Its a very good idea and the gameplay can only be more rich.
Je suis en plus, très impressionné de toutes ces mises a jour.. !
But a futur thing to take care when you buy a weapon now, so i hope its clear like how it look like on the screenshots.
Congrats!
jewels not rip wtf..u need them more than ever , full exquisite + 4x 3% primary stat...dam lol
lets say 800 str
u get 9x3 + 4x 24 = 123 str on a single (arcane) item
This is friggin awesome, I can literally not see any downside to this system. The sheer mechanics of randomness make it so much more interesting. This just enhances our characters in another unique way and I love it. Sure only rerolling one slot at a time would be easier but when have things ever really been easy when you want to be Op.....Nice work STS!
A couple of observations:
1) This will be a "grand gem" odds game all over again. I bet this also takes 8 hours to re-roll each time which can be speed up with plat? (Hehe, I know how STS thinks....)
2) Every time one of these systems is put in place that does NOT scale to level, it just helps elite twinks become even more powerful and dominate events. I'm not complaining as my level 10 twink happens to have the most damage of any level 10 player. I can just imagine adding a couple of those +4 damage enhancements and being up around 165+ damage when all is done. I'll be able to kill event bosses with 2 hits now, instead of the 3 it currently takes me LOL
These should really scale to level if you don't want to break the twink game any more than it already is. Add another 300 armor to a level 10 warrior, and GG.
Re-rolling takes 0 seconds, though if you really want to I won't stop you from trying to speed that up with plat
We have other ideas in mind for events and power scaling, we're not worried about a level 10 warrior with another 300 armor, and the PvP implications are equal opportunity for all players.
Luck and Lepre will not affect your reroll chances.
Even though the system sounds op in its making, I am thinking of the cons first.
1. Its going to be worse then the grand gems system. Getting the right combos in the slots is going to be near impossible. This is especially since all slots reroll together.
2. Time factor. If this system again requires reroll times which take like 8hrs or so its going to be really frustrating. F2p players have no choice but to put items when they are at work or asleep.
3. Awakening gem is again a story of collecting ingredients, thereby filling up crafting inventory which is already hampering play even at 500 slots & crafting times for the awakening gem in an already limited crafting slots situation.
Not trying to sound negative here but the whole jewels, crafting inventory, crafting costs, crafting slots, other ingredients that take up space & time also, is getting more & more cumbersome by the day.
What does that empower button means?
Is the incense awaking gem hard to drop? What kind of type of those material? Is that a common rare epic legendary or how? Sorry just confused hahaha
Well, of course I don't care for the rng for all the slots. Each slot individually, ok, but all of them for each reroll is a bit much.
Question: will luck/lepre affect the rolls?
Can there be an option to re-roll only the slot that uou do not want?
From what i understand i have 4 slots buffed and i like 2 of the slots but im unhappy with the other two and i use an awakening or elite awakening gem all 4 slots will re-roll.
The chances if getting satisfactory buffs on all slots are slim due to the number of permutations.
Please provide a reroll per slot option.
Thanks
Sounds interesting!
I'd also like some way of protecting a property that I awakened, if not simply rerolling a single slot.
It almost seems rougher to have more slots open end possibly loose a couple good ones and end up with nada, idk.
Are the awakening gems tradable ?
Ok thx G!
It's been a fun few past days - cheers
As described in op, we will need an elix to awaken our weapon, how long does this weapon elix last? Are the enhancements permanent? Or do they need to be replaced after the elix has worn off?
Thanks in advance
Last edited by Avaree; 08-30-2016 at 11:00 AM.
Avy
12-2012
By default, I love game options that add more dimension to items in terms of stats. However, I urge caution to all parties, players and devs alike. This system is an in-game slot machine, which is why no slot can 'kept' or re-rolled individually. The "jackpot" of the most powerful/useful stats will be almost infinitely rare and I hope players in search of the "perfect" stats will take this into account. There are kids playing AL and I worry that young minds are often more susceptible to gambling addiction.
Member Arlorian Realtors Association
@.@ su true.
I'm not the best at math, but here should be the odds:
There's 132 total possible enchantments. Say you want 4 different ones in your arcane weapon... It would be (I think) 4/132 x 3/132 x 2/132 x 1/132 = 24/303595776 = 7.9x10^(-8) = 0.0000079% lol please tell me I'm wrong
(That's only if the chance to get a bad enchant is the same as that of a good enchant. Idk if it is)
Even lower if you want 4 of the same enchantment, or 2/2, or 3/1
Last edited by Vvildfire; 08-30-2016 at 05:49 PM.
Looks exciting! But I've always been awful at gambling (chests, luck elixirs, merching... XD)
Lately the design team has been coming up with lots of fresh ideas. This system seems interesting, cant wait to try it. Thank you dev team, you're all doing great. <3
Bookmarks