Originally Posted by
Safiras
This change will take some getting used to if it's implemented. For instance mages will be forced to shield much earlier if they encounter a rogue while isolated. I would expect in the initial period that a lot of mages will get one-hit or one-comboed because they are not used to the extended range. Anyway sounds good in theory because then with 16mm range on arrow skills (and maybe bow autoattack?) we can use that added range better in provoking teams to Nekro/Shield/Jugg/Heal early with a lower risk of getting pulled by a tank's axe (also 16mm range). But we won't know how much of an effect it will have on overall gameplay till we get at least some sort of testing period.
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