content from Kraken onwards is too hard imo, I should smash through it with my lv 26 arc hooks/myth helmet rogue, but it doesn't feel smooth. On a lv 19 rogue with mediocre gear it's already a bit frustrating and I think that's what players experience : empty maps or people with bad gear and useless pets. Then the mines runs start and people give up out of boredom. "I'm level 21 and I shall do this till 56?? A never ending story! Nty, 250 plat to boost me to 46? Hmmm."
    Also in events we can see that any level that goes beyond 18-19 in direction to 26 is getting hard and even with a well geared 26 it's not the fun to play that it should be. I remember levelling up my mage from 26 upwards, it was a horrible time, even for me who likes running mines, but the lack of equip makes it hard. With the introduction of crate tokens people might open less crates on their low level chars in order to collect them on their main char.
    In Dead City I was wondering why the Lost mage mine seems to be scaled to lv 21, mobs' hp bar red dot on a lv 16, yellow dot on a lv 19 char. I think the difficulty curve continues through 31-36 (mythic and arcane items) and players can restart breathing at 40, since there is better affordable gear available.

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    Quote Originally Posted by Faliziaga View Post
    If maps are scaled to the best gear available in a bracket, e.g. lv 26 mythic helm and arcane hooks, the average players are having a hard time doing runs in dungeons, since they focus on levelling up and not spending a lot of money on equipment. They can't afford top pets and good gear is almost non-existant roughly said from lv 20-39. Content from Kraken onwards is too hard imo, I should smash through it with my lv 26 arc hooks/myth helmet rogue, but it doesn't feel smooth. On a lv 19 rogue with mediocre gear it's already a bit frustrating and I think that's what players experience : empty maps or people with bad gear and useless pets. Then the mines runs start and people give up out of boredom. "I'm level 21 and I shall do this till 56?? A never ending story! Nty, 250 plat to boost me to 46? Hmmm."
    Also in events we can see that any level that goes beyond 18-19 in direction to 26 is getting hard and even with a well geared 26 it's not the fun to play that it should be. I remember levelling up my mage from 26 upwards, it was a horrible time, even for me who likes running mines, but the lack of equip makes it hard. With the introduction of crate tokens people might open less crates on their low level chars in order to collect them on their main char.
    In Dead City I was wondering why the Lost mage mine seems to be scaled to lv 21, mobs' hp bar red dot on a lv 16, yellow dot on a lv 19 char. I think the difficulty curve continues through 31-36 (mythic and arcane items) and players can restart breathing at 40, since there is better affordable gear available.
    Most definitely this. My thoughts exactly

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    Well from my perspective it seems the most heated/cheap pvp areas are 49-51 ...56 is only if your prepared to spend a few mill to get good lol.
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    Justg with the current xp gain setup. It literally takes an hour to go from 1-20 for decent geared players and a few hours more for less geared. Majority of all people stuck at 10 and 18 are there for pvp purposes and are there for the reasons stated above. Ive done pvp at both levels. We have actually had this discussion before in guilds. Main issues are gem tiers and best gear (ice set) availability.

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    Next to PvP, there is not much else to keep one's self occupied satisfactorily at endgame.

    This may explain why there is no drive to get there or even near there.

    The choice to PvP at lower levels seems logical in respect to this theory. Literally choosing to PvP at twink levels or taking the time and effort to level up just to end up doing the same thing.
    Last edited by Breakingbadxx; 08-08-2016 at 06:36 PM.

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    No one uses dead city or kraken to level. Anyone who joins a guild, reads world chat or asks anyone for help is sent to watchers tomb to level. So dead city or kraken being too hard is irrelevent to most.

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    I think gear is more costly at endgame than twink levels. Could someone help me confirm this?

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