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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    I want so badly to say "1v1 me as Feng, I dare you" but that's not helpful in a tier discussion. xD

    In terms of Feng, I think she is less impactful against lower tier players but a much better assassin against higher tier plays. The reasoning behind this is that Feng's damage is consistent, it doesn't rely on your opponent being.. well.. bad.

    Scorch: You have to build up stacks before Devil Horn becomes a powerhouse. In Versus most players don't realize that walking through your fire trail is just giving you stacks for free. Against more competent players Scorch is harder to build up stacks with.

    Seraphina: Atonement is great, and Seraphina is one of my favorite Champions, but playing against any Champion with CC Seraphina should not be able to pop Atonement, jump in, and land all 4 attacks. This is exactly what happens in Versus though. You have a much better chance against Seraphina by just being aware of her and what she does. Don't stay near walls she can jump over, think of the timing of her Atonement.

    Shard: Shard has 2 main combos for high damage. Land sword throw and then dash, or dash first and try a point-blank sword throw. The first relies on prediction of your opponents movements (which is harder against better opponents) and the second is a wide open read of what you're doing, easy for harder opponents to counter with abilities of their own. After that Shard has to run away and for most players, this means completely away. The safe dive in teleport combo gives up so much map ownership for powerups and such.

    Great to see discussions of what makes characters viable and not in your opinions!

    In terms of Feng though, I would like to ask what's getting in your way in terms of "bad touch controls" compared to other champions?
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    Quote Originally Posted by VROOMIGoRealFast View Post
    I want so badly to say "1v1 me as Feng, I dare you" but that's not helpful in a tier discussion. xD

    In terms of Feng, I think she is less impactful against lower tier players but a much better assassin against higher tier plays. The reasoning behind this is that Feng's damage is consistent, it doesn't rely on your opponent being.. well.. bad.

    Scorch: You have to build up stacks before Devil Horn becomes a powerhouse. In Versus most players don't realize that walking through your fire trail is just giving you stacks for free. Against more competent players Scorch is harder to build up stacks with.

    Seraphina: Atonement is great, and Seraphina is one of my favorite Champions, but playing against any Champion with CC Seraphina should not be able to pop Atonement, jump in, and land all 4 attacks. This is exactly what happens in Versus though. You have a much better chance against Seraphina by just being aware of her and what she does. Don't stay near walls she can jump over, think of the timing of her Atonement.

    Shard: Shard has 2 main combos for high damage. Land sword throw and then dash, or dash first and try a point-blank sword throw. The first relies on prediction of your opponents movements (which is harder against better opponents) and the second is a wide open read of what you're doing, easy for harder opponents to counter with abilities of their own. After that Shard has to run away and for most players, this means completely away. The safe dive in teleport combo gives up so much map ownership for powerups and such.

    Great to see discussions of what makes characters viable and not in your opinions!

    In terms of Feng though, I would like to ask what's getting in your way in terms of "bad touch controls" compared to other champions?
    I want vs you but you would cheat
    Devs are more pro

    Anyways for real i would love to play against one of devs! Is it even possible?

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    Quote Originally Posted by VROOMIGoRealFast View Post
    I want so badly to say "1v1 me as Feng, I dare you" but that's not helpful in a tier discussion. xD

    In terms of Feng, I think she is less impactful against lower tier players but a much better assassin against higher tier plays. The reasoning behind this is that Feng's damage is consistent, it doesn't rely on your opponent being.. well.. bad.

    Scorch: You have to build up stacks before Devil Horn becomes a powerhouse. In Versus most players don't realize that walking through your fire trail is just giving you stacks for free. Against more competent players Scorch is harder to build up stacks with.

    Seraphina: Atonement is great, and Seraphina is one of my favorite Champions, but playing against any Champion with CC Seraphina should not be able to pop Atonement, jump in, and land all 4 attacks. This is exactly what happens in Versus though. You have a much better chance against Seraphina by just being aware of her and what she does. Don't stay near walls she can jump over, think of the timing of her Atonement.

    Shard: Shard has 2 main combos for high damage. Land sword throw and then dash, or dash first and try a point-blank sword throw. The first relies on prediction of your opponents movements (which is harder against better opponents) and the second is a wide open read of what you're doing, easy for harder opponents to counter with abilities of their own. After that Shard has to run away and for most players, this means completely away. The safe dive in teleport combo gives up so much map ownership for powerups and such.

    Great to see discussions of what makes characters viable and not in your opinions!

    In terms of Feng though, I would like to ask what's getting in your way in terms of "bad touch controls" compared to other champions?
    1v1 me Vroom, feng vs violet
    at lvl1 (I've only got violet yesterday, still not maxed yet)
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    .

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    Quote Originally Posted by VROOMIGoRealFast View Post
    I want so badly to say "1v1 me as Feng, I dare you" but that's not helpful in a tier discussion. xD

    In terms of Feng, I think she is less impactful against lower tier players but a much better assassin against higher tier plays. The reasoning behind this is that Feng's damage is consistent, it doesn't rely on your opponent being.. well.. bad.

    Scorch: You have to build up stacks before Devil Horn becomes a powerhouse. In Versus most players don't realize that walking through your fire trail is just giving you stacks for free. Against more competent players Scorch is harder to build up stacks with.

    Seraphina: Atonement is great, and Seraphina is one of my favorite Champions, but playing against any Champion with CC Seraphina should not be able to pop Atonement, jump in, and land all 4 attacks. This is exactly what happens in Versus though. You have a much better chance against Seraphina by just being aware of her and what she does. Don't stay near walls she can jump over, think of the timing of her Atonement.

    Shard: Shard has 2 main combos for high damage. Land sword throw and then dash, or dash first and try a point-blank sword throw. The first relies on prediction of your opponents movements (which is harder against better opponents) and the second is a wide open read of what you're doing, easy for harder opponents to counter with abilities of their own. After that Shard has to run away and for most players, this means completely away. The safe dive in teleport combo gives up so much map ownership for powerups and such.

    Great to see discussions of what makes characters viable and not in your opinions!

    In terms of Feng though, I would like to ask what's getting in your way in terms of "bad touch controls" compared to other champions?
    I'd imagine the reason people say that Feng is hard to control is that in order to land her full combo and escape you have to tap the screen a total of 9 times, 4 of which you need to target an enemy, all while still trying to move strategically and not die since she is very frail. If you miss even a single tap you loose time, which translates to either missing out on lots of damage on them or loosing lots of health on you. Or both. I personally don't think she is horribly hard to play on a decent enough level, but that's probably why people find her a bit complicated.
    tl;dr You need to tap 9 times, and if u miss one the entire combo is messed up, but she is still very good.

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