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  Click here to go to the first Dev post in this thread.   Thread: About Twilight content

  1. #1
    Senior Member Abuze's Avatar
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    Default About Twilight content

    I've achieved Disciple rank today (30k points) and I'm just wondering.. By the looks of how the community bar is progresses I can already see myself: 1. Having the issue of reaching balenced token limit (528/1000). 2. Reaching a high rank for absolutely nothing. The only thing that I can buy from Quartermaster is the Proof of Balance: Acolyte and that only allows me to be able to buy useless legendary gear. What are players with high tier just supposed to wait for 2-3 months till stage 2 finally unlocks? My suggestion is Either decrease the amount of bosses that the community needs to kill or Remove the community goal completely. Make it like a personal goal perhaps, like depending on ranks. Shouldn't all maps already be available with the come of an expansion? I like that you need certain badges to access more parts of the Graveyard map but the community goal just ruins this all.

    I had some questions about the ranks.
    It was said that ways to increase your rank would be: completing quest, dailies, killing monsters and killing bosses. BUT bosses do not give points. This should be fixed.
    Ive noticed that Advocate rank gives player a damage buff (+10dmg) I believe? I've also noticed that this buff is stackable up to around +50 damage. I would like to know what triggers this stack?
    Disciple rank gives an armor buff, around +200 armor.
    Known bugs with these rank buffs are: if you die and respawn using an ankh these buffs get removed. If you use the teleport in cemetery map the buffs get removed as well.

    Many people have complained about those OP skelly mages and I will once again. Last hot fix said that those skelly mages got nerfed but I don't see it? I'm a geared rogue and those skelly mages can just one shot kill me if I only use Aimed Shot or SP. I've been in scenarios where I just stood in front of one of those skelly mages and it just one shot killed me without me even attacking it. Tanks also get one shotted by those mages. STS just be careful with what you're doing. Don't make the tank class easy replaceable by a rogue or mage. Tank should not be able to get one shot by those skelly mages. I've seen a geared tank just use skysmash at those skelly mages and pew one shot, tank dead. Nerf those bastards!

    I'm already really tired of running the same map over and over again.. I have enough tokens to get myself access to the Mausoleum. The only thing stopping me is that community goal. Please do something about this so that players can progress and play more than just 1 map.
    Last edited by Abuze; 10-10-2016 at 10:48 PM.

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    +1 it should be a personal goal not community

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    Forum Adept Recipe's Avatar
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    Abuze idk how you do it but I wish you the best of luck , +2

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    You need to ask me to make your Recipes .

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    Quote Originally Posted by Abuze View Post
    I've achieved Disciple rank today (30k points) and I'm just wondering.. By the looks of how the community bar is progresses I can already see myself: 1. Having the issue of reaching balenced token limit (528/1000). 2. Reaching a high rank for absolutely nothing. The only thing that I can buy from Quartermaster is the Proof of Balance: Acolyte and that only allows me to be able to buy useless legendary gear. What are players with high tier just supposed to wait for 2-3 months till stage 2 finally unlocks? My suggestion is Either decrease the amount of bosses that the community needs to kill or Remove the community goal completely. Make it like a personal goal perhaps, like depending on ranks. Shouldn't all maps already be available with the come of an expansion? I like that you need certain badges to access more parts of the Graveyard map but the community goal just ruins this all.

    I had some questions about the ranks.
    It was said that ways to increase your rank would be: completing quest, dailies, killing monsters and killing bosses. BUT bosses do not give points. This should be fixed.
    Ive noticed that Advocate rank gives player a damage buff (+10dmg) I believe? I've also noticed that this buff is stackable up to around +50 damage. I would like to know what triggers this stack?
    Disciple rank gives an armor buff, around +200 armor.
    Known bugs with these rank buffs are: if you die and respawn using an ankh these buffs get removed. If you use the teleport in cemetery map the buffs get removed as well.

    Many people have complained about those OP skelly mages and I will once again. Last hot fix said that those skelly mages got nerfed but I don't see it? I'm a geared rogue and those skelly mages can just one shot kill me if I only use Aimed Shot or SP. I've been in scenarios where I just stood in front of one of those skelly mages and it just one shot killed me without me even attacking it. Tanks also get one shotted by those mages. STS just be careful with what you're doing. Don't make the tank class easy replaceable by a rogue or mage. Tank should not be able to get one shot by those skelly mages. I've seen a geared tank just use skysmash at those skelly mages and pew one shot, tank dead. Nerf those bastards!

    I'm already really tired of running the same map over and over again.. I have enough tokens to get myself access to the Mausoleum. The only thing stopping me is that community goal. Please do something about this so that players can progress and play more than just 1 map.
    And in 30k points, I wonder how many good stuff you looted (lockeds and legendarys).

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    The mages use curse. Could have been your pet hitting it and the dmg being reflected on you.

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    Senior Member xsilentninjax's Avatar
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    (Pro-tip) use nilbog aa or anything that removes all kinds of debuffs

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    Why do you have to rush away all the hype and always want to make it as easy as you want?
    Just be patient and go kill bosses.
    ¸„»°'´¸„»°'´ 6FLAIR9 `'°«„¸`'°«„¸
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    U already achieve disciple? omg so fast gratz

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    Yo bro! I just got 30k points and i swear i will get boring waiting that comunity and lazy bar
    It need a nerf to 100k boss, dont looks creepy , i mean people just need 6k for join to second map

    *alterable

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    Senior Member Tatman's Avatar
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    Community goals have been a nice addition to the game imo. Problem is, they are almost always way too high.

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    The community goal is to kill 250k bosses right? However, when 4 people kill it, it counts as one boss (I think). It is a good exciting idea to chase both a personal and a community goal, but it does take a little longer and since many are already capped we do want more of the maps and faster..

    If each defeated boss is counted as a kill per person, not per party, it would go up faster.. as I see it, the second map will be unlocked in 2-3 weeks and by that time we just might get bored with playing the same map over and over.. So probably the community goal should be adjusted a little bit.

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    +1, Agree. I wouldn't mind if the requirement of kills increases as we advance to higher stages, but the first stage imho is a bit much, thus a revision is much needed.Not to mention we're lack of progression on the first stage except repetatively grinding for higher personal ranks in the graveyard and even so is only driven by our personal motivation.

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    I have one more question... I noticed that the bosses in Somberholt Graveyard do not count as killed boss in the weekly quest from Boltag (50 bosses). Is it meant to be that way, or should it be fixed so they count?

    Also, the mobs spawned around Unearthed Bael don't count in the personal counter bar, while those around Arachna and Ferrix do count...

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    Sts usually tweek the communal bar at some point when they can see how many people are participating.
    After a week sts can see the progression, and its slowdown or speed up over time ... they can then project when stage two will be reached ... thus then go in and tweek communal bar so that stage two is achieved within the parameters of when they desire.
    They did this with the Jarl event so don't stress it?!?!?!?!
    Expansion has been up for five days, and communal bar is 40% done, i will leave you all to do the math lol

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    Senior Member Abuze's Avatar
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    Quote Originally Posted by Recipe View Post
    And in 30k points, I wonder how many good stuff you looted (lockeds and legendarys).

    Sent from my XT1528 using Tapatalk
    As sad as it sounds I haven't looted any Twilight locks so far.. I've made around 2m from legendary gear tho. Btw remember to open those coffins at the end of the map guys! Can loot Twilight locks or Legendary gear from coffins
    Last edited by Abuze; 10-11-2016 at 09:53 AM.

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    Senior Member Abuze's Avatar
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    Quote Originally Posted by creeepycreeepy View Post
    The mages use curse. Could have been your pet hitting it and the dmg being reflected on you.
    No. My pet was too far behind.

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    Senior Member Abuze's Avatar
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    Quote Originally Posted by tasakli View Post
    Why do you have to rush away all the hype and always want to make it as easy as you want?
    Just be patient and go kill bosses.
    I'm rushing things lol? What else is there to do in game currently other thn running the cemetery map? I just chose to lvl up and increase my rank while lvling while others lvld up in underhul maps. Now I have the advantage. Every run is as fast or as slow, lvl has close to no impact for me. So for those saying that they lvld up first so that they can do faster runs, it really doesn't matter what lvl you are. It's all the same IMO
    Last edited by Abuze; 10-11-2016 at 08:33 AM.

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    Senior Member Abuze's Avatar
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    Quote Originally Posted by Elichka View Post
    I have one more question... I noticed that the bosses in Somberholt Graveyard do not count as killed boss in the weekly quest from Boltag (50 bosses). Is it meant to be that way, or should it be fixed so they count?

    Also, the mobs spawned around Unearthed Bael don't count in the personal counter bar, while those around Arachna and Ferrix do count...
    True! Thanks for mentioning that as well, another thing that needs to be fixed.
    You're absolutely right, the mobs that spawn near Bael aren't counting towards rank points when killed, this should be fixed.
    Last edited by Abuze; 10-11-2016 at 12:49 PM.

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    can we get a banner for completing the community goals just like gear-up for underhul event?but differ this time 4 stages 4 pieces to craft a single banner.we get each piece of it after completing each stage..would love to see a big banner like Remiem used to wear while being afk in Glinstone xD
    Last edited by dinzly; 10-11-2016 at 08:41 AM.

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    Quote Originally Posted by dinzly View Post
    can we get a banner for completing the community goals just like gear-up for underhul event?but differ this time 4 stages 4 pieces to craft a single banner.we get each piece of it after completing each stage..would love to see a big banner like Remiem used to wear while being afk in Glinstone xD
    Did you see the banner that Hodgan in Garetta has? I wonder how we can get that! Any dev want to fill us in?

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