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  Click here to go to the first Dev post in this thread.   Thread: Problem with Umbral Mass

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    Quote Originally Posted by Carapace View Post
    Next patch, when you use the Cleansing Shrine, it will also remove one instance of the Siphon Debuff on each player.
    What is that? O.o

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    Quote Originally Posted by Fsuryo View Post
    What is that? O.o

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    The pillar that's at the start of the fight.

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    This debuff status cant be remove with skill like razr,shield or jugg.. is it by design? and could you please check even when the boss already dead this debuff still stack our char atleast u die and respawn

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    Quote Originally Posted by Vorenus View Post
    The pillar that's at the start of the fight.
    Im still at acolyte btw, but thx

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    Default Problem with Umbral Mass

    Quote Originally Posted by Carapace View Post
    One of his mechanics is not working properly. Next patch, when you use the Cleansing Shrine, it will also remove one instance of the Siphon Debuff on each player. This is one way players can help manage his health recovery and also damage dealt to players. His movement speed will also be reduced a little bit more, and his spacing wil be a little more lenient to prevent him running too far too fast and into leash territory. His leash will be adjusted to give a little more recovery room if he starts to beeline down the hallway.

    Some other things of note:
    The frequency of his Siphon is faster the more party members are fighting him in order to help balance the encounter. The fight already works this way.

    I tried using nilbog to remove the debuff and it doesn't appear to be working.

    Is this a bug or as intended?

    Thanks


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    Last edited by Zaocajede; 10-13-2016 at 10:58 PM.

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    Default Problem with Umbral Mass

    Double post

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    Quote Originally Posted by Zaocajede View Post
    I tried using nilbog to remove the debuff and it doesn't appear to be working.

    Is this a bug or as intended?

    Thanks


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    Nice catch.. we need some clarification here, oh and planar pendant crystal proc pick up from mage seems not remove the debuff as well

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    Senior Member eugene9707's Avatar
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    also, gale doesn't seems to remove the debuff as well as the dot damage from the boss .....

    despite saying "remove ANY negative effect on the sorcerer "


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    Senior Member Vvildfire's Avatar
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    Quote Originally Posted by Carapace View Post
    One of his mechanics is not working properly. Next patch, when you use the Cleansing Shrine, it will also remove one instance of the Siphon Debuff on each player. This is one way players can help manage his health recovery and also damage dealt to players. His movement speed will also be reduced a little bit more, and his spacing wil be a little more lenient to prevent him running too far too fast and into leash territory. His leash will be adjusted to give a little more recovery room if he starts to beeline down the hallway.

    Some other things of note:
    The frequency of his Siphon is faster the more party members are fighting him in order to help balance the encounter. The fight already works this way.
    Thank you!

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    Quote Originally Posted by eugene9707 View Post
    also, gale doesn't seems to remove the debuff as well as the dot damage from the boss .....

    despite saying "remove ANY negative effect on the sorcerer "
    Ofc shield too xD

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  11. #31
    Forum Adept Kenzou's Avatar
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    I think the trick is there should be atleast one person that stands on the entrance of the room near the pillar so he wont reset
    Umbral avoids us so he will walk away from us
    Last edited by Kenzou; 10-14-2016 at 12:53 AM.

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    Quote Originally Posted by Fsuryo View Post
    Ofc shield too xD

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    shield only remove freeze, snare, stun and bleed xD

    so slightly different :P

    (for example, gale remove debuff, curse and other stuff too)


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    Quote Originally Posted by eugene9707 View Post
    shield only remove freeze, snare, stun and bleed xD

    so slightly different

    (for example, gale remove debuff, curse and other stuff too)
    Meh you're right xD

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    Senior Member Ardbeg's Avatar
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    Stay in the middle and use axe throw and pull pets. Focus on aoe Damage as Tank (i.e. old Aegis to help get the mobs out of the way). If possible, use haste set to catch him.

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    Senior Member ilhanna's Avatar
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    Quote Originally Posted by Ardbeg View Post
    Stay in the middle and use axe throw and pull pets. Focus on aoe Damage as Tank (i.e. old Aegis to help get the mobs out of the way). If possible, use haste set to catch him.
    But wouldn't the speed debuff override the set bonus?

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    Quote Originally Posted by Ardbeg View Post
    Stay in the middle and use axe throw and pull pets. Focus on aoe Damage as Tank (i.e. old Aegis to help get the mobs out of the way). If possible, use haste set to catch him.
    ^^this^^
    Also staying near the gates with party spread out some helps keep the boss in the boss room. That boss does not like players close, players can drive him out, either by pushing or pulling. (Balance is the key)
    Also this boss is bugged atm.

    Quote Originally Posted by Carapace View Post
    One of his mechanics is not working properly. Next patch, when you use the Cleansing Shrine, it will also remove one instance of the Siphon Debuff on each player. This is one way players can help manage his health recovery and also damage dealt to players. His movement speed will also be reduced a little bit more, and his spacing wil be a little more lenient to prevent him running too far too fast and into leash territory. His leash will be adjusted to give a little more recovery room if he starts to beeline down the hallway.

    Some other things of note:
    The frequency of his Siphon is faster the more party members are fighting him in order to help balance the encounter. The fight already works this way.



    Quote Originally Posted by ilhanna View Post
    But wouldn't the speed debuff override the set bonus?
    We use the leg dusk gears in the mausoleum, no set bonus to disrupt, yet
    Avy
    12-2012

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    I've only fought mass a handful of times but what's worked for me is standing on top of it using immo bow.


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  18.   Click here to go to the next Dev post in this thread.   #38
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    To clarify, his Siphon Debuff is designed to not be removed by any other means. Having said that, good catch in that when the boss is defeated the siphons still exist, I will have that addressed for next week as well
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    Senior Member nightmaresmoke's Avatar
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    Quote Originally Posted by Carapace View Post
    To clarify, his Siphon Debuff is designed to not be removed by any other means. Having said that, good catch in that when the boss is defeated the siphons still exist, I will have that addressed for next week as well
    Off topic what about the new bows dusk and light is that design not to auto aim or bug?

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    Quote Originally Posted by Carapace View Post
    To clarify, his Siphon Debuff is designed to not be removed by any other means. Having said that, good catch in that when the boss is defeated the siphons still exist, I will have that addressed for next week as well
    I like the speed debuff
    It's challenging, annoying but fun xD

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