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  Click here to go to the first Dev post in this thread.   Thread: Possible Item Enhancements

  1. #21
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    +100% Bonus Gold, I like it

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    +10 All Stats it's what i need XD

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    Quote Originally Posted by Justg View Post
    Here is a list of all the possible Enhancements you can unlock through the Weapon Awakening process.
    You'll note many familiar stats on this list well as new percentage increases.

    There are also several brand new statistics that have been added to the game:
    Boss Damage - bonus damage the weapon does to Miniboss and Boss monsters (in any dungeon).
    Elite Damage - bonus damage applied to any monster in any Elite dungeon!
    Chance to Ignore Mana Cost - anytime you cast an ability, this is a percentage chance that the Mana cost will be ignored!
    Bonus Gold - get bonus payout when you loot gold from any monster.
    Chance to Taunt on Ability Cast - whenever you cast an ability, this statistic adds the chance that your target will be taunted.

    All Weapon Awakening Enhancements:
    +3 to STR
    +5 to STR
    +7 to STR
    +9 to STR
    +12 to STR
    +3 to DEX
    +5 to DEX
    +7 to DEX
    +9 to DEX
    +12 to DEX
    +3 to INT
    +5 to INT
    +7 to INT
    +9 to INT
    +12 to INT
    +3 to all stats (STR, DEX, INT)
    +4 to all stats (STR, DEX, INT)
    +5 to all stats (STR, DEX, INT)
    +8 to all stats (STR, DEX, INT)
    +10 to all stats (STR, DEX, INT)
    +1% to STR
    +1.5% to STR
    +2% to STR
    +2.5% to STR
    +3% to STR
    +1% to DEX
    +1.5% to DEX
    +2% to DEX
    +2.5% to DEX
    +3% to DEX
    +1% to INT
    +1.5% to INT
    +2% to INT
    +2.5% to INT
    +3% to INT
    +1% to all stats (STR, DEX, INT)
    +1.5% to all stats (STR, DEX, INT)
    +2% to all stats (STR, DEX, INT)
    +2.5% to all stats (STR, DEX, INT)
    +3% to all stats (STR, DEX, INT)
    +1 Dodge Chance
    +1.5 Dodge Chance
    +2 Dodge Chance
    +2.5 Dodge Chance
    +1 Crit Chance
    +1.5 Crit Chance
    +2 Crit Chance
    +2.5 Crit Chance
    +50 Health
    +75 Health
    +100 Health
    +125 Health
    +150 Health
    +1% Health
    +2% Health
    +3% Health
    +4% Health
    +50 Mana
    +75 Mana
    +100 Mana
    +125 Mana
    +150 Mana
    +1% Mana
    +2% Mana
    +3% Mana
    +4% Mana
    +1 Damage
    +2 Damage
    +3 Damage
    +4 Damage
    +0.25% to Damage
    +0.5% to Damage
    +0.75% to Damage
    +1% to Damage
    +50 Armor
    +75 Armor
    +100 Armor
    +125 Armor
    +150 Armor
    +2% Armor
    +3% Armor
    +4% Armor
    +5% Armor
    +3% Boss Damage
    +4% Boss Damage
    +5% Boss Damage
    +6% Boss Damage
    +7% Boss Damage
    +8% Boss Damage
    +9% Boss Damage
    +10% Boss Damage
    +11% Boss Damage
    +12% Boss Damage
    +3% Elite Damage
    +4% Elite Damage
    +5% Elite Damage
    +6% Elite Damage
    +7% Elite Damage
    +8% Elite Damage
    +9% Elite Damage
    +1% Chance to Ignore Mana Cost
    +2% Chance to Ignore Mana Cost
    +3% Chance to Ignore Mana Cost
    +4% Chance to Ignore Mana Cost
    +5% Chance to Ignore Mana Cost
    +2% Movement Speed
    +4% Movement Speed
    +5% Movement Speed
    +6% Movement Speed
    +8% Movement Speed
    +10% Movement Speed
    +2% Experience Gain
    +4% Experience Gain
    +5% Experience Gain
    +6% Experience Gain
    +8% Experience Gain
    +10% Experience Gain
    +1% Reroll Chance
    +2% Reroll Chance
    +3% Reroll Chance
    +4% Reroll Chance
    +5% Reroll Chance
    +20% Bonus Gold
    +40% Bonus Gold
    +60% Bonus Gold
    +80% Bonus Gold
    +100% Bonus Gold
    +1% Chance to Taunt the targets of any Ability
    +2% Chance to Taunt the targets of any Ability
    +3% Chance to Taunt the targets of any Ability
    +4% Chance to Taunt the targets of any Ability
    +5% Chance to Taunt the targets of any Ability
    ClClarify pls if those new speedgems can be stacked with speed set

  4. #24
    Forum Adept DarrenPR's Avatar
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    Could you please clarify if the +x% bonus to <primary stat(s)> are off the base stat (nothing equipped, no pets) or if it's calculated after all other bonuses to the primary stat (i.e. weapons, pets, armor, jewels, etc). Thanks!

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    That's a big list...

    Sent from my ONE A2003 using Tapatalk

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    Imagine a mage or rogue running with this in multiple slots.... R.I.P.

    +1% Chance to Taunt the targets of any Ability
    +2% Chance to Taunt the targets of any Ability
    +3% Chance to Taunt the targets of any Ability
    +4% Chance to Taunt the targets of any Ability
    +5% Chance to Taunt the targets of any Ability

  8. #27
    Senior Member Zynzyn's Avatar
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    This system seems a lot of fun!!

    On my wish list is an event-special farming weapon with 200% bonus gold haha.

  9. #28
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    May i know what is best reroll for elite awakening gem?

  10. #29
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    Quote Originally Posted by Zynzyn View Post
    This system seems a lot of fun!!

    On my wish list is an event-special farming weapon with 200% bonus gold haha.
    400%* Bonus gold

  11. #30
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    Are the percentage buffs better than the raw number?

    +150 armor vs 5% armor?

    +4 dmg vs 4% dmg?

    I assume the answer depends on level? So then is 3% to all stats better than +10 to all stats?

    Do the speed enhancements stack with a speed buffing pet and speed elixirs?

    Please enlighten me.
    Last edited by Earlingstad; 09-03-2016 at 08:42 AM.

  12. #31
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    Quote Originally Posted by Earlingstad View Post
    Are the percentage buffs better than the raw number?

    +150 armor vs 5% armor?

    +4 dmg vs 4% dmg?

    I assume the answer depends on level? So then is 3% to all stats better than +10 to all stats?

    Do the speed enhancements stack with a speed buffing pet and speed elixirs?

    Please enlighten me.
    Let's say your armor is 1000 and you get 5% armor buff. 50 armor will be added to your stat.
    % = 1/2/3/4/5 % of total is added to your stat.

    Same goes to damage. If your damage is 1000 and you get 4% damage buff then 40 damage will be added to your stat.

    You can do same calculation on main stat.

    Speed buff from awaken gems stack with speed lix and speed buff from pet.

  13. #32
    Senior Member Vvildfire's Avatar
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    Quote Originally Posted by Ipoopsy View Post
    Average Rog lvl 56 stats:
    Health: 4000-4500
    Dex: 500-550
    Str: 150
    Int: 150-200
    Armor: 1500-2000
    Dam: 800-1200

    Now, i'm just going to cover the primary stats which is DEX. For every 10 dex= ~56 dam, Mythic = slots & Arcane = 4 slots.

    Now for whatever reason if you happen to be SUPER LUCKY, you will get the stats +3% to all stats (STR, DEX, INT). (By the way this is worst than Paras' or Eyes' Gems) And you have Mythic or Arcane weapons: FOR every 10 DEX= ~56 DAM. (repeat from Above)

    ARCANE slotted with the sampe stats above:

    Average Rog lvl 56 stats:

    Health: 4000-4500
    Dex: 500-550 (560-616)
    Str: 150 (168)
    Int: 150-200 (168-224)

    Armor: 1500-2000
    Dam: 800-1200 (1135-1570 DAM) (I know INT will give you additions DAM, but i didn't factor that in yet, and if it is it would be near 1800 Dam or more)

    Base on this rough estimate of the Rog Class and their primary stats, it will make it too OP. Then your back to square one again, where you will get the majority of most players whining and yellow Nerf this and Nerf that. Rog can basically ONE SHOT ANYONE AGAIN with those DAM increases.

    Like i said, i do like the weapon enhancement, but it needs to be toned down drastically before release. And also, please DO NOT CHANGE for individual rerolled, or you will get too many players with the same simiiar stats where everyone will look the same and running around 1KO others, then you have a system that's further broken than it already are. Most players will try to be the perfectionist and try rerolled over and over again, just to get those ARCANE STATS. (Let them lol, that way STS will still make $$$ from those plat elixer enhancements.

    EDITED: Was doing this out of the top of my head, but with quick calculation, it's about 10 Dex ~ 56 Dam or 1 Dex ~5.6 Dam.Attachment 154681

    See how that weapon is highlighted with 51 DEX and yields an additional 287 Dam. When 287/51= 5.6 Dam= 1 Dex or 56 Dam=10 Dex.
    Your estimates are WAY wrong O.o
    56 dmg for 10 dex would be absolutely OP lmao. You forget that the weapons give dps too, not just dex, and the weapon's dex is not the only factor that adds damage (in fact, it's the dps. The damage increase you see is from the 152.3 dps which you, for some reason, ignored??).

    As far as I know, 1 dex equals roughly to 1 dmg (it's a little less than 1 for my lvl 47 rogue. Mages also gain ~1 dmg from 1 int). Also, I think 500-550 dex at lvl 56 would be pretty damn low for even an average player O.o

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    Awakening gems in store will be permanent or no?

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    Quote Originally Posted by Ipoopsy View Post
    Hi Justg,

    I do like the weapon enhancement, BUT, If this is going live with the current potential stats for weapon enhancement, i think it will break the game even further than it already are. It should be tone down further.

    Here like me give you an example of my quick number crunching base on just some stats thats available.

    Since so many rogues loves there stats and they the one that complains the most...

    Exampe: End game rogue (remember this is just a roughed estimate)

    Average Rog lvl 56 stats:
    Health: 4000-4500
    Dex: 500-550
    Str: 150
    Int: 150-200
    Armor: 1500-2000
    Dam: 800-1200

    Now, i'm just going to cover the primary stats which is DEX. For every 10 dex= ~56 dam, Mythic = slots & Arcane = 4 slots.

    Now for whatever reason if you happen to be SUPER LUCKY, you will get the stats +3% to all stats (STR, DEX, INT). (By the way this is worst than Paras' or Eyes' Gems) And you have Mythic or Arcane weapons: FOR every 10 DEX= ~56 DAM. (repeat from Above)

    ARCANE slotted with the sampe stats above:

    Average Rog lvl 56 stats:

    Health: 4000-4500
    Dex: 500-550 (560-616)
    Str: 150 (168)
    Int: 150-200 (168-224)

    Armor: 1500-2000
    Dam: 800-1200 (1135-1570 DAM) (I know INT will give you additions DAM, but i didn't factor that in yet, and if it is it would be near 1800 Dam or more)

    Base on this rough estimate of the Rog Class and their primary stats, it will make it too OP. Then your back to square one again, where you will get the majority of most players whining and yellow Nerf this and Nerf that. Rog can basically ONE SHOT ANYONE AGAIN with those DAM increases.

    Like i said, i do like the weapon enhancement, but it needs to be toned down drastically before release. And also, please DO NOT CHANGE for individual rerolled, or you will get too many players with the same simiiar stats where everyone will look the same and running around 1KO others, then you have a system that's further broken than it already are. Most players will try to be the perfectionist and try rerolled over and over again, just to get those ARCANE STATS. (Let them lol, that way STS will still make $$$ from those plat elixer enhancements.

    EDITED: Was doing this out of the top of my head, but with quick calculation, it's about 10 Dex ~ 56 Dam or 1 Dex ~5.6 Dam.Attachment 154681

    See how that weapon is highlighted with 51 DEX and yields an additional 287 Dam. When 287/51= 5.6 Dam= 1 Dex or 56 Dam=10 Dex.
    Why do you see it is threat to rogues only lol?
    Your just showing your BITTERNESS to rogue class
    I'm on its not like gonna happen and if u happened to re-roll 3% to all stats but only one you need to repeat it again .

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    Is it possible 20% reroll???

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    Quote Originally Posted by orlandopalis View Post
    Is it possible 20% reroll???
    Indeed it is possible

  18. #37
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    Quote Originally Posted by Spell View Post
    Indeed it is possible
    Double Indeed 40% that is. "possible"

  19. #38
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    New new and new

  20. #39
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    Balance enchancment make me learn learn n learn again

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    Nice event

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