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  Click here to go to the first Dev post in this thread.   Thread: Special System Preview: Item Awakening

  1.   Click here to go to the next Dev post in this thread.   #41
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by Suentous PO View Post
    Sounds interesting!
    I'd also like some way of protecting a property that I awakened, if not simply rerolling a single slot.
    It almost seems rougher to have more slots open end possibly loose a couple good ones and end up with nada, idk.

    Are the awakening gems tradable ?
    We understand why you would like to re-roll a single slot, but the design is for all of them to re-roll.

    The Awakening Gems will be available in tradable packs.
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  2. #42
    Banned Suentous PO's Avatar
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    Ok thx G!

    It's been a fun few past days - cheers

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    Senior Member Avaree's Avatar
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    As described in op, we will need an elix to awaken our weapon, how long does this weapon elix last? Are the enhancements permanent? Or do they need to be replaced after the elix has worn off?

    Thanks in advance
    Last edited by Avaree; 08-30-2016 at 11:00 AM.
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  4.   Click here to go to the next Dev post in this thread.   #44
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by Avaree View Post
    As described in op, we will need an elix to awaken our weapon, how long does this weapon elix last? Are the enhancements permanent? Or do they need to be replaced after the elix has worn off?

    Thanks in advance
    One elixir awakens one weapon. Enhancements are permanent unless re-rolled.
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  6. #45
    Senior Member Niixed's Avatar
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    By default, I love game options that add more dimension to items in terms of stats. However, I urge caution to all parties, players and devs alike. This system is an in-game slot machine, which is why no slot can 'kept' or re-rolled individually. The "jackpot" of the most powerful/useful stats will be almost infinitely rare and I hope players in search of the "perfect" stats will take this into account. There are kids playing AL and I worry that young minds are often more susceptible to gambling addiction.

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    Looks exciting! But I've always been awful at gambling (chests, luck elixirs, merching... XD)

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    Quote Originally Posted by Niixed View Post
    This system is an in-game slot machine, which is why no slot can 'kept' or re-rolled individually. The "jackpot" of the most powerful/useful stats will be almost infinitely rare
    @.@ su true.
    I'm not the best at math, but here should be the odds:
    There's 132 total possible enchantments. Say you want 4 different ones in your arcane weapon... It would be (I think) 4/132 x 3/132 x 2/132 x 1/132 = 24/303595776 = 7.9x10^(-8) = 0.0000079% lol please tell me I'm wrong
    (That's only if the chance to get a bad enchant is the same as that of a good enchant. Idk if it is)
    Even lower if you want 4 of the same enchantment, or 2/2, or 3/1
    Last edited by Vvildfire; 08-30-2016 at 05:49 PM.

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    Senior Member Zynzyn's Avatar
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    Lately the design team has been coming up with lots of fresh ideas. This system seems interesting, cant wait to try it. Thank you dev team, you're all doing great. <3

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    Senior Member thekragle's Avatar
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    Quote Originally Posted by Niixed View Post
    By default, I love game options that add more dimension to items in terms of stats. However, I urge caution to all parties, players and devs alike. This system is an in-game slot machine, which is why no slot can 'kept' or re-rolled individually. The "jackpot" of the most powerful/useful stats will be almost infinitely rare and I hope players in search of the "perfect" stats will take this into account. There are kids playing AL and I worry that young minds are often more susceptible to gambling addiction.
    I know your intentions are good, but locked crates and chests are just as much as a gamble as this system. They each cost gold or plat (real money) to open or aquire, you get random items each time you open, and you can get terrible results or if lucky amazing results in the end.

    And since you usually get nothing good, it motivates you to open another one hoping for that big win, thus it becomes a gamble/gambling.

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    Senior Member Niixed's Avatar
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    Quote Originally Posted by thekragle View Post
    I know your intentions are good, but locked crates and chests are just as much as a gamble as this system. They each cost gold or plat (real money) to open or aquire, you get random items each time you open, and you can get terrible results or if lucky amazing results in the end.

    And since you usually get nothing good, it motivates you to open another one hoping for that big win, thus it becomes a gamble/gambling.
    Yeah, AL has become even more casino like lately. It was inevitable and maybe even necessary. My biggest complaint is that Item Awakening is unsatisfying for players like myself because I don't really have control over what stats I get unless I spend zillions on elixirs (tokens). But then again, I'm always one lever pull away from really sucky stats. There's no cumulative benefit. At least with grand gems you knew you'd eventually get what you wanted. This system will take it away.

    It's hard to get excited over Item Awakening. I'd be way more excited if I could lock the slot. STS you gotta give players freedom to choose if you want us to be excited about this stuff. Freedom = excitement = profit... and its antithesis.

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  13.   Click here to go to the next Dev post in this thread.   #51
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    Quote Originally Posted by Niixed View Post
    My biggest complaint is that Item Awakening is unsatisfying for players like myself because I don't really have control over what stats I get unless I spend zillions on elixirs (tokens). But then again, I'm always one lever pull away from really sucky stats. There's no cumulative benefit. At least with grand gems you knew you'd eventually get what you wanted. This system will take it away.

    It's hard to get excited over Item Awakening. I'd be way more excited if I could lock the slot. STS you gotta give players freedom to choose if you want us to be excited about this stuff. Freedom = excitement = profit... and its antithesis.
    This is all speculation at this point. We're happy with the initial design of the system, as always we'll get it in, gather feedback, and iterate. Looking forward to your feedback on the actual implementation.
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  14. #52
    Senior Member epicrrr's Avatar
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    Quote Originally Posted by Justg View Post
    Here is a list of all the possible Enhancements you can unlock through the Weapon Awakening process.
    You'll note many familiar stats on this list well as new percentage increases.

    There are also several brand new statistics that have been added to the game:
    Boss Damage - bonus damage the weapon does to Miniboss and Boss monsters (in any dungeon).
    Elite Damage - bonus damage applied to any monster in any Elite dungeon!
    Chance to Ignore Mana Cost - anytime you cast an ability, this is a percentage chance that the Mana cost will be ignored!
    Bonus Gold - get bonus payout when you loot gold from any monster.
    Chance to Taunt on Ability Cast - whenever you cast an ability, this statistic adds the chance that your target will be taunted.

    All Weapon Awakening Enhancements:
    +3 to STR
    +5 to STR
    +7 to STR
    +9 to STR
    +12 to STR
    +3 to DEX
    +5 to DEX
    +7 to DEX
    +9 to DEX
    +12 to DEX
    +3 to INT
    +5 to INT
    +7 to INT
    +9 to INT
    +12 to INT
    +3 to all stats (STR, DEX, INT)
    +4 to all stats (STR, DEX, INT)
    +5 to all stats (STR, DEX, INT)
    +8 to all stats (STR, DEX, INT)
    +10 to all stats (STR, DEX, INT)
    +1% to STR
    +1.5% to STR
    +2% to STR
    +2.5% to STR
    +3% to STR
    +1% to DEX
    +1.5% to DEX
    +2% to DEX
    +2.5% to DEX
    +3% to DEX
    +1% to INT
    +1.5% to INT
    +2% to INT
    +2.5% to INT
    +3% to INT
    +1% to all stats (STR, DEX, INT)
    +1.5% to all stats (STR, DEX, INT)
    +2% to all stats (STR, DEX, INT)
    +2.5% to all stats (STR, DEX, INT)
    +3% to all stats (STR, DEX, INT)
    +1 Dodge Chance
    +1.5 Dodge Chance
    +2 Dodge Chance
    +2.5 Dodge Chance
    +1 Crit Chance
    +1.5 Crit Chance
    +2 Crit Chance
    +2.5 Crit Chance
    +50 Health
    +75 Health
    +100 Health
    +125 Health
    +150 Health
    +1% Health
    +2% Health
    +3% Health
    +4% Health
    +50 Mana
    +75 Mana
    +100 Mana
    +125 Mana
    +150 Mana
    +1% Mana
    +2% Mana
    +3% Mana
    +4% Mana
    +1 Damage
    +2 Damage
    +3 Damage
    +4 Damage
    +0.25% to Damage
    +0.5% to Damage
    +0.75% to Damage
    +1% to Damage
    +50 Armor
    +75 Armor
    +100 Armor
    +125 Armor
    +150 Armor
    +2% Armor
    +3% Armor
    +4% Armor
    +5% Armor
    +3% Boss Damage
    +4% Boss Damage
    +5% Boss Damage
    +6% Boss Damage
    +7% Boss Damage
    +8% Boss Damage
    +9% Boss Damage
    +10% Boss Damage
    +11% Boss Damage
    +12% Boss Damage
    +3% Elite Damage
    +4% Elite Damage
    +5% Elite Damage
    +6% Elite Damage
    +7% Elite Damage
    +8% Elite Damage
    +9% Elite Damage
    +1% Chance to Ignore Mana Cost
    +2% Chance to Ignore Mana Cost
    +3% Chance to Ignore Mana Cost
    +4% Chance to Ignore Mana Cost
    +5% Chance to Ignore Mana Cost
    +2% Movement Speed
    +4% Movement Speed
    +5% Movement Speed
    +6% Movement Speed
    +8% Movement Speed
    +10% Movement Speed
    +2% Experience Gain
    +4% Experience Gain
    +5% Experience Gain
    +6% Experience Gain
    +8% Experience Gain
    +10% Experience Gain
    +1% Reroll Chance
    +2% Reroll Chance
    +3% Reroll Chance
    +4% Reroll Chance
    +5% Reroll Chance
    +20% Bonus Gold
    +40% Bonus Gold
    +60% Bonus Gold
    +80% Bonus Gold
    +100% Bonus Gold
    +1% Chance to Taunt the targets of any Ability
    +2% Chance to Taunt the targets of any Ability
    +3% Chance to Taunt the targets of any Ability
    +4% Chance to Taunt the targets of any Ability
    +5% Chance to Taunt the targets of any Ability
    Justg so its safe to assume that there will be no scaling per level? The stats we get is fixed based on this list?

    Also the higher the stats the lower their chance of it being slotted or all these stats have equal "loot rate"?
    Last edited by epicrrr; 08-30-2016 at 12:57 PM.
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    Quote Originally Posted by epicrrr View Post
    Justg so its safe to assume that there will be no scaling per level? The stats we get is fixed based on this list?
    Yes no scaling. There was answer about it already. You can get 150 armor from lvl 1 to 56

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    Quote Originally Posted by Payed View Post
    How much do the Elite awakening gem chest cost via plat?

    Sent from my LG-D850 using Tapatalk
    Since it was never answered I'll ask again.

    Sent from my LG-D850 using Tapatalk

  18.   Click here to go to the next Dev post in this thread.   #55
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by Payed View Post
    Since it was never answered I'll ask again.

    Sent from my LG-D850 using Tapatalk
    5 plat for the Elite Awakening Gem.
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    Hello Gary, I have a question :P.

    What is the difference between this?

    +10 to all stats (STR, DEX, INT)

    +3% to all stats (STR, DEX, INT)

    --------------------------------------

    1% Damage

    4 Damage

    --------------------------------------

    and.... this

    +100% Bonus Gold

    so, If I win 200 gold I will receive 400 gold? The bonus gold will apply of gold from chest too?
    Last edited by Hercules; 08-30-2016 at 01:29 PM.




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    Quote Originally Posted by Hercules View Post
    Hello Gary, I have a question :P.

    What is the difference between this?

    +10 to all stats (STR, DEX, INT)

    +3% to all stats (STR, DEX, INT)

    --------------------------------------

    1% Damage

    4 Damage

    --------------------------------------

    and.... this

    +100% Bonus Gold

    so, If I win 200 gold I will receive 400 gold? The bonus gold will apply of gold from chest too?
    +10 extra points to your stat.
    +3% means if you have 100 dex and 3% of 100 is 3 then your dex will be boosted by 3 points.
    If your damage is 100 and you get 1% damage buff from this awaken gem your damage will be 101
    4 damage means extra 4 damage points are added to your current damage

    100% gold means if you drop in map 20 gold from mob you'll recieve 40 instead.
    Last edited by resurrected; 08-30-2016 at 01:40 PM.

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    Thanks you guys




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    Quote Originally Posted by Justg View Post
    5 plat for the Elite Awakening Gem.
    Is it tradeable?
    76 Lethoiun 71 Hymns 58 Selfocracy
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  25.   Click here to go to the next Dev post in this thread.   #60
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by Lethoiun View Post
    Is it tradeable?
    It is tradable!
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