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  Click here to go to the first Dev post in this thread.   Thread: Possible Item Enhancements

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    Spacetime Studios Dev Justg's Avatar
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    Default Possible Item Enhancements

    Here is a list of all the possible Enhancements you can unlock through the Weapon Awakening process.
    You'll note many familiar stats on this list well as new percentage increases.

    There are also several brand new statistics that have been added to the game:
    Boss Damage - bonus damage the weapon does to Miniboss and Boss monsters (in any dungeon).
    Elite Damage - bonus damage applied to any monster in any Elite dungeon!
    Chance to Ignore Mana Cost - anytime you cast an ability, this is a percentage chance that the Mana cost will be ignored!
    Bonus Gold - get bonus payout when you loot gold from any monster.
    Chance to Taunt on Ability Cast - whenever you cast an ability, this statistic adds the chance that your target will be taunted.

    All Weapon Awakening Enhancements:
    +3 to STR
    +5 to STR
    +7 to STR
    +9 to STR
    +12 to STR
    +3 to DEX
    +5 to DEX
    +7 to DEX
    +9 to DEX
    +12 to DEX
    +3 to INT
    +5 to INT
    +7 to INT
    +9 to INT
    +12 to INT
    +3 to all stats (STR, DEX, INT)
    +4 to all stats (STR, DEX, INT)
    +5 to all stats (STR, DEX, INT)
    +8 to all stats (STR, DEX, INT)
    +10 to all stats (STR, DEX, INT)
    +1% to STR
    +1.5% to STR
    +2% to STR
    +2.5% to STR
    +3% to STR
    +1% to DEX
    +1.5% to DEX
    +2% to DEX
    +2.5% to DEX
    +3% to DEX
    +1% to INT
    +1.5% to INT
    +2% to INT
    +2.5% to INT
    +3% to INT
    +1% to all stats (STR, DEX, INT)
    +1.5% to all stats (STR, DEX, INT)
    +2% to all stats (STR, DEX, INT)
    +2.5% to all stats (STR, DEX, INT)
    +3% to all stats (STR, DEX, INT)
    +1 Dodge Chance
    +1.5 Dodge Chance
    +2 Dodge Chance
    +2.5 Dodge Chance
    +1 Crit Chance
    +1.5 Crit Chance
    +2 Crit Chance
    +2.5 Crit Chance
    +50 Health
    +75 Health
    +100 Health
    +125 Health
    +150 Health
    +1% Health
    +2% Health
    +3% Health
    +4% Health
    +50 Mana
    +75 Mana
    +100 Mana
    +125 Mana
    +150 Mana
    +1% Mana
    +2% Mana
    +3% Mana
    +4% Mana
    +1 Damage
    +2 Damage
    +3 Damage
    +4 Damage
    +0.25% to Damage
    +0.5% to Damage
    +0.75% to Damage
    +1% to Damage
    +50 Armor
    +75 Armor
    +100 Armor
    +125 Armor
    +150 Armor
    +2% Armor
    +3% Armor
    +4% Armor
    +5% Armor
    +3% Boss Damage
    +4% Boss Damage
    +5% Boss Damage
    +6% Boss Damage
    +7% Boss Damage
    +8% Boss Damage
    +9% Boss Damage
    +10% Boss Damage
    +11% Boss Damage
    +12% Boss Damage
    +3% Elite Damage
    +4% Elite Damage
    +5% Elite Damage
    +6% Elite Damage
    +7% Elite Damage
    +8% Elite Damage
    +9% Elite Damage
    +1% Chance to Ignore Mana Cost
    +2% Chance to Ignore Mana Cost
    +3% Chance to Ignore Mana Cost
    +4% Chance to Ignore Mana Cost
    +5% Chance to Ignore Mana Cost
    +2% Movement Speed
    +4% Movement Speed
    +5% Movement Speed
    +6% Movement Speed
    +8% Movement Speed
    +10% Movement Speed
    +2% Experience Gain
    +4% Experience Gain
    +5% Experience Gain
    +6% Experience Gain
    +8% Experience Gain
    +10% Experience Gain
    +1% Reroll Chance
    +2% Reroll Chance
    +3% Reroll Chance
    +4% Reroll Chance
    +5% Reroll Chance
    +20% Bonus Gold
    +40% Bonus Gold
    +60% Bonus Gold
    +80% Bonus Gold
    +100% Bonus Gold
    +1% Chance to Taunt the targets of any Ability
    +2% Chance to Taunt the targets of any Ability
    +3% Chance to Taunt the targets of any Ability
    +4% Chance to Taunt the targets of any Ability
    +5% Chance to Taunt the targets of any Ability
    Last edited by Cinco; 08-29-2016 at 05:02 PM.
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    Good, i need see it!!!

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    Default

    Niiccee

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    Reroll and xp Enhancements are the best
    Thanks G.

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    Default Possible Item Enhancements

    looks good


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    Last edited by Anyona; 08-29-2016 at 06:02 PM.

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    Does movement stack with speed set

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    I'm glad to see this taunt, going along with what they said about putting warriors back up there.
    Next imagine an arcane item with 5%x4, plus 25% luck elixir,plus arlor ring, plus hisha, plus lepre.
    With the luck stack with all the other?
    Also adding 600 armor to something like the arc sword, there won't be a need for the aegis

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    How does movement speed and damage % work when you also have a pet with damage and speed enhancements (such as Abaddon which has a 15% damage boost and a 12% speed boost)?? Does it stack or would it be wasted?

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    What is this?

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    u said it can stack..so i can get 20% reroll chance on arcane weapon (4 slots)??if im lucky enough to get each slot 5% reroll chance

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    If I have 100% Bonus gold like in all of my 6equips then it would give 600%gold bonus?

  13.   This is the last Dev post in this thread.   #12
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by Hoardseeker View Post
    If I have 100% Bonus gold like in all of my 6equips then it would give 600%gold bonus?
    Maximum of 4 slots, and yes it would stack to 400% gold bonus.
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    When will this be possible?
    And please add an enchantment that is good for pvp! Stun or extra damage for example! That would be so awesome!

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    one thing i dont really undertsand is the difference between 10+ all stats and the 3%+ to ALL STATS. can a mod or dev kindly tell me wich is better ? so i may know wich one to go for while awakening my item. TY!

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    Quote Originally Posted by Justg View Post
    Maximum of 4 slots, and yes it would stack to 400% gold bonus.
    Does this only work on gold dropped from mobs or gold say from crates etc.


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    Quote Originally Posted by Justg View Post
    Here is a list of all the possible Enhancements you can unlock through the Weapon Awakening process.
    You'll note many familiar stats on this list well as new percentage increases.

    There are also several brand new statistics that have been added to the game:
    Boss Damage - bonus damage the weapon does to Miniboss and Boss monsters (in any dungeon).
    Elite Damage - bonus damage applied to any monster in any Elite dungeon!
    Chance to Ignore Mana Cost - anytime you cast an ability, this is a percentage chance that the Mana cost will be ignored!
    Bonus Gold - get bonus payout when you loot gold from any monster.
    Chance to Taunt on Ability Cast - whenever you cast an ability, this statistic adds the chance that your target will be taunted.

    All Weapon Awakening Enhancements:
    +3 to STR
    +5 to STR
    +7 to STR
    +9 to STR
    +12 to STR
    +3 to DEX
    +5 to DEX
    +7 to DEX
    +9 to DEX
    +12 to DEX
    +3 to INT
    +5 to INT
    +7 to INT
    +9 to INT
    +12 to INT
    +3 to all stats (STR, DEX, INT)
    +4 to all stats (STR, DEX, INT)
    +5 to all stats (STR, DEX, INT)
    +8 to all stats (STR, DEX, INT)
    +10 to all stats (STR, DEX, INT)
    +1% to STR
    +1.5% to STR
    +2% to STR
    +2.5% to STR
    +3% to STR
    +1% to DEX
    +1.5% to DEX
    +2% to DEX
    +2.5% to DEX
    +3% to DEX
    +1% to INT
    +1.5% to INT
    +2% to INT
    +2.5% to INT
    +3% to INT
    +1% to all stats (STR, DEX, INT)
    +1.5% to all stats (STR, DEX, INT)
    +2% to all stats (STR, DEX, INT)
    +2.5% to all stats (STR, DEX, INT)
    +3% to all stats (STR, DEX, INT)
    +1 Dodge Chance
    +1.5 Dodge Chance
    +2 Dodge Chance
    +2.5 Dodge Chance
    +1 Crit Chance
    +1.5 Crit Chance
    +2 Crit Chance
    +2.5 Crit Chance
    +50 Health
    +75 Health
    +100 Health
    +125 Health
    +150 Health
    +1% Health
    +2% Health
    +3% Health
    +4% Health
    +50 Mana
    +75 Mana
    +100 Mana
    +125 Mana
    +150 Mana
    +1% Mana
    +2% Mana
    +3% Mana
    +4% Mana
    +1 Damage
    +2 Damage
    +3 Damage
    +4 Damage
    +0.25% to Damage
    +0.5% to Damage
    +0.75% to Damage
    +1% to Damage
    +50 Armor
    +75 Armor
    +100 Armor
    +125 Armor
    +150 Armor
    +2% Armor
    +3% Armor
    +4% Armor
    +5% Armor
    +3% Boss Damage
    +4% Boss Damage
    +5% Boss Damage
    +6% Boss Damage
    +7% Boss Damage
    +8% Boss Damage
    +9% Boss Damage
    +10% Boss Damage
    +11% Boss Damage
    +12% Boss Damage
    +3% Elite Damage
    +4% Elite Damage
    +5% Elite Damage
    +6% Elite Damage
    +7% Elite Damage
    +8% Elite Damage
    +9% Elite Damage
    +1% Chance to Ignore Mana Cost
    +2% Chance to Ignore Mana Cost
    +3% Chance to Ignore Mana Cost
    +4% Chance to Ignore Mana Cost
    +5% Chance to Ignore Mana Cost
    +2% Movement Speed
    +4% Movement Speed
    +5% Movement Speed
    +6% Movement Speed
    +8% Movement Speed
    +10% Movement Speed
    +2% Experience Gain
    +4% Experience Gain
    +5% Experience Gain
    +6% Experience Gain
    +8% Experience Gain
    +10% Experience Gain
    +1% Reroll Chance
    +2% Reroll Chance
    +3% Reroll Chance
    +4% Reroll Chance
    +5% Reroll Chance
    +20% Bonus Gold
    +40% Bonus Gold
    +60% Bonus Gold
    +80% Bonus Gold
    +100% Bonus Gold
    +1% Chance to Taunt the targets of any Ability
    +2% Chance to Taunt the targets of any Ability
    +3% Chance to Taunt the targets of any Ability
    +4% Chance to Taunt the targets of any Ability
    +5% Chance to Taunt the targets of any Ability
    Hi Justg,

    I do like the weapon enhancement, BUT, If this is going live with the current potential stats for weapon enhancement, i think it will break the game even further than it already are. It should be tone down further.

    Here like me give you an example of my quick number crunching base on just some stats thats available.

    Since so many rogues loves there stats and they the one that complains the most...

    Exampe: End game rogue (remember this is just a roughed estimate)

    Average Rog lvl 56 stats:
    Health: 4000-4500
    Dex: 500-550
    Str: 150
    Int: 150-200
    Armor: 1500-2000
    Dam: 800-1200

    Now, i'm just going to cover the primary stats which is DEX. For every 10 dex= ~56 dam, Mythic = slots & Arcane = 4 slots.

    Now for whatever reason if you happen to be SUPER LUCKY, you will get the stats +3% to all stats (STR, DEX, INT). (By the way this is worst than Paras' or Eyes' Gems) And you have Mythic or Arcane weapons: FOR every 10 DEX= ~56 DAM. (repeat from Above)

    ARCANE slotted with the sampe stats above:

    Average Rog lvl 56 stats:

    Health: 4000-4500
    Dex: 500-550 (560-616)
    Str: 150 (168)
    Int: 150-200 (168-224)

    Armor: 1500-2000
    Dam: 800-1200 (1135-1570 DAM) (I know INT will give you additions DAM, but i didn't factor that in yet, and if it is it would be near 1800 Dam or more)

    Base on this rough estimate of the Rog Class and their primary stats, it will make it too OP. Then your back to square one again, where you will get the majority of most players whining and yellow Nerf this and Nerf that. Rog can basically ONE SHOT ANYONE AGAIN with those DAM increases.

    Like i said, i do like the weapon enhancement, but it needs to be toned down drastically before release. And also, please DO NOT CHANGE for individual rerolled, or you will get too many players with the same simiiar stats where everyone will look the same and running around 1KO others, then you have a system that's further broken than it already are. Most players will try to be the perfectionist and try rerolled over and over again, just to get those ARCANE STATS. (Let them lol, that way STS will still make $$$ from those plat elixer enhancements.

    EDITED: Was doing this out of the top of my head, but with quick calculation, it's about 10 Dex ~ 56 Dam or 1 Dex ~5.6 Dam.Click image for larger version. 

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    See how that weapon is highlighted with 51 DEX and yields an additional 287 Dam. When 287/51= 5.6 Dam= 1 Dex or 56 Dam=10 Dex.
    Last edited by Ipoopsy; 08-30-2016 at 03:26 PM. Reason: adding a picture

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    Quote Originally Posted by Ipoopsy View Post
    For every 10 dex= ~100 dam

    ...

    FOR every 10 DEX= ~100 DAM. (repeat from Above)
    10 dex maybe gives 100 damage in another game. Not in Arcane Legends.

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    Quote Originally Posted by Tatman View Post
    10 dex maybe gives 100 damage in another game. Not in Arcane Legends.
    i physically switch similar weapons with the difference being 10 Dex apart yields ~100 Xtra damage.

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    Quote Originally Posted by Ipoopsy View Post
    i physically switch similar weapons with the difference being 10 Dex apart yields ~100 Xtra damage.
    try the same weapon with jewels and without. it won't happen much.

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    Quote Originally Posted by Ipoopsy View Post
    i physically switch similar weapons with the difference being 10 Dex apart yields ~100 Xtra damage.
    1 dex = 1 dmg, give or take a few decimals.
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