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  Click here to go to the first Dev post in this thread.   Thread: Characters at different levels

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    Spacetime Studios Dev Justg's Avatar
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    Default Characters at different levels

    Every now and then we will look at the game to see how people are progressing through the level curves. Here is a recent run:

    Rogues are Blue
    Mages are Orange
    Warriors are Green

    Name:  levels.JPG
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    We have our own ideas, but we thought it would be fun to get your impressions as well:

    - Why the spike at 5?
    - Why the drop from 10 to 11?
    - Why the drop from 18 to 19?
    - Is the distribution what you would expect?

    Thanks!

    - g
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    Guardian of Alterra Zeus's Avatar
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    Default

    - The spike at 5 may be due to twinking.
    - 10 is more popular of a twink level than 11 is because 10s have to fight L9s and 11s.
    - Can't explain 18-19. I just know L17 is a popular clash war level and people like Lawpvp fight the higher levels (18-19) there.

    It shows that twinking is far more popular than end game. I would expect that more people would want to play endgame than shown.
    Last edited by Zeus; 08-08-2016 at 05:07 PM.
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    Default

    My pve skewed personal answers

    1: event runners (scaled boss runs) and twinks

    2: less effective at runs

    3: much less effective

    4: yes, looks like popular twink levels or levels with good gear or something to farm.

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    Level 5 is first level when you can trade, so I would expect lots of "lowest" levels to park here. 10 is another popular level to park at due to equips. Not sure about 18-19. Could be equips or could be people find Dead City or Kraken difficult.

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    Level 5 is definitely because of (stash toons) as its the first level you can trade at. I myself have about 20 toons just sitting at level 5. Level 10 spikes mainly because there are many big guilds that pvp at 10. "Tga" "Red Legion" "Elite Twinks" etc. Also most of the drops you see are due to gear availability at those levels. Hency why i feel as good as the icescale set has been for twinks it needs to re-release or something better needs to come as currently the availability of icescale sets at low level determines the best levels to twink. The drop from 18 is because at 18 you will mostly fight 19s or 17s. But at 19 you will mostly fight 20s or 19s. And 18 vs 19 is possible... but 19 vs 20 with the better gear AND the better gems is suicide. Therefore people avoid 19.

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    Am I correct in thinking that this shows that there are more mages than rogues and warriors at endgame?
    Last edited by Breakingbadxx; 08-08-2016 at 06:16 PM.

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    Yes id say mages are because mages are the cheapest to use as you save a ton in mana pots and gear is cheaper.

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Breakingbadxx View Post
    Am I correct in thinking that this shows that there are more mages than rogues and warriors at endgame?
    I wonder why.
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    Spacetime Studios Dev Justg's Avatar
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    Aside from twinking, are there any content-related barriers you can think of?

    Does the grind all of a sudden suck at level 10?

    Does the content get old or too hard at Level 18 like Fyrce said?

    Quote Originally Posted by Fyrce View Post
    Not sure about 18-19. Could be equips or could be people find Dead City or Kraken difficult.
    Our goal is to have a smooth distribution of people throughout, with some twink spikes.

    Awesome commentary, thank you!
    Last edited by Justg; 08-08-2016 at 06:28 PM.
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    Justg with the current xp gain setup. It literally takes an hour to go from 1-20 for decent geared players and a few hours more for less geared. Majority of all people stuck at 10 and 18 are there for pvp purposes and are there for the reasons stated above. Ive done pvp at both levels. We have actually had this discussion before in guilds. Main issues are gem tiers and best gear (ice set) availability.

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    Next to PvP, there is not much else to keep one's self occupied satisfactorily at endgame.

    This may explain why there is no drive to get there or even near there.

    The choice to PvP at lower levels seems logical in respect to this theory. Literally choosing to PvP at twink levels or taking the time and effort to level up just to end up doing the same thing.
    Last edited by Breakingbadxx; 08-08-2016 at 06:36 PM.

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    No one uses dead city or kraken to level. Anyone who joins a guild, reads world chat or asks anyone for help is sent to watchers tomb to level. So dead city or kraken being too hard is irrelevent to most.

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    I think gear is more costly at endgame than twink levels. Could someone help me confirm this?

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    Lol. My 10 twink cost me 30mil to make. Thats before you add on pets. Price is same at most levels. Its the paras and eyes that cost extra and they are universal prices at all levels. Twink are maybe a bit more expensive because the gear is less available and the gear progression is non existant at lower levels. From 1-10 Ice set. Winter ring and tarlok. No progression at all. Hoarders will hoard and it becomes a name ur price scenario.

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    When the pvp brackets were changed from +-1 player level to every 5, that forced many players to move to levels of multiples of 5 (5, 10, etc.). So imo after that chaos the level distribution never recovered since people dont want to spend millions on gear just to have sts change brackets again. So why lvl 10? Auction and pets. The auction is the single most important feature of the game and you are pretty close to lvl 10 when you reach travelers outpost (first town with auction). Then the fact that pets get a new passive at level 10 cemented my lvl 10 status.
    P.s. - im guessing this thread is in response to all the crying in the "nerf X dps class otherwise nobody will want Y dps class!" threads. However, looking at the chart, the dps classes seem rather evenly split, so all the crying is for nothing imo.

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    Quote Originally Posted by Naughtiest View Post
    Lol. My 10 twink cost me 30mil to make. Thats before you add on pets. Price is same at most levels. Its the paras and eyes that cost extra and they are universal prices at all levels. Twink are maybe a bit more expensive because the gear is less available and the gear progression is non existant at lower levels. From 1-10 Ice set. Winter ring and tarlok. No progression at all. Hoarders will hoard and it becomes a name ur price scenario.
    Is this the pricing as of now?

    Was this before or after the cake event?

    The arcane ring alone with a para gem cost around 50mil before the birthday event.
    Last edited by Breakingbadxx; 08-08-2016 at 06:54 PM.

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    48 balance on all job :3

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    As of now my friend. It will cost you more at twink levels (just in best gear and pets) not including para at twink than it would at endgame

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    Eg i built my tank 56. Dragon Sword with 56 helm and armor with arc ring and blood pendant and belt for like 9mil. Twink 10 with Dws, ice set, tarlok pendant and winter ring. Cost me 10mil so its more or less the same. Only difference is endgame cost a hell of a lot more in jewels. BUT eventually the blood pendant, arc sword and belt price will fall due to supply outweighing demand. Where as due to lack of new gear. The 10 items will keep on rising in price.

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    Moving forward. As i guess this thread was intended to find solutions. If every new item in game. Including all arcanes etc. Were to scale from 1 all the way to 56. Wow wouldnt that be nice. The demand will always be there. The market will hold value. All levels from 1-56 will pop locks and everyones happy. But i doubt that will ever happen. (Sad face)

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