We have our own ideas, but we thought it would be fun to get your impressions as well:
- Why the spike at 5?
-Because its the entry level where you can trade
-Make toons for storage purposes.
-Because its a well populated twink bracket.
- Why the drop from 10 to 11?
-Because level 10 is a popular twinking bracket but going further than level 10 would make you face enemies with fortified jewels at level 15.
-Because a lots of twink gears with paracelsus and eye of Syrillax gems are bound to level 10
- Why the drop from 18 to 19?
-Because theres nothing level18s can do that level17s can't. So lots of player stick to level 17 and below.
-Because moving up ahead more than level17 would make you face oponents with highier tier jewel (excellent)
- Is the distribution what you would expect?
Yes, its what I would expect. IMO, twink population is really highier than endgame because of many reasons. Examples are - LB runs are easier, easier to gear up, casual players go there than the endgame, more enemies in twink PvP (It takes a minutes or so to fill the CTF endgame, while only seconds in twinks). In my opinion also, theres really no reason to stay at levels in between level 24 to level 55 except on twink brackets at level 41 and 46.
If you guys want a more balance distribution on all levels, then maybe give us reasons to stay on those unpopular levels. Beside from twinking purposes, maybe a monthly LB top players on every level? with prizes (not just banners). Maybe top player with highiest Hauntlet point at level xx, or Top players with fastest map (elite or normal in case of low level) clear, or exclusive items that can only be loot at certain level. These incentives would make players stay on all levels.
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