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    Spacetime Studios Dev Justg's Avatar
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    Aside from twinking, are there any content-related barriers you can think of?

    Does the grind all of a sudden suck at level 10?

    Does the content get old or too hard at Level 18 like Fyrce said?

    Quote Originally Posted by Fyrce View Post
    Not sure about 18-19. Could be equips or could be people find Dead City or Kraken difficult.
    Our goal is to have a smooth distribution of people throughout, with some twink spikes.

    Awesome commentary, thank you!
    Last edited by Justg; 08-08-2016 at 06:28 PM.
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    Banned Suentous PO's Avatar
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    Quote Originally Posted by Justg View Post
    Aside from twinking, are there any content-related barriers you can think of?

    Does the grind all of a sudden suck at level 10?
    It can start there, but it's usually latter than that.
    Without free plat and those 10 plat cryo gear crates I would have quit midway to 56.
    This is compounded at end game. Wanna farm? Need good gear, how to get besides km3? Farm elites, what's needed to farm elites? Lots of great gear that doesn't drop. So back to the slave mines.
    Wanna farm that nekro- you need enough high level gear that if you had it, you wouldent have to have nekro.

    If you are not rich endgame is entirely content related barriers.

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    Senior Member Faliziaga's Avatar
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    Quote Originally Posted by Justg View Post
    Aside from twinking, are there any content-related barriers you can think of?

    Does the grind all of a sudden suck at level 10?

    Does the content get old or too hard at Level 18 like Fyrce said?



    Our goal is to have a smooth distribution of people throughout, with some twink spikes.

    Awesome commentary, thank you!
    If maps are scaled to the best gear available in a bracket, e.g. lv 26 mythic helm and arcane hooks, the average players are having a hard time doing runs in dungeons, since they focus on levelling up and not spending a lot of money on equipment. They can't afford top pets and good gear is almost non-existant roughly said from lv 20-39. Content from Kraken onwards is too hard imo, I should smash through it with my lv 26 arc hooks/myth helmet rogue, but it doesn't feel smooth. On a lv 19 rogue with mediocre gear it's already a bit frustrating and I think that's what players experience : empty maps or people with bad gear and useless pets. Then the mines runs start and people give up out of boredom. "I'm level 21 and I shall do this till 56?? A never ending story! Nty, 250 plat to boost me to 46? Hmmm."
    Also in events we can see that any level that goes beyond 18-19 in direction to 26 is getting hard and even with a well geared 26 it's not the fun to play that it should be. I remember levelling up my mage from 26 upwards, it was a horrible time, even for me who likes running mines, but the lack of equip makes it hard. With the introduction of crate tokens people might open less crates on their low level chars in order to collect them on their main char.
    In Dead City I was wondering why the Lost mage mine seems to be scaled to lv 21, mobs' hp bar red dot on a lv 16, yellow dot on a lv 19 char. I think the difficulty curve continues through 31-36 (mythic and arcane items) and players can restart breathing at 40, since there is better affordable gear available.

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    Quote Originally Posted by Faliziaga View Post
    If maps are scaled to the best gear available in a bracket, e.g. lv 26 mythic helm and arcane hooks, the average players are having a hard time doing runs in dungeons, since they focus on levelling up and not spending a lot of money on equipment. They can't afford top pets and good gear is almost non-existant roughly said from lv 20-39. Content from Kraken onwards is too hard imo, I should smash through it with my lv 26 arc hooks/myth helmet rogue, but it doesn't feel smooth. On a lv 19 rogue with mediocre gear it's already a bit frustrating and I think that's what players experience : empty maps or people with bad gear and useless pets. Then the mines runs start and people give up out of boredom. "I'm level 21 and I shall do this till 56?? A never ending story! Nty, 250 plat to boost me to 46? Hmmm."
    Also in events we can see that any level that goes beyond 18-19 in direction to 26 is getting hard and even with a well geared 26 it's not the fun to play that it should be. I remember levelling up my mage from 26 upwards, it was a horrible time, even for me who likes running mines, but the lack of equip makes it hard. With the introduction of crate tokens people might open less crates on their low level chars in order to collect them on their main char.
    In Dead City I was wondering why the Lost mage mine seems to be scaled to lv 21, mobs' hp bar red dot on a lv 16, yellow dot on a lv 19 char. I think the difficulty curve continues through 31-36 (mythic and arcane items) and players can restart breathing at 40, since there is better affordable gear available.
    Most definitely this. My thoughts exactly

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    Well from my perspective it seems the most heated/cheap pvp areas are 49-51 ...56 is only if your prepared to spend a few mill to get good lol.
    Respect Is Earned, Money isn't

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