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  Click here to go to the first Dev post in this thread.   Thread: Community Preview | 8/31/16 | New Client and System, Awakening Event and More!

  1. #41
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    i only stand with one question, how does the banners look like?

  2. #42
    Senior Member resurrected's Avatar
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    http://www.spacetimestudios.com/showthread.php?t=371829

    Can one of devs look into it? Will be Glad
    Thanks

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    Sts can we see the banner..?

    Jexil

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    Quote Originally Posted by blazerdd View Post
    First!

    Could we get a sneak peak at the banner too?
    If this helps

    Jexil

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    Regarding the energy issue:

    Quote Originally Posted by Justg View Post
    Couple of reasons:

    1) Loot drops are huge, no need for hitting this as quickly as possible
    2) A little slower pacing from last week's EggStravaganza, where folks felt they needed to run 24/7
    While I appreciate the response, I don't agree that limiting how much people can play is the answer. People played last week's event so much because it was a beneficial event that they wanted to run. They didn't feel like they "had to", they did it because it was fun and they could loot useful things. Unfortunately this screwed those of us who were unable to play that weekend, as the event was cut short so we couldn't participate. Limiting participation in the next event to those with either a lot of plat or a ton of gold, just frustrates those who missed the pet event even more.

    The main problem with energy events in general, and especially those without craftable energy is this: Most people don't have the chance to play every day (or even every week). When those who work and/or have families have the time to play, it is often a couple of hours or a single day at a time. When you make people wait 8 hours for a single portal entry, by the time they get their energy refilled they no longer have time off to play. This is extremely discouraging.

    I'd far rather be able to run as much as possible when I have time, and have drops that are good rather than huge, than have to stop playing for 24 hours just to get 3 more portal entries.

    While I sincerely appreciate the recent efforts (and communication) from the devs, when this energy problem is combined with the ever-increasing complexity of the game, events and ap's, and the requirement to find parties to even play the newer maps, it drives the game increasingly further from the pick-up-and-play model many players came to the game for. It seems to be that the game is becoming strictly for the hard-core full time gamers, which is usually a fairly small group (I know because I spent many years as one).

    Just my observations.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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