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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by Zeus View Post
    Issue with rogues was never about speed. Personally, I was able to combo just fine after SP. Only thing I couldn't do was charge packs or auto attack right after it.

    The lack of substantial buffs is causing rogues to quit the class. There's still no chance in a Mage/Warrior stack against this. Rogues are still getting swapped for Sorcerers. The bug of heal was found out this week, so it's not really a contributing issue to this dilemma as sorcerers already healed a great deal. I guess however, that's a good thing for me now that I'm converting to sorcerer.
    This was a quality of life update for Rogues that was discovered, Shadow Piercer forced players to wait 4x longer than other abilities before a player could take another action (charge packs, basic attack, Aimed Shot, everything). This is not something intended to improve Rogue life in group battles.
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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by VROOMIGoRealFast View Post
    This was a quality of life update for Rogues that was discovered, Shadow Piercer forced players to wait 4x longer than other abilities before a player could take another action (charge packs, basic attack, Aimed Shot, everything). This is not something intended to improve Rogue life in group battles.
    https://www.youtube.com/watch?v=761Vi6KMW1Y

    Yes, that may be true but it doesn't matter because as soon in this video at 1:25, after you use SP, you have to wait for other skills to come off of CD anyways. You can see in the clip what I'm showing. The only time that would come into play is during packs...which aren't going to save you if you shadow pierced (because of the fact that you have to hunt for them).

    1:25 best describes it in the clip, as it's in slo-motion so people can better process what is happening. Therefore, the only thing this is helping with is auto attack in between sp and aimed.

    I know it's not a buff, I'm just saying that it's something that wasn't an issue before.
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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by Zeus View Post
    https://www.youtube.com/watch?v=761Vi6KMW1Y

    Yes, that may be true but it doesn't matter because as soon in this video at 1:25, after you use SP, you have to wait for other skills to come off of CD anyways. You can see in the clip what I'm showing. The only time that would come into play is during packs...which aren't going to save you if you shadow pierced (because of the fact that you have to hunt for them).

    1:25 best describes it in the clip, as it's in slo-motion so people can better process what is happening. Therefore, the only thing this is helping with is auto attack in between sp and aimed.

    I know it's not a buff, I'm just saying that it's something that wasn't an issue before.
    Looking at the video, at 1:19 you use Aimed Shot, and notice how quickly all your other skills come back up and can be used. That small window where all your other skills are unusable is the global cooldown, and is normally .25 seconds. Then when you get to 1:23, you use Charged Shadow Piercer. Before using Shadow Piercer, I can see that your skills were already off their normal cooldown and were usable (with Noxious Bolt just coming back). Once you begin Shadow Piercer, notice how long it takes for Noxious Bolt, Aimed Shot, and Medic Pack to become usable again. This is the longer global cooldown that Shadow Piercer had. The effect is less noticable while you are using a charged Shadow Piercer and dashing to 3 targets due to the amount of time you see your player travelling, but that duration is 1 second in comparison to the .25. This is the adjustment that was made because it didn't fall in line with other skills.

    This is better shown at 1:36. When you cast Aimed Shot, look how quickly you can cast Medic Pack, if you had chosen to. Medic Pack is not on cooldown so it doesn't have any additional wait time added. Then at 1:37, after you cast uncharged Shadow Piercer and only hit a single target, look how long you have to wait before you can cast Medic Pack. The difference there in times that you can use skills is .25 after using Aimed Shot, and 1 second after using Shadow Piercer. After today's update that will be .25 seconds as well for uncharged Shadow Piercer.

    Again it's a small update, you can save .75 seconds on casting for every uncharged Shadow Piercer used, but it was a quality of life issue we found while playing Rogues.
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    Quote Originally Posted by VROOMIGoRealFast View Post
    Looking at the video, at 1:19 you use Aimed Shot, and notice how quickly all your other skills come back up and can be used. That small window where all your other skills are unusable is the global cooldown, and is normally .25 seconds. Then when you get to 1:23, you use Charged Shadow Piercer. Before using Shadow Piercer, I can see that your skills were already off their normal cooldown and were usable (with Noxious Bolt just coming back). Once you begin Shadow Piercer, notice how long it takes for Noxious Bolt, Aimed Shot, and Medic Pack to become usable again. This is the longer global cooldown that Shadow Piercer had. The effect is less noticable while you are using a charged Shadow Piercer and dashing to 3 targets due to the amount of time you see your player travelling, but that duration is 1 second in comparison to the .25. This is the adjustment that was made because it didn't fall in line with other skills.

    This is better shown at 1:36. When you cast Aimed Shot, look how quickly you can cast Medic Pack, if you had chosen to. Medic Pack is not on cooldown so it doesn't have any additional wait time added. Then at 1:37, after you cast uncharged Shadow Piercer and only hit a single target, look how long you have to wait before you can cast Medic Pack. The difference there in times that you can use skills is .25 after using Aimed Shot, and 1 second after using Shadow Piercer. After today's update that will be .25 seconds as well for uncharged Shadow Piercer.

    Again it's a small update, you can save .75 seconds on casting for every uncharged Shadow Piercer used, but it was a quality of life issue we found while playing Rogues.
    I see, thank you. I hope there's more to come. I'll post videos with sorcerer too so y'all can see in a live environment what needs to be done to help rogues out.

    I'm working on leveling/gear it now. Videos should be up by next week.
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