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Thread: pvp spawn = lag

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    Default pvp spawn = lag

    Sts pls fix the lag everytime enemy Or team player spawn frm death.

    Sorry for my bad english! Peace!.

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    Senior Member Kairihearts's Avatar
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    This happens in pve aswell has been for sometime now people get killed over that lag
    people don't want to hear the truth because they don't want their illusions destroyed

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    Banned Zulgath's Avatar
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    Yes screen freezes when someone joins or revives in pvp, annoying.. Wont get fixed
    *sts doesnt care about pvp

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    yes sts hope you fix it
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    Senior Member Gouiwaa9000's Avatar
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    pretty sure this is happening to evrybody ( kinda usefull if you want to spawn poeple XD )


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    Hope they fix it. Not that bad imo but still
    "I used to be an adventurer like you, then I took an arrow to the knee"

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    Yes +100 I hope they fix it




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    Senior Member mrm's Avatar
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    alongside that can you give us 2 sec imunety when we re spawn in tdm maps there are certain rogues who spawn farm and its annoying.

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    Quote Originally Posted by mrm View Post
    alongside that can you give us 2 sec imunety when we re spawn in tdm maps there are certain rogues who spawn farm and its annoying.
    That would be unfair if you spawn and then rejoin a clash.

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    Forum Adept Bluesparky's Avatar
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    Add a invulnerability shield for 3-5 sec even in tdm & blood beach like we have in the CTF. With speed this is most annoying part of PVP now.


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    Quote Originally Posted by mrm View Post
    alongside that can you give us 2 sec imunety when we re spawn in tdm maps there are certain rogues who spawn farm and its annoying.
    I have no issues with some form of immunity, but it should not last for a fixed amount of time (e.g. 2 seconds). Instead it should vanish as soon as the player moves, uses a skill or pet aa. Otherwise, a player may be able to kill while having the immunity shield.

    Another option would be to completely randomize spawn locations, but that could be annoying if you spawn right at the enemies camp site.

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    Senior Member mrm's Avatar
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    Quote Originally Posted by Bluesparky View Post
    Add a invulnerability shield for 3-5 sec even in tdm & blood beach like we have in the CTF. With speed this is most annoying part of PVP now.
    Glad i am not the only one who feels this was they should give us timer hoe long does it take to charg a single skill ? so that we can jug/shield/nekro if there is an enemy near is the moment we move or the skill is active the invulnerability we deactivate

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    Senior Member mrm's Avatar
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    Quote Originally Posted by Sxvm View Post
    That would be unfair if you spawn and then rejoin a clash.
    and its fair to die instantly cause of spawning next to a enemy rogue?

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by mrm View Post
    and its fair to die instantly cause of spawning next to a enemy rogue?
    Tap Nekro on respawn.
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    Quote Originally Posted by Zeus View Post
    Tap Nekro on respawn.
    Too be fair nekro shield is very easily broken now days. Rogue vs is whoever gets the first combo off and while being spawned you never will get to do so.

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    Senior Member mrm's Avatar
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    Quote Originally Posted by Zeus View Post
    Tap Nekro on respawn.
    back on subject spawn lag gl tapping

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    the lag also happen to me.

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    Quote Originally Posted by mrm View Post
    back on subject spawn lag gl tapping

    What spawn lag? @.@
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