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  Click here to go to the first Dev post in this thread.   Thread: Characters at different levels

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    Lol. My 10 twink cost me 30mil to make. Thats before you add on pets. Price is same at most levels. Its the paras and eyes that cost extra and they are universal prices at all levels. Twink are maybe a bit more expensive because the gear is less available and the gear progression is non existant at lower levels. From 1-10 Ice set. Winter ring and tarlok. No progression at all. Hoarders will hoard and it becomes a name ur price scenario.

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    When the pvp brackets were changed from +-1 player level to every 5, that forced many players to move to levels of multiples of 5 (5, 10, etc.). So imo after that chaos the level distribution never recovered since people dont want to spend millions on gear just to have sts change brackets again. So why lvl 10? Auction and pets. The auction is the single most important feature of the game and you are pretty close to lvl 10 when you reach travelers outpost (first town with auction). Then the fact that pets get a new passive at level 10 cemented my lvl 10 status.
    P.s. - im guessing this thread is in response to all the crying in the "nerf X dps class otherwise nobody will want Y dps class!" threads. However, looking at the chart, the dps classes seem rather evenly split, so all the crying is for nothing imo.

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    Quote Originally Posted by Naughtiest View Post
    Lol. My 10 twink cost me 30mil to make. Thats before you add on pets. Price is same at most levels. Its the paras and eyes that cost extra and they are universal prices at all levels. Twink are maybe a bit more expensive because the gear is less available and the gear progression is non existant at lower levels. From 1-10 Ice set. Winter ring and tarlok. No progression at all. Hoarders will hoard and it becomes a name ur price scenario.
    Is this the pricing as of now?

    Was this before or after the cake event?

    The arcane ring alone with a para gem cost around 50mil before the birthday event.
    Last edited by Breakingbadxx; 08-08-2016 at 06:54 PM.

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    As of now my friend. It will cost you more at twink levels (just in best gear and pets) not including para at twink than it would at endgame

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    48 balance on all job :3

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    Eg i built my tank 56. Dragon Sword with 56 helm and armor with arc ring and blood pendant and belt for like 9mil. Twink 10 with Dws, ice set, tarlok pendant and winter ring. Cost me 10mil so its more or less the same. Only difference is endgame cost a hell of a lot more in jewels. BUT eventually the blood pendant, arc sword and belt price will fall due to supply outweighing demand. Where as due to lack of new gear. The 10 items will keep on rising in price.

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    Moving forward. As i guess this thread was intended to find solutions. If every new item in game. Including all arcanes etc. Were to scale from 1 all the way to 56. Wow wouldnt that be nice. The demand will always be there. The market will hold value. All levels from 1-56 will pop locks and everyones happy. But i doubt that will ever happen. (Sad face)

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    Why cant i log in on my pc using my facebook account?

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    Quote Originally Posted by Naughtiest View Post
    As of now my friend. It will cost you more at twink levels (just in best gear and pets) not including para at twink than it would at endgame
    I am sorry but I cannot agree with you. As far as I know 30-40 mil would be enough to max gear twinks.

    My question is are you sure you can max your endgame toon with that 40 mil?

    I have already spent 30 mil only on jewels and its nowhere near max geared.

    To the topic,

    I have seen too many people leaving twink brackets because of lack of activity and gear availability. Also the gear and pet became cheaper after introduction of 46 level. I don't know if its time zone issue but I can confirm that twink population has obviously decline than when I used to twink 1 year and 6 months back.

    Another thing I need to add is that STS needs to bring twink tournaments or even endgame tournaments which will obviously encourage people to stay on twink or come at endgame.

    BTW grinding same map again and again to level up is not so fun.

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    Yeah I built my endgame Mage for over 200m somebody pls tell me a good twink level. Need cheap toons.


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    I once bought a shady n surge for 150mil and 10 para for 80mil and built a level 10 twink. Need an new 56. Need cheap toon

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    The point isnt to start a flame. All twinks have endgames to feed their twinks too. Point is that most of the gold u spent on your gear.. the value has gone down. And most of the gold i would have spent on my 10.. not including pets. The price has gone up. There no progression at twink level.

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    Look at it this way. Keep ur jewels as u can move them over. How much would it cost you to move from 46 say to 47 and 55 to 56... then take into concideration. To move from 10 to 11 would cost me 6-7 mil to stay competitive. Thats IF anyones even selling the gear at 11.

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    I could pop thousands of dollars of locks but still cant get the desired item i want at twink level because they dont drop. Where as at 56. I pop locks and i can be as competitive as most people and go any level i wish to.

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    Look those numbers ... Mages are more now than ever ....

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    Quote Originally Posted by Justg View Post
    Every now and then we will look at the game to see how people are progressing through the level curves. Here is a recent run:

    Rogues are Blue
    Mages are Orange
    Warriors are Green

    Name:  levels.JPG
Views: 8215
Size:  40.7 KB

    We have our own ideas, but we thought it would be fun to get your impressions as well:

    - Why the spike at 5?
    - Why the drop from 10 to 11?
    - Why the drop from 18 to 19?
    - Is the distribution what you would expect?

    Thanks!

    - g
    Lvl 5 - For stashing purposes
    Lvl 10 - At one point weve understand that no matter where we go wed face +1-1 lvl in pvp so they just stay at 10 then it became a collective thought. Go 11 youd be gap to lvl 9-10; from the chart thats where the fun is.


    good to see 56 is healthy.
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    I feel like there's a large imablance between PvE and PvP. Mainly because once you cap out your character to the highest possible potential it could reach,PvE is just meh after doing all that mindless and boring grinding. And then they turn to twinking because it is fun and intense even though it rewards you absolutely nothing (except aps and possibally a leaderboard spot). PvE needs something fun and intense so that players can keep grinding. Maybe some kind of endless survival mode that rewards you gold and loot depending on how many rounds you reach and it comes with a monthly quest where you complete like 10,000 rounds in total and when you complete it, you get a mythic weapon (or possibally an arcane weapon) of your class that has random stats and a random proc, or there could be a competitive PvE mode where you compete with someone else and see who can kill a boss faster. I mean those are just random suggestions that popped into my head, but seriously, PvE needs a fun and interesting activity so that grinding doesn't get boring.

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    Quote Originally Posted by Kaziscate View Post
    I feel like there's a large imablance between PvE and PvP. Mainly because once you cap out your character to the highest possible potential it could reach,PvE is just meh after doing all that mindless and boring grinding. And then they turn to twinking because it is fun and intense even though it rewards you absolutely nothing (except aps and possibally a leaderboard spot). PvE needs something fun and intense so that players can keep grinding. Maybe some kind of endless survival mode that rewards you gold and loot depending on how many rounds you reach and it comes with a monthly quest where you complete like 10,000 rounds in total and when you complete it, you get a mythic weapon (or possibally an arcane weapon) of your class that has random stats and a random proc, or there could be a competitive PvE mode where you compete with someone else and see who can kill a boss faster. I mean those are just random suggestions that popped into my head, but seriously, PvE needs a fun and interesting activity so that grinding doesn't get boring.
    Yes, the thing I hate about PvE is that it's all grind. And, even after all that grind, you can still be no closer to your reward than you were the day before.
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    With all due respect. I do have a rogue endgame. Yes its harder for us in pvp. Thats why i suggested we get our armor back. Solves most of the problems we have without needing to touch any other class. At the same time i remember the days when i was a tank sitting hours waiting for a party. Or the good old days getting 1 hit as a mage. Pvp isnt perfect. Far from specialy if your a rogue. But getting rid of the 1 hits is 100% a way forward. Because apart from the elite few. I personaly know how discouraging it is to go in pvp and get constantly 1 hit. Give the armor back. Keep the 1 hits minimal and personaly i feel its another step in the right direction.

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    On a side note. Pve after 51 is just a waste of time. I can comfortably do what i do at 56 with a 46. And no i cant afford the best gear at 56 again so id only gain the passives at most if i do the grind which for me wouldnt be worth the time and effort. Its just km3 and kt4 for days. What is the point? Wether i do it 1000 times or 10 times. I dont see the reason for the extra amounts of xp. Apart from making it tedious.

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