Okay maybe so but that's with damage in the 1400s, in a random tdm match you probably will only encounter mages within the 1300 range.
All three classes have had a huge spike in damage coming from 46-56 but none of the classes have had any significant increase in armor. Hence why we're still seeing huge numbers even with the 50% global nerf.
Back at 46, lightning was hitting 4k on unshielded rogues pre global nerf. This was before mastery was introduced etc. Then you now factor in around 500 more damage for mages + another option to further increase their lightning skill damage through mastery, that's where these numbers are coming from.
Edit: Currently I can't imagine any of the classes armor values reduce anything by much due to the amount of power coming from each class.
Here's my skill damage with 1.4k damage and full mastery.
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Last edited by Anyona; 08-23-2016 at 09:53 AM.
I'm tired of entering in the forum everyday. Each day is #NerfMague #NerfWarr #NerfRogue #BuffRogue #BuffMague :/
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Its not about don't touch the wall or something like that,its about there's some situation when I can't avoid hit the wall with using gale/sp/ss.
Was tryin using 3 class hit the wall,this what I've got.
- Rog (sp)
Charge : u can move right after u hit the wall.
Uncharge : same with charge.
- War (ss)
Charge : there's about 1 sec u can't move after hit the wall. (U also can't move for around 1 sec when u hit nothing with charge ss).
Uncharge : u can move right after u hit wall.
- Mage (gf)
Charge : there's about 4-5 sec u can't move after u hit wall.
Uncharge : no need to explain this one.
SS/SP/Gale have a distance that they can reach with that skill. So if someone state that bcoz the distance limit of gale causing mage stuck duration on wall longer than other class,well other class skill (sp/ss) also have distance limit. Why this not happen to other class? Gale have bug/glitch or ss and sp have bug/glitch?
Make other class have same duration when stuck after hitting wall will be fair. No?
No, every class got a significant increase in damage as I stated, not just mages. But of course, shield scales to how much int/str you have so obviously each expansion mages are going to withstand more damage.
If the cap raised to 61 tomorrow and we received new gear and jewels but all armor values stayed the same, mages would be the most powerful class due to shield improving because of the more int/str mages would receive.
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negativity negativity negativity negativity negativity negativity
So so so so productive
Delete shield from mage class pls
Don't forget that ping and lag can mean you aren't even pointed where you think you are.
You can see this when you are on two toons on two devices in the same map, both screens can show players pointed in different directions even with green ping.
Mmmm tastey hyperbole needs salt
Mages break nekro shield very quickly. The mage class at endgame has a ridiculous amount of damage output. Stating that lightning doesn't do as much damage as the aimed shot doesn't do any Justice as most of the real damage comes from sources other than lightning.
Watch 'Zeus AL's latest videos on YouTube for non-subjective evidence. A rogue turned mage has already proven that the mage community still have much to learn, while bringing to light the truth which many in the mage community continuously claimed to be false, within 1 week of playing a mage.
Rogues have a class purpose to do high single target damage to break shields. Mages aren't rogues.
Last edited by Breakingbadxx; 08-24-2016 at 09:46 PM.
I'd say I don't have so much of a problem with the damage mages deal as everyone should have the ability to kill. Its the damage they can withstand when weighing up their damage output that should be called to question.
Last edited by Breakingbadxx; 08-24-2016 at 09:36 PM.
There are very few top tier mages who say anything here. Most stay quiet. Most that post here ( yes, there are exceptions) are likely not even close to being fully geared.
And I'll go ahead and say it, because it bears repeating, with 50+ mil on hand to gear up a new toon, most experienced players could likely outplay the majority of players in the "new class". Especially if they moved from Rogue to Mage right now.
I get it that you are frustrated Break, but not all in the community are clueless. And most of the Mages realize there's an issue with the Rogue class.
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Mage: Cryformana
Last edited by Zeus; 08-25-2016 at 12:50 AM.
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Idk , but usually in a vs my shield drops about the same time with the one of a rog ( nekro ) , and usually that does not go well for me . 40% damage reduction does not seem to be enough to keep me from dying . Keep in mind that most mages vs rogs without heal and instead use 3 attack skills to ensure the rog will die before shield runs out ( heal will be mostly pointless once you loose your main shield )
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If that is true, and I don't have any reason to doubt it, It only proves that gear is over the skill and that most skilled players are mainly the most geared players.I didn't invest 50M and I can also beat pretty much any sorcerer with years of experience in their class. I'm not trying to be cocky, I'm just saying.
I think the total cost was about 30M.
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