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  Click here to go to the first Dev post in this thread.   Thread: About rogues aim shot

  1. #41
    Banned Plqgue's Avatar
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    Quote Originally Posted by Alwarez View Post
    I would like to see fresh flowcharts of kills between all classes. Before global dmg nerf sts released infos about how much every class kills in pvp. I guess numbers are all the same and rogue is still number 1 target for other rogue after dmg nerf. Idk why mages complain more, with nekro on cd they can at least throw some skills, if rogs nekro is on cd, its just insta gameover.
    I would love to see that info as well

  2.   This is the last Dev post in this thread.   #42
    Roninmoro
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    We appreciate your constructive comments and exchanging ideas- you are not to insult other players for any reason.

  3. #43
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    Quote Originally Posted by Roninmoro View Post
    We appreciate your constructive comments and exchanging ideas- you are not to insult other players for any reason.
    Hey Roni can u guise post a flowchart of the kills by class since the last of the big updates pleaseee

  4. #44
    Senior Member Allows.'s Avatar
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    So to be clear, you want to nerf the only thing that keeps rogues at least a bit alive?
    Nerf rogue aimed shot and the class is dead 100%, i promise.
    We are meant to deal the highest damage & crit as well.
    Mages have 2 shields, nekro and their own shield.
    They literally have shield 100% of the time, if their shield ends they'll just nekro.
    Rogue needs a buff, not a nerf.
    - Allows

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    Quote Originally Posted by Allows. View Post
    So to be clear, you want to nerf the only thing that keeps rogues at least a bit alive?
    Nerf rogue aimed shot and the class is dead 100%, i promise.
    We are meant to deal the highest damage & crit as well.
    Mages have 2 shields, nekro and their own shield.
    They literally have shield 100% of the time, if their shield ends they'll just nekro.
    Rogue needs a buff, not a nerf.
    How exactly does aim help survive?
    And when you crit more than 2/3 of the game has HP yes it needs to be looked at
    Rogues need a survivability buff aim shot has very little to do with surviving

  6. #46
    Senior Member Zynzyn's Avatar
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    Quote Originally Posted by Plqgue View Post
    aim shot has very little to do with surviving
    Aim shot aids a rogue to kill quick before dying (so it does have a lot to do with surviving), but it is only when those max crits happen and they dont happen often enough.

    That being said, it becomes an issue when rogues are often replaced by mages/tanks in a clash because a good deal of damage is dished out by mages and also warriors and at the same time they are more durable than the rogue in a teamfight setting. In other games, the assassin does best in quick fights. In AL too, the aimedshot, when and if it crits, helps the rogue to kill quicker. But in other games, an assassin cannot be replaced by a support class, like in AL lol.

    In other games, support classes like Mage and Tank are so well-defined that the amount of dmg these support classes can deal does not even come close to that of the assassin. Let us be grateful to STS devs that they allowed the support classes in AL to deal great damage to please almost everyone. In doing this, the normal trend was somewhat bent but atleast it allows for greater participation and everyone has the enjoyment of "getting kills" and appeals to almost everyone. Almost everyone because there will still be a few who are forever whiny.

    So how things are currently, I do like the fact that AL moulded the support classes to be supportive and yet be damage dealers. But let us think how can rogues be irreplaceable in teamfights? Maybe enhance their range as somebody has already suggested in a thread?

    An enhanced range will keep rogues as glassy cannons as they are but only help them to look for a window to snipe quick before getting pulled and killed in an extended clash.
    Last edited by Zynzyn; 08-23-2016 at 06:43 PM.

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  8. #47
    Forum Adept Imback Al's Avatar
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    Quote Originally Posted by Plqgue View Post
    Loganrules, ebolachan, shlthead, ibangmums to name a few more lol
    So what? Take your drama elsewhere
    Dude, you made the thread calling out rogues, we are giving you feed back. It's ridiculous that you think rogues are too op. You and all other mages cried and cried to make rogues worthless. Why don't you make a petition to remove them from the game?

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    https://youtu.be/aMWZCXprd0U

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    Quote Originally Posted by Zulgath View Post
    https://youtu.be/aMWZCXprd0U

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    But the developers said [Rogue > Mage].

    So the reality is:
    [Mage > Rogue]
    [Mage > Warrior]
    [Warrior <> Rogue]
    Last edited by Breakingbadxx; 08-23-2016 at 07:34 PM.

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    Give me just about any rogue, I will beat him or her. Rogues are weak. People just cannot play the sorcerer class.

    I made a post 3-4 days ago stating that I would make a mage and I would teach mages. Well, here I am doing just that.

    The only rogue I cannot beat overall ATM is Imbaaaack and that is mainly because he has far better jewels than I do right now. Once I go full nobles, there is no stopping this sorcerer.

    The bottom line is just sorcerers are too OP - people are just unaware how to utilize this level of OPness.

    P.S: This is with the disadvantage that sorcerers face against rogues.
    Last edited by Zeus; 08-23-2016 at 09:13 PM.
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    Another negativity.
    So so so productive.
    Goodjob dude

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    Quote Originally Posted by Fsuryo View Post
    Another negativity.
    So so so productive.
    Goodjob dude
    Your posts aren't constructive either.
    - Allows

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