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Thread: Allow different classes to perform actions faster.

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    Tournament & Ladder Leader Silentarrow's Avatar
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    Default Allow different classes to perform actions faster.

    Hey guys! I think it would be cool if each class could complete an action faster. What I have in mind is this.

    Commandos-
    Commando's will be able to breach/place bombs faster than anyother class.

    Operatives-
    Operatives will be able to open chests faster than all classes

    Engineer-
    Engineers will be able to open doors faster than all other classes.

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    Senior Member Cabero's Avatar
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    Would be interesting but I doubt the devs would do it. Maybe if there were some other kind of perks to each class.
    Currently playing Acabero in PL

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    Tournament & Ladder Leader Silentarrow's Avatar
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    Quote Originally Posted by Cabero View Post
    Would be interesting but I doubt the devs would do it. Maybe if there were some other kind of perks to each class.
    Hmm.. Maybe Op walks faster/shoots faster, Tanks have a higher aggro rate, and Engies stims work more effectively?

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    Senior Member Cabero's Avatar
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    Quote Originally Posted by Silentarrow View Post
    Hmm.. Maybe Op walks faster/shoots faster, Tanks have a higher aggro rate, and Engies stims work more effectively?
    I like that idea a lot better.
    Currently playing Acabero in PL

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    Senior Member Fac3bon3s's Avatar
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    I like the idea of each class having a specific action they can do better or faster.

    But you can not allow the Comm to create more agro it would ruin the game mechanics already in place.

    And having engineer stimp pack usage be more effective would cause people who play other classes to become upset

    Ops being able to move faster would not really create any benefit. Minus the fact they may run into enemies quicker and pulling all the agro right away.

    OPs opening supply crates and Comms placing bombs faster than other classes kind of negate each other.
    Facebones & Dethklock are proud members of Vengeance

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    Senior Member Necrobane's Avatar
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    Actually I think this would be fair. Atm the hidden areas are accessed in different speeds going from com>op>engi. Your suggestion appears to have evened the playing field. Could lead to more team strategy too
    [ENG] Cyronius - 30 [OP] Cyronios - 25 [COM] Cyronias - 11
    Yes, I'm a ninja

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