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    Woot, nice!

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    Top player Section will remain? or be removed aswell?

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    Finally
    /11

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    Sounds like an amazing expansion. It seems like the team has put in a lot of time and effort which the whole community will have a chance to enjoy. Thanks for this Gary and the whole of the STS team!


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    Senior Member scarysmerf's Avatar
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    Sweet can't wait to get in there

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    This is soo awesome thanks JUSTG

    Any chance i can get a happy bday? Thanks
    Last edited by Justg; 10-05-2016 at 03:22 PM. Reason: removed huge quote

  7.   Click here to go to the next Dev post in this thread.   #7
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by Kairihearts View Post
    This is soo awesome thanks JUSTG

    Any chance i can get a happy bday? Thanks
    Happiest of birthdays!!!
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    Senior Member Abuze's Avatar
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    Super excited! Can't wait for tomorrow!

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    Twilight locked crates only drop for two weeks? Can you expound on this, will they drop around Arlor after 2 weeks are over?

  10.   Click here to go to the next Dev post in this thread.   #10
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by thekragle View Post
    Twilight locked crates only drop for two weeks? Can you expound on this, will they drop around Arlor after 2 weeks are over?
    Quote Originally Posted by Justg View Post
    After 2 weeks, Cryos will no longer drop, and Twilights will drop from all maps excluding mines, crypts, and caves.
    /11charsnoshifty
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    Senior Member resurrected's Avatar
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    Does players still will get banner this season?

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    Looks fun, but the power curve on weapons is kinda too much. You're basically asking us to throw away gear we spent millions on awakening, in one snap. Not everyone can afford to lose gold all the time, js.

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    Quote Originally Posted by Ticklish View Post
    Looks fun, but the power curve on weapons is kinda too much. You're basically asking us to throw away gear we spent millions on awakening, in one snap. Not everyone can afford to lose gold all the time, js.
    I totally agree with this. Getting a good awakening or a very specific awakening can cost I in excess of 1.5m.
    How are we meant to recover this kind of spending especially on multiple weapons.

  15.   Click here to go to the next Dev post in this thread.   #14
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    Quote Originally Posted by bonjovi3223 View Post
    I totally agree with this. Getting a good awakening or a very specific awakening can cost I in excess of 1.5m.
    How are we meant to recover this kind of spending especially on multiple weapons.
    One of the factors of consideration is that while the stats are better in the new power curve, they are not enough on their own to trump things like Enhancements and procs on the weapons. Stat wise the new gear will be leaps and bounds, however the procs and enhancements should be a deciding factor as well. An Arcane with 4 Enhancement slots that compensate for the stat divide and damage divide is still possible, however level 61 mythics will be very powerful by comparison for example.
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    Quote Originally Posted by Carapace View Post
    One of the factors of consideration is that while the stats are better in the new power curve, they are not enough on their own to trump things like Enhancements and procs on the weapons. Stat wise the new gear will be leaps and bounds, however the procs and enhancements should be a deciding factor as well. An Arcane with 4 Enhancement slots that compensate for the stat divide and damage divide is still possible, however level 61 mythics will be very powerful by comparison for example.
    Since every weapon henceforth is prone to awakening, we are looking at a few millions spent on the weapon & a few more on enhancements.
    Does this mean enhancements has actually taken a wrong turn? Obtaining this kind of gold is impossible for players.

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    Quote Originally Posted by Carapace View Post
    One of the factors of consideration is that while the stats are better in the new power curve, they are not enough on their own to trump things like Enhancements and procs on the weapons. Stat wise the new gear will be leaps and bounds, however the procs and enhancements should be a deciding factor as well. An Arcane with 4 Enhancement slots that compensate for the stat divide and damage divide is still possible, however level 61 mythics will be very powerful by comparison for example.
    I spent alot enhancing weps on 3 chars and they will be borderline useful in 2 weeks...

    And another set... The only one that I like is the venomous haste. Antignome is sweet... but those that put in the effort early were hosed . I also don't like you giving out Underhul Mythic gear after people spent a season farming fangs for Glintstone set...
    Quote Originally Posted by scarysmerf View Post
    Sweet can't wait to get in there
    Quote Originally Posted by bonjovi3223 View Post
    Excluding mines............
    Does this mean km3 farming is seeing its last days?

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    Last edited by Justg; 10-06-2016 at 10:13 AM. Reason: so much less drama

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    The transition of lvl 36 arcane weapon was too slow, they were useful for more than 2 years. Lvl 46 and lvl 56 arcane weapons are devalued abruptly. Least they have to be useful +5 lvls from their designated level. Epic fears taking over their stats sounds unpleasant. It creates a confusion and holding many players not to try new gears. Of course they are not cheap. Please consider to give some transition time for a season for any gear.
    Last edited by Justg; 10-06-2016 at 10:15 AM. Reason: removed dramatic quote

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    What i dont understand are the locks are theas temp locks Nd cry still the main or is cry locks removed

  21. #19
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    Aaaaaaaaaaaaaaaaaa a i'm happy xd

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    So much to do, lol. But it's a nice expansion. Thanks for that, g! I'm so excited))


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