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    Default Increasing the range of ranged rogue skills

    Just a thought that popped in my mind which I felt I should share.

    As rogues are to be kept 'glass', wouldn't it be good to give them the ability to keep a considerable distance (more than that of other classes) from the frontline while still being able to attack?

    I believe the range rogues currently have forces them to stay too close to the front lines, which can account for problems with their survivability in PvE and PvP when taking their 'glass' nature into account.

    I think increasing the range of ranged rogue skills could help.

    What do you guys think?
    Last edited by Breakingbadxx; 08-16-2016 at 06:15 PM.

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    That is true, and it shouldn't affect vs.

    Our most powerful skill is the same range as the skill that gets us killed. If aimed shot was suddenly 16MM, it would probably make a considerable difference.
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    Glass out of the enemies range is unbreakable hehehh

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    Quote Originally Posted by Suentous PO View Post
    Glass out of the enemies range is unbreakable hehehh
    Well, they have to come in at some point to get heals. Or the glass runs out of mana. It's also not like rooms are endless. They have a finite amount of space so one could only run back for so long.
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    Quote Originally Posted by Breakingbadxx View Post
    Just a thought that popped in my mind which I felt I should share.

    As rogues are to be kept 'glass', wouldn't it be good to give them the ability to keep a considerable distance (more than that of other classes) from the frontline while still being able to attack?

    I believe the range rogues currently have forces them to stay too close to the front lines, which can account for problems with their survivability in PvE and PvP when taking their 'glass' nature into account.

    I think increasing the range of ranged rogue skills could help.

    What do you guys think?

    That was one of the things I had thought, but I'm afraid that it makes the veno set be op. Getting hit the enemy at a distance that he can not fight back.
    Last edited by soon; 08-16-2016 at 07:28 PM.

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    Quote Originally Posted by soon View Post
    That was one of the things I had thought, but I'm afraid that it makes the veno set be op. Getting hit the enemy at a distance that he can not fight back.
    Venom set runs out of mana so quickly that I do not know any rogue who would be sane enough to use it full time.
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    Quote Originally Posted by Zeus View Post
    Venom set runs out of mana so quickly that I do not know any rogue who would be sane enough to use it full time.
    I use venom set full time...oh..yea..erm..
    Last edited by Java; 08-17-2016 at 09:40 AM.

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    I disagree on this , it will make venom set op, as a rouge i think increasing the reduction of razor shield will increase our survivablity, like 1.5%-2% reduction per skill upgrade in razor shield,.

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    Quote Originally Posted by Blank119 View Post
    I disagree on this , it will make venom set op, as a rouge i think increasing the reduction of razor shield will increase our survivablity, like 1.5%-2% reduction per skill upgrade in razor shield,.
    1.5% is not enough, that would mean 15% damage reduction which is only a mild 5% increase over the current mastery. Damage Reduction need to be about 25%.
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    Quote Originally Posted by Zeus View Post
    1.5% is not enough, that would mean 15% damage reduction which is only a mild 5% increase over the current mastery. Damage Reduction need to be about 25%.
    maybe, 2-2.5% per mastery wil do good

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    Game changer

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    Quote Originally Posted by Blank119 View Post
    maybe, 2-2.5% per mastery wil do good
    As good as it sounds, its very unlikely the developers will increase rogue survivability via damage reduction because it potentially removes that 'glass' aspect. If the developers really wanted to buff the damage reduction of the razor shield, they would have hinted something on those lines by now, but so far these were their suggestions/changes:

    *increase noxus bolt damage.
    *increase the duration of razor shield by 3 seconds.

    Aren't bows meant to be used from a distance?
    Last edited by Breakingbadxx; 08-17-2016 at 04:09 AM.

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    Quote Originally Posted by Breakingbadxx View Post
    As good as it sounds, its very unlikely the developers will increase rogue survivability via damage reduction because it potentially removes that 'glass' aspect. If the developers really wanted to buff the damage reduction of the razor shield, they would have hinted something on those lines by now, but so far these were their suggestions/changes:

    *increase noxus bolt damage.
    *increase the duration of razor shield by 3 seconds.

    Aren't bows meant to be used from a distance?
    Believe me or not but razor shield 25% damage reduction won't be so OP as juggernaut and arcane shield. However it can make difference in survivability of rogue so they are at least useful vs mages and tanks in clash. Best weapons for rogue at the moment are daggers because they recover armor loss.

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    Quote Originally Posted by resurrected View Post
    Believe me or not but razor shield 25% damage reduction won't be so OP as juggernaut and arcane shield. However it can make difference in survivability of rogue so they are at least useful vs mages and tanks in clash. Best weapons for rogue at the moment are daggers because they recover armor loss.
    Believe me or not 25% damage reduction on razor mastery will make rogue OP in vs a mages. And that longer range will make a mage very easily to die cause rogue will easier to combo a mages, that my point of view if using mages. Well if in warrior view thats not a big problem since warrs got medium health to survive from s rogue combo even in long range, but sure it will make warrior(s) bit hard to kill rogue, so it will be pull the rogue or die in rogue hand

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    Quote Originally Posted by Fredystern View Post
    Believe me or not 25% damage reduction on razor mastery will make rogue OP in vs a mages. And that longer range will make a mage very easily to die cause rogue will easier to combo a mages, that my point of view if using mages. Well if in warrior view thats not a big problem since warrs got medium health to survive from s rogue combo even in long range, but sure it will make warrior(s) bit hard to kill rogue, so it will be pull the rogue or die in rogue hand
    It wont be OP but it will help survival rogue. None said that will be applied with longer range. I'm also mage and rogue, counting that my main is tank. And rogues definitely need at least 25% damage reduction. Also it will make huge damage loss cause you'll be able only to use 2 and not 3 attack skills. We talk here about upgrade mastery to 25% instead 10%. And not stacking them both.

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    Quote Originally Posted by resurrected View Post
    It wont be OP but it will help survival rogue. None said that will be applied with longer range. I'm also mage and rogue, counting that my main is tank. And rogues definitely need at least 25% damage reduction. Also it will make huge damage loss cause you'll be able only to use 2 and not 3 attack skills. We talk here about upgrade mastery to 25% instead 10%. And not stacking them both.
    Well if my main was tank it will fine, but my main view was mage, most rogue combo only aim and pierce and that enough to take down a mage, well its still fine with rogue in my brackets, most mage still could defeat rogue in 1v1, but if the mastery applied than it will different

    Note: that rogue in vs was using razor

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    I don't understand, Rog still have the most single target dmg output but they don't want to be fragile. We can't get everything guys. PvP is about teamwork and u can survive and kill a lot if your team mate is focus to covering u the most dmg dealer. The big problem is most of ppl are greed to kill too and don't care about rog survival. My advice is u must choose ur team mate and opponent wisely and if u act like the game changer I believe ur team mate will sacrifice their life for you to winning the game. I don't mind if devs increase dmg reduced and attack range on PvE only but if we talk about PvP, I will say "BIG NO".

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    Quote Originally Posted by Zikovsky View Post
    I don't understand, Rog still have the most single target dmg output but they don't want to be fragile. We can't get everything guys. PvP is about teamwork and u can survive and kill a lot if your team mate is focus to covering u the most dmg dealer. The big problem is most of ppl are greed to kill too and don't care about rog survival. My advice is u must choose ur team mate and opponent wisely and if u act like the game changer I believe ur team mate will sacrifice their life for you to winning the game. I don't mind if devs increase dmg reduced and attack range on PvE only but if we talk about PvP, I will say "BIG NO".
    1. She does not enough damage to eliminate a target before it heal or receive healing an ally. There is a great cycle of shield and healing.

    2. When a rogue loses nekro shield can be eliminated quickly. Without the possibility of healing.

    3. And the most logical not matter if I have damage and be glass. Because my target or his allies will hit back.



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    Last edited by soon; 08-17-2016 at 09:55 AM.

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    Quote Originally Posted by resurrected View Post
    Believe me or not but razor shield 25% damage reduction won't be so OP as juggernaut and arcane shield. However it can make difference in survivability of rogue so they are at least useful vs mages and tanks in clash. Best weapons for rogue at the moment are daggers because they recover armor loss.
    The aimed shot and noxus bolt skill can be used with daggers. These skills shoot arrows via a bow.

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    Quote Originally Posted by Breakingbadxx View Post
    The aimed shot and noxus bolt skill can be used with daggers. These skills shoot arrows via a bow.
    Yeah but you didn't mentioned that

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