Originally Posted by
Ardbeg
"Causes them to receive damage every time they land an attack *for 5 secs*"
You deliberately chose to ignore the part where it specified the time in "damage over time*. Now look, i don't care for pvp really, but the way this discussion is carried out is not helpful. The point is, is there really a balance issue behind the the mechanic or something the designers overlooked which needs to be corrected? Why is that so? We have seen a lot of incomplete descriptions, so i would not place to much weight on it. But -contrary to your interpretation- handing out damage for a time period of 5 secs qualifies as damage over time for me, even if you try to hide it in plain sight with your comment.
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